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/cgl/ - Cosplay & EGL

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>> No.10309022 [View]
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10309022

>>10265314
Hey guys,


I'm writing a system for a larp. It's essentially a Necromunda larp but not set in the 40k universe. It's about science-fiction gangs struggling for dominance and survival. The game will be a monthly three hour long chamber larp.

So far, I've been happily stealing rules from over half a dozen other larps into a coherent skillset, but I don't have any good rules for a social system to steal. They always seem to go either "just roleplay it" or full-on social mind control. I've been working on a middle ground which somewhat enforces playing to lift without being too much of a hindrance. Please let me know what you think and/or post other social systems:

THE VULNERABILITY SYSTEM
No two people are alike, both in body and in mind. In social situations, everyone has different things that make them 'tick', different ways of getting to them. To represent this, the vulnerability system exists.

Select at least three approaches from the following list:
- Bribery
- Group pressure
- Intimidation
- Pleading
- Seduction
- <Another approach of your choice> (requires ST permission)
These are the approaches your character are most vulnerable to. These vulnerabilities provide guidelines for you to roleplay your character by.

Note that vulnerabilities aren't mind control: whilst you may not flat-out ignore a player using an approach you are vulnerable to, you aren't obliged to do exactly what they want you to do either. For example: character A is intimidating character B, who is vulnerable to intimidation. Character A wants character B to tell him the password of his suitcase. Character B dives under a table and tries to hide instead.

Likewise, note that you are not necessarily immune to the effects of the approaches your character is not vulnerable to. However, it is up to you to decide the extent of the impact these approaches have.

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