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File: 7 KB, 600x300, Vibe.jpg [View same] [iqdb] [saucenao] [google]
6942612 No.6942612 [Reply] [Original]

I just went all-in on this shitcoin. Am I fucked?

>> No.6942624

You're good OP. You could've gone all in on VEN.

>> No.6942696
File: 21 KB, 750x262, VibePartners.jpg [View same] [iqdb] [saucenao] [google]
6942696

9 more days until SuperBowl. Might have pulled the trigger early, but then again, this last bottom wasn't as low as the one previous, and they may want to pump it back up to ATH before the SuperBowl to push the price well and truly beyond. Decent list of partnerships going too. I'm feeling pretty comfy holding 20k from the ICO though in anticipation.

>> No.6942735

You think it can hit $2 this week?

>> No.6942751

>>6942612
You're fine.
Excpect to 3-4x your investment easily in february.

>> No.6942868

>>6942735
maybe if it had more exchanges like XRP and media hype perhaps. I dropped it all, after understanding that the Superbowl AD was not really an advertisement they are putting but a Monster paid ad, with one of the founders as a cameo ONLY flaunting Vibe logo on t-shirt, fuck me... unless they get some behind-the-scenes hype of superbowl..idk, just extremely disappointed once I read the deets.

Don't get me wrong, I believe in the project, but if XLM didn't moon on the 24th, I can't expect a tshirt cameo on another brands commercial will moon this guy. Vibe needs to do something on its own two feet imho.

>> No.6942906

>>6942612
Yeah, but eoy 2019 hodl I expect.

>> No.6942927

>>6942868
Monster will be showcasing their own VR product, with VIBE tying in as the platform it runs on. $5-$10 incoming.

>> No.6943106

>>6942927
My own estimate was 3..perhaps 5, but I didn't fully understood what the Superbowl ad was until I re-read their description on the website. The twitter gave it the hype that bought me in, the websites detail, sadly made me decide to drop the bags for more XLM...still too early, the partnerships are obvious, but no real project that can persuade mainstream imho.

>> No.6943329
File: 102 KB, 564x675, 1508437905452.jpg [View same] [iqdb] [saucenao] [google]
6943329

>>6943106
2018 will be big for VR in general. Oculus GO, Magic Leap, HTC Vive 2.0 (or whatever it gets rebranded as), possible Nintendo Switch VR hardware (source code was found to support VR in the Switch, confirmed by Ninetendo). If fucking fidget spinners can appear everywhere overnight with no real demand, think of what actually supplying a market of people who have wanted VR since possibly as far back as Lawnmower Man at a reasonable price would do for adoption?

>> No.6943497

I checked out their website and this thing screams scamcoin, holy shit. Seriously have you seen their website and what they think they’re going to accomplish? Did you look at their “team?” Lmao please

>> No.6943840

>>6943329
I think by end of summer Vibe ought to have better polished demos. What they are showing...wish they hadn't, mostly clips created by the other partners basically.

Mainstream hasn't caught on wanting to own a vr headset, as it is still pricey and only geeks, devs, gamers mostly bought into it.

Ease of use and affordability is the reality of breaking into mainstream. The second BIG problem, is the more expensive and mind-blowing aspect is holo-portation, $$$, technical skill to get it up - high, someone needs to resolve that (and I don't expect that to be done till next year). Until Walmart is selling ready-to-assemble "out-of-box" 3D-capture/receive room sets, this is not going to moon till then. Just being realistic, as I've been following those technologies for the past 3-4 years, Vibe is attempting to package them but currently it's an idea, a great idea, but costs of each of those technologies not feasible now anyways. I am being optimistic next year or by years end there will be hints of (holo-portation combo vr-headsets) it making its way at a high price of course.

>> No.6943885

>>6943497
yeah, I did, that too, but I give them hopes since I think they are more or less just taking a business approach by selling the idea of getting entertainment on board.

The shady part of the background was one person was listed as working for Apple....reality, Apple store retail.