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/cgl/ - Cosplay & EGL

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>> No.9395262 [View]
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9395262

>>9395259
(cont)
Certain rules, while I can see why they exist, could be handled much better. The rules about turtling and shield size, for instance, are understandable given that shields tend to rule the meta in fantasy larps. But rather than telling players, for instance, that certain real-world shields (like the Norman kite shield) can't be used because of their size--and that large shields can't be used for *the exact thing they exist for, to be a small portable wall*--it would be more useful to include rules for letting others get around shields, perhaps in the vein of Dagorhir's crushing weapons being able to destroy them.

And then there's the issue of having to buy not only weapon proficiencies, but even more proficiencies for silly things like shields and dual-wielding. I could be one of the most skilled swordsmen in the land, but as soon as I pick up a second blade, I'm suddenly a bumbling retard, apparently; meanwhile, it requires special training to know that putting a large, broad piece of wood between you and the sword will protect you.

I just... I want to like your game, man. I really do. I would travel halfway across the country to be able to play in the fantastic world your team has created, if I could only play it with halfway decent mechanics.

>>9395189 is right too, having to roleplay learning your skills is another great idea. My larp has rules for it as well, but sadly they hardly ever get followed.

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