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/cgl/ - Cosplay & EGL

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>> No.10541018 [View]
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10541018

>>10540736
These ideas sound great. The sorcerer will have color and sound effects. He has a minion to press play if he's too busy. A smoke/fog spell is great too. The character is a corrupted high priest who is plotting against the ruling faction. When he is powerful enough he can initiate coup d'état.
>>10540860
That's why I asked what would it look like in practice and good thing I did. Sound effects will be easy, but visual effects need work still. Half of the players want immersion, but don't care if I involve gamey or joke elements. I want to host an immersive, dramatic but cozy larp for my friends (24 invited, 14 last game)
>>10540896
I say Nordic Larp because I'm planning everything according to how it affects immersion. Also because we are in a Nordic country and I haven't participated in anything but Nordic larps with immersion focus.
Immersion means to lose yourself in the game, forgetting your real life for a minute, but also to not having to roll a dice or having to argue with your fellows that did you get hit by a boffersword or not. Play to Lose and Play for Big Game, I think are the core principles. If my character will create lots of drama and immersion for others by dying then it is the right action.
The game is going to be one day campaign game. Setting is in a universe of my creation. A tournament is held in the Emperor's castle and a feast after that. The tournament is a good way to break the ice and noobs will learn how boffer-weapons work right away. I drew a lot of influence from Roman government. Examples of characters already insisted:
>A loyalist statesman employing inquisitors to find traitors
>A corrupted Pontiff who has an Eldritch horror whispering in his ear, promising power
>A Noble lady assassin
>An Elite Praetorian Centurion
>The Emperor and his heir(s)
>A Tribune who wants peace and mediates between all factions
I'm writing almost everything and that's fine.

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