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/cgl/ - Cosplay & EGL

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>> No.9401184 [View]
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9401184

>>9401117
Ill get to that in my guide i guess.

>>9401124
Cont.

Style is essential in larp fighting. You can be quick and strong all you like, without style and flare you are boring to fight and look at. Practice basic moves, make sure you preform the right rather the quickly, film yourself from the side as you do so you can review it and improve. If you really want to add >spins make sure you have the proper space for it and at least try to make it look as cool as possible.
A well excuted and controlled move looks and feels better then flailing wildly (unless the scene calls for it)

Quick note:
>but anon i wanna fight wild like an orc or a barbarian, they do not adhere to rules of martial arts.
That's still a fighting style just not a historical martial art.

Styles i personally recommend for beginners are:
Two handed sword western (greatsword)
Plenty of stances and mindsets, a simple easy to use weapon.

Fencing (Rapier)
Very theatrical and the fighting style itself is very pleasing, easy to get into a smug playful mindset with, great for learning to combine the roleplay with the fighting aspect.

Eastern two handed sword (katana/nodachi) very visually striking and instantly recognizable (major downsides is that it doesnt fit many larps and groups, probably get ridiculed if you dont pull it off perfectly)

Sword and board
Classic, pragmatic, can still look good.

Now is a point where sparring is really important. Spar with a friend or if your community has weekly meetups then practice along with it. This is also a great chance to learn about other player's redlines. Some folks are ok with taking a soft punch, being thrown to the ground and disarms, other folks will complain about being hit by the most basic and softest of strikes.

Tbc

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