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/cgl/ - Cosplay & EGL

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>> No.10027231 [View]
File: 72 KB, 379x543, GEmbletonLandsknecht.jpg [View same] [iqdb] [saucenao] [google]
10027231

>>10026446
>the nobody
Jesus man, I know you as a namefag but you've done nothing interesting to talk like that. Can't recall your kit, or your knowledge but if you're buying shit like this I'm pretty sure it can't be anything interesting.

>>10026414
First one sounds like a parlour LARP. In my knowledge parlour LARPs are smaller LARPs, usually with a vague hint of Nordic, played inside one or few rooms and focussed on the less combat and culture based aspects of LARP and more on social interactions, politics, and the likes.

>>10026786
If it can be avoided: No zippers. If you're a beginning fantasy LARPer/student, go for it. You'll replace 'em in a year or two, but shoes aren't the most important part of your costume so don't be afraid to cheat a little on that.

>>10027191
They're absolutely trending right now as well, expecting to see a fuckton in this style in the near future. After finishing my tellerbaret and wamse I was thinking of starting on a doublet in that style as well.

>>10026414
Do you have the possibility of getting a small roster of actors to help you? If so you could set it up as more of a real-life game which is far more normie friendly. I work as an actor for a real-life game, and just finished helping a student interactive art design a game with a budget of 100 euros.

Actors, if working for free, can do everything you need them to to carry a game. If interaction, immersion, and difficulty scaling are the things you want, go for an acting heavy roster. Otherwise you could opt for more of a puzzle based escape room, although neither really come close to LARPing they can be the leeway normies might need to be activated to start LARPing since there IS a lot of room for them to try it out.

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