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/biz/ - Business & Finance


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5612181 No.5612181 [Reply] [Original]

Hello. I am running a dungeons and dragons club in my school, and my characters want to start a Trading Post. Could you guys give me some complications that could arise from that, on a business scene? How often/much does the value of material goods actually fluctuate? I want the players to have a realistic experience, and I'd like my students to get involved in investing. I'm hoping D&D can be a gateway to that.

>> No.5612259
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5612259

neckbeard club?

>> No.5612293

>>5612181
what the fuck nerd, successful people have no idea what d&d works like
ask in r9k

>> No.5612325

loser bitch club?

go ask /b/ or /mlp/
we make money here, we dont play virgin larp games

>> No.5612330

>>5612181
you could let them invest in the manufacturers of the items with no limit and a promise of returns, causing rampant speculation that ultimately kills the players when the realm is at peace, weapons no longer have value, and they starve to death.

>> No.5612339

>>5612293
As if there were significant difference between /biz/ and /r9k/

>> No.5612453

>>5612325
>>5612293
You newfags realize there's a /tg/ for this purpose?

OP: have you tried googling "Supply and Demand" yet? Especially in a smaller, older economy without advanced market games, it's basically just "how much and how many of these can I buy, how many people would buy them and at what price?" A shortage of some item would cause its value to increase, an overabundance causes it to become cheap. Trade route disruption would spike prices for goods from whatever city the route was to. Idk man use your imagination it's fukin D&D

>> No.5613226
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5613226

>>5612181
long-time DM here, BS physics/math, new to the crypto meme:

if you want to make simple and fairly reasonable price model for a commodity, just use a damped random walk. You could simulate it with dice easily. The further you are from the long-term moving average, the smaller your std deviation gets. Hence, determine 1) movement direction (rise/fall) with a coin flip 2) movement magnitude (d20 if close to the moving average, d12 if off by a few points, d10 if further off...)

Then, your chart will have a mean-reverting element. You can simulate intrinsic volatility by varying which dice are used for a given commodity, and You could even have your players perform the rolls to demonstrate unpredictability and give them a feel for market dynamics.

godspeed sensei neckbeard