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/cgl/ - Cosplay & EGL

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>> No.7705586 [View]
File: 54 KB, 588x510, lockehelm.c4d.jpg [View same] [iqdb] [saucenao] [google]
7705586

>>7704637
Jake, you should smooth your models more. Up the polycount, arc linearization tolerance, however scad describes it. Less sanding later.
It will show up in your prints.. IMO you should look at the Z step increment of your printer and make all edges on your model shorter than that.

This halo helmet commission is still looking super chaotic.

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