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/biz/ - Business & Finance


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54083139 No.54083139 [Reply] [Original]

Is making your own video game a good business idea?

>> No.54083176

Love from Kazakhstan.

>> No.54083207

>>54083139
le so edgy and quirky office, weve got ping pong tables too! teehee

>> No.54083220

>>54083139
>office
lol ngmi

>> No.54083229

>>54083139
I hope that the levitating plant slams down on that thing every time their breaker skips a cycle, then they have to spend 20 minutes carefully balancing it on the magnetic field again.

>> No.54083323

Everyday I think about quitting my regular job to spend a year making a game. It’s very tempting to try.

>> No.54083351

>>54083139
Oh is that how you cope with 60 hour work weeks?

>> No.54083878

>>54083139
Nah, it's just a meme for millenial loosers, competition will be harsh.

>> No.54083982

>>54083207
>>54083139

are there also bean bag chairs

>> No.54084036

>>54083323
>Everyday I think about quitting my regular job to spend a year making a game. It’s very tempting to try.

you and me are both never going to do that it seems...

have you even been messing around with it in your free time? is there anything you can point at that you've made?

>t. 'going to make something with bevy soon' for 1 year+ already

>> No.54084141

>>54084036
Yeah I've messed with unity and unreal

Game development is wildly difficult and complex, some of the physics shit pushes the realm of what we think is computationally possible in a moments notice. Game dev should unironically be one of the higher paying dev jobs and should receive government funding, as its the fastest route to higher technological society. Sorry Java devs at Wells Fargo, not even in the same realm.

>> No.54084196

>>54083323
I hope your not expecting to make money with it, right anon? Like literally zero for one year of work, how's that sound?

>> No.54084200

>>54083207
I fucking love ping pong. It's one of the most elevated creations of mankind. Fight me bitch

>> No.54084236

>>54084200
true, you can put it anywhere and people will play it and have a good time. my Uni put one in a room next to the library and literally everyone i know played it at least once.

>> No.54084260

>>54083139
She's kind of cute, I bet she has a nice little pink asshole and white painted toe nails

>> No.54084286

>>54084036
I was making a business simulation game. Learning Unity. I think it could have been a nice little game. Wouldn't have made any money but I could at least see a nice little fun game at the end of it. But my hard drive crashed lol, I never backed it up. So I lost it all. Was thinking to start on a conspiracy theorist simulation next, and this time back it up on git.

I know how to program, it's just a time issue. Was considering starting a service business and working part time, to give myself more time to program. We'll see how this year goes.

>> No.54084294

>>54083139
>>54083176
>>54083207
>>54083220
>>54083229
>>54083323
>>54083351
>>54083878
>>54083982
>>54084036
>>54084141
>>54084196
>>54084200
imagine being her coworker and you strategically go to the bathroom to inhale the shit stench after you notice she's just had a morning dump

>> No.54084322

>>54084196
I think my idea is unique enough, yet in a genre people are comfortable enough with, that it could have some appeal. But ya I wouldn't really bet on it all making me money.

>> No.54084342
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54084342

>>54084294
Wut

>> No.54084345

>>54083139
depends. is it a good game?

>> No.54084349

>>54084294
If I noticed she left the room I'd immediately run to her chair and smell it, inhaling deeply.

>> No.54084352
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54084352

>>54083139
I kind of like the minecraft torch wall sconce
>>54084260
This
>>54084294
Also this

>> No.54084376

>>54084141
>some of the physics shit pushes the realm of what we think is computationally possible in a moments notice
Spoken like Reddit

>> No.54084393

Yes, as long as you make it as soulless as possible and fill it with micro transactions.

>> No.54084433
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54084433

>>54083139
No. Don't do it
It's the worst thing you can do as a human being

Once you finish a game or an update it's always
>WHEN'S THE NEXT ONE
and your work is forgotten in less than a week unless you manage to do some revolutionary thing and even than your work is just going to get stolen by the next guy

If you want to spend your life making things for literal consumer goycattle, it's much more profitable to get a job at mcdonalds


t. started at 18 and now 26 and have made the equivalent of maybe 30k in total

I wish I was an accountant

>> No.54084451

>>54084322
trust me, its not

but if you have enough money and enjoy making games yeah go for it

>> No.54084460

>>54084433
Go be an accountant. You're still young.

>> No.54084508

>>54084451
I'm assuming you don't know how to make games. And then you got made nobody liked your shitty little platformer or some other soulless ripoff of a dead genre.

>> No.54084518
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54084518

>>54084460
I would have to go back to school and get a bachelors
I literally dropped out when I had maybe 6 more credits left to get my associates because I had a small medicom of success with my first game and my retarded brain went
>I'M GOING TO BE THE NEXT TOBY FOX AND NOTCH

And now I'm a bitter old man, my hair is unironically gray

Video game development is unironically worse than doing heroin or meth for you health
At least druggies have sex

>> No.54084528

All that crap is cheap compared to having talent that could be making 500,000k at a non video game company slaving in the office for 80 hours a week

>> No.54084536

>>54084433
He didn’t say working for a video game company, he said making video games.

>> No.54084558

>>54083139
Those fur slippers smell so awful so quickly

>> No.54084591

>>54084518
I went back at 34 after doing years of retail management because I realized I didn’t want to be a Walmart store manager lol

It’s not bad, the kids are accepting and love hearing my old fart stories about junkies smearing poop in the bathroom

>> No.54084603

Our company paid a Vietnamese dev team half a milly to build a mobile game, and it's just been a loss making shit show. They copied other mobile shovelware, so the game isn't fun, they don't speak English, so the game script is beyond salvation, they ignore deadlines & constantly reschedule meetings. The kicker is we fired actual competent devs to hire these retards and it's going to bankrupt the company. Management still got fat bonuses for hitting KPI's btw.

>> No.54084610

>>54084518
I was working in a factory at 26, turned it all around at 27.

You have options. I'm even tempted to start some trash disposal company or something. Been reading sweatystartups on reddit. People making all kinds of money doing stupid shit. I've been couped up programming, kind of want to go outside again. But when not outside, work on a game. But whatever, my point is that you can pivot if you really want to.

But I understand being comfortable in misery. I technically make good money but it's all taxed away. Sucks.

>> No.54084731

>>54084433

I’ve made millions making shitty indie games. attach NFTs to them

>> No.54084732

>>54084603
I've gotten to know some asians, and while they are smart, they often lack any kind of dignity. They have no desire to actually have understanding. No depth. Like they'll spend 6 years becoming an engineer and cheat on every test. And then when it comes time build a bridge they'll just build something that collapses, they don't care. It's all about just cheating and avoiding work til the very end. It's very counter intuitive because ya they'll study 8 hours a day, but it's just to pass the test and not have any real learning occur. It's a bizarre state.

Idk if this applies to the Japanese. But South East Asians are like this. Everything is just about face. Looking good. Looking rich, looking smart. But they truly do not understand learning just to learn, or why a white person would ever climb a mountain.

>> No.54084871

>>54084732
>
I realized I didn't tie this to your Vietnamese person. Ya, I'd expect them to cheat, copy others and not understand it's in no way fun. They will dedicate their life to making video games but not put one ounce of effort into learning how to make a game fun. They will spend years avoiding actually learning anything useful. All they care is, does it look a game, does the program build? Are their errors? No? Then its good. If there are no errors then it's good. That is their mentality.

"But what if nobody likes this piece of soulless shit?" That question never enters their brain. They got paid, they made program that looks like something real, so that's good enough.

>> No.54084957

>>54084260
She sure does. Her of is @runabutt

>> No.54085118

>>54083139
>Inked alt bitch.
She 100% loves anal sex, is bad at her job, but have a fat simp to do everything she can't do.

>> No.54085131
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54085131

>>54083139
imagine being this guy and having to listen to all the sexcapades the two girls get up to. oh well, at least he gets to smell their perfume

>> No.54085143

I created and released a game, it was a hobby project. I've always been interested in modding games since the half life 1 era. It was a lot of fun to do and I find it very interesting. Building complex scripts which run flawlessly and are well optimized make you feel like a genius.

I've been hoping to make it from crypto for several years now, I just want to rent a small office near my house where I can go to for hours every day and build games, being uninterrupted and working on my own schedule. It would be ultimately comfy to me.
I have plenty of motivation to build another game, I just feel I can't dedicate the time I would really like to dedicate to make it my primary focus, so the quality of the game I would make would suffer.

I think it is important to note that not only are you competing with AAA studios and other indie devs, but also the past 30 years of developed games. Old games are still very popular, have thiving communities and still command high price tags.

If I ever get there and start to generate enough money, I would try to hire some similarly motivated friends to work with and try to build a meaningful community. Always liked the pictures of the old 90s dev teams just hanging out, playing LAN games and doing their own dev work. They produced the most original and best quality games.

>>54084731
Decent idea as a promo. The most chan games I can think of are from the dev who made tyrone vs cops. It wouldnt surprise me if they had a considerably high number of sales.

>> No.54085269

>>54084376
No it's true, game engines are at the cutting edge of computed physics. We don't get to see what they are really capable of because most people only have the power of one gpu. Simulations that the government runs are derived from game engines. The government probably does inject some money into game development. If you objectively think about what a "game engine" even is, really, it's a simulated 3D environment. That's a powerful tool regardless of what you are using it for.

>> No.54085280

>>54085143
The making of halo looked so nice. Just a small group of dudes eating pizza and making the best fps of all time.

Early Bethesda also looked nice. Marrowind only had a few devs if I remember right. Like 8 people made that game or something. That would be so fun.

>> No.54085477

Game development is a thing you either do because your brain wont allow you to not do it, or you do not do it.

If you aren't already doing it, I assume you are in the latter category. Congrats bro, its uh... fucking time consuming and as others have said, your odds of making anything anyone cares about or remembers is pretty low.

If you hit the market at the right time you can get a decent ride for a while in the industry. I caught the mobile wave at the right time and had a good run in the Obama years.

As mobile consolidated around fewer winners and more competition though, paychecks got smaller and I found myself working in foreign countries for below my value in a very lonely mental state by the time covid hit.

Since then I am just back to making indie games (did flash before mobile, those were the good days!)

The market is very crowded right now, but all blockchain games are universally garbage so there is some room to make waves there if you can make something not utter trash. Hopefully its a bit like the flash days with solo and duo teams putting out interesting games before the companies can figure out how to do anything fun.

>> No.54085499

>>54084286
>no source control
>refers to source control as "back up"
>i know how to program
ngmi

>> No.54085662

>>54084518
Stop thinking the way your boomer parents raised you. Hanging around zoomers in their 20s and lurking groups were people make do without the modern world's favors, or even against it, has been an eye opener.

>> No.54085724

>>54085662
>Hanging around zoomers in their 20s and lurking groups were people make do without the modern world's favors, or even against it, has been an eye opener
absolutely fucking lmao

>> No.54085726

>>54085499
Useless post. I guarantee you’re stupid. I didn’t lose much, it was just a game to learn unity. You act like every game should be a stand alone master piece. Faggot.

>> No.54085770

>>54085477
The biggest problem I see with blockchain games in aggregate is a lack of client->server security. Theres a bunch of games with hackable clients that can lie to the server and the people shoveling this shit out don't care. it's literal shovelware probably half coded by GPT.

if people who actually play games and understand game design apply good engineering practices regarding client authority and integrity combined with good game design that does not require a particularly "smart" client, they can be instantly ahead of 90% of the pack.

I'm saying, make games with turn based tactics that can validate moves with the server instead of making an FPS, you know what I mean? Simple shit but a lot of the VC money floating around the Web3 gaming space is missing these simple pieces of knowledge any normal PC gamer would have.

>> No.54085800
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54085800

>>54084294

>> No.54085830

>>54084196
This
Was two years in my case
Here i am a decade later trying again

>> No.54085854
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54085854

>>54085280
It really does seem like peak comfy right?
Early Bethesda was another comfy studio, I just checked, the morrowind team was ~35 people. That sort of environment where they were all just hanging out and building stuff together, it becomes more of a passion project rather than just another product - you know the people who built it actually care about more than just collecting a weekly paycheck.

I want it so bad.

>> No.54086119

>>54084196
My game is hardly a big hit and I made $10,000 off of it so far. Not gonna quit my day job but I'm profiting off of a weekend hobby

>> No.54086259
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54086259

i'm so glad the free money train is getting derailed with these banks shitting the bed

>> No.54086306

>>54085143
Make a game on the goldsrc engine , the comfiest engine of all time

>> No.54086323

>>54085854
Bethesda almost went bankrupt due to Morrowind development.

>> No.54086452

>>54085726
Well, Anon, if you don't know about source control, you probably aren't even a junior.

>> No.54086488

>>54086452
>Well, Anon, if you don't know about source control, you probably aren't even a junior.

What's there to know?

>> No.54086584

>>54085854
more like 60 or so if you count the interns doing "additional work"
Morrowind development was an absolute shitshow and almost destroyed the company, a year prior they bled a lot of talent and closed the east coast offices. A good chunk of them left game dev business for good.

>> No.54086633

>>54083139
Anyone have more pics of her? She's cute.

>> No.54086678

>>54086584
Why'd they bleed talent?

>> No.54086755
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54086755

I honestly have such a good video game idea that could be the next Fortnite, but I have no programming skills and don't know how to actually get this game made. I've thought about going to dev studios I like and pitching it to them, but I feel like they'd just steal it.

What do I do? How do I find quality game programmers without having a shit ton of money to pay them?

>> No.54086827

>>54083139
No generally people who make games are terrible business men.

>>54083323
If you aren't doing it nights and weekends now, it's just a fantasy. You won't like it when you quit or ever ship a game.

>>54084603
Wow couldn't have seen that coming.

>> No.54086885

>>54086755
>honestly have such a good video game

Lol you are an idiot. Nobody has ever been valuable for an "idea".

>> No.54086906

>>54083139
I used to want to be a normie but then I realized that being a normie as an adult basically means having to deal with people like this in the webm and having to talk about marval movies and "OMG DID YOU SEE TLOU/SUCCESSION/*insert goyslop here*"???

>> No.54086945

>>54083323
I have a full time (40 hrs) job and I spend more than 30 hours a week working on my video game at home
Planning on releasing it in June, maybe earlier

>> No.54087157

>>54086885
Could you be any more of a normie.

"Genius people bad businessmen haha." Bro if you aren't living and breathing it already it will NEVER happen!" "Idea? IDEA?! Idea's are only 1%, it's 99% perspiration!"

Anyone can become an expert in anything in about 5 years.

>> No.54087249
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54087249

>>54086885

I am also a CPA, can handle all the finances of the company/project, and have the vision for what the game is. I agree that an idea is nothing, but the fact that this idea will sit in my head and never get made kills me inside. It has the opportunity to create online communities and fun for anyone who plays it. Plus money for me.

Anons, let's get together and make a video game. Any of you weirdos live in Michigan?

>> No.54087250

>>54086678
iirc ZeniMax bought them, while part of Bethesda remained a publisher, some people didn't get relocated to the new studio, some offices were closed too.

>> No.54087290

>>54085830
Same. I'm even doing one year post release work. This is the final update and I'm stopping after this Not that anyone plays it, just wanted to know I've really given it my all. So basically three years for no profit

>> No.54087309

>>54083139
The only way to make money from vidya is to spend millions on shiny graphics and marketing, either that or be an actual writer/artist like the guys behind Disco Elysium and create something that's genuinely tasteful. But game devs and the whole culture around gaming is antithetical to good taste, so your chances are incredibly slim without deep pockets

>> No.54087321

>>54084294
i'd rather just fuck her pussy t b h

>> No.54087414

>>54086945
Thanks for the motivation.

Really I want two things. Quit my day job, replace it with a service business where I make my own hours. Couple this with a video game making hobby. I'm currently working on a website for the business. So I'm slowly moving my ship in the right direction.

>> No.54087450

>>54085499
source control is for retards. microsoft copilot is copypasting your work (for free!) from your "private" repository

>> No.54087491

>>54087249
Advertise it as a pod, and that working for you is basically like a silicon valley pod as seen on the show silicon valley.

>> No.54087531

>>54086755
This might sound harsh but this is how it works: your idea is worth jack shit. Sorry, jack SHIT.
The world is full of geniuses convinced they have a unique, brilliant idea for a game, movie, book, app, business, whatever. It means absolutely nothing if you have no actual skills (hard/soft) and money.
Nobody is going to put effort and hard work (and certainly not free, unless we're talking about jannies) to make something for you and then share the reward and fame with you just because you had an idea and literally nothing else.

>> No.54087621

>>54087450
I'd just throw up a local server behind VPN and host there t b h.

>> No.54087641

>>54087157
You're the one who is a retarded normie here.
>Anyone can become an expert, anyone can achieve anything, you just have to want it!
Majority of people is lazy, stupid, or functionally illiterate. If you ever had a job you should know an average worker is a stupid fucking moron.
There's a reason why great businesses or works of art are rare.

>> No.54087680

>>54086755
>74 KB
> I honestly have such a good video game idea that could be the next Fortnite

no you don't.

>> No.54087687

>>54085770
have you heard of https://mirror-networking.com/
4TJHAG

>> No.54087782

>>54087641
Alright, in fairness I should have prefaced it with saying, anyone with a decent IQ and a bit industrious can change there life around completely in 5 years. Tyson went from a street kid to national champion boxer in 5 years. There are a million examples of people going from nobodies to world champs/top of their field in 5 years.

But ya, you're right, the average person is a slave. But if you have that spark of humanity normal little ideas like "If you haven't done it already you never will!" don't apply.

>> No.54087947

>>54085770
The biggest issue is that actual game consumers look at NFT shit like you're a retard for mentioning it and correctly view it to be zero in it for them.

>> No.54088323

>>54086755
It's one of the following:
>Skyrim but in space/cowboy/some shit, but it's got even more content and complex npc interactions
>"Mario + halo" with no thought behind how that would work
>giant persistent world MMO where I fixed level scaling somehow
>an idea for a movie

>> No.54088378
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54088378

>>54088323

None of these. Mine is actually an original idea, faggot

>> No.54088468

>>54088378
How is it going to be bigger than Fortnite then? Will it have spiderman and Darth Vader?

>> No.54088522

>>54084294
>mfw i've done this

my coworker is cute but really muscy, I don't think she showers regularly

>> No.54088627

>>54088468

Not necessarily bigger than Fortnite. But a game that zoomers and streamers would love. Clips would go viral on the regular.

>> No.54088634

>>54087782
People you describe exist, but they are very rare - that is why such cases are not common and the average person is a poor wagie.
And I doubt a person who comes to 4chan asking "I have an idea, where can I get cheap people who will do everything else for me?" might be one of those having necessary drive needed for radical change and achieving great things.

>> No.54088668

>>54088627
Just tell us. Not like any of us here are competent enough to do it if you cant

>> No.54088703

>>54088627
Right, dude. Just keep sitting on your ass and scratching your balls, I'm sure that with an amazing idea like yours, dozens of capable developers will come and work for you for free to make your dream reality.

>> No.54088786

>>54083323
>Could just do it after work
>Time will pass anyway
>Nah I will think about it and go on 4chan instead

>> No.54088929

>>54084260
based coomer post

>> No.54088973

>>54088786
Got bills to pay n sheit.

Either way I’m working on starting a business. So I’m doing something you fuckers.

>> No.54088997

>>54088627
>Clips would go viral on the regular.
So that means its multiplayer, takes some skill to master, and has a decent amount of content that can have whacky interactions

Sounds like it will take a few million dollars to develop, or already exists as a Gmod game mode that died 10 years ago
Either way, no one will steal your idea

>> No.54089003
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54089003

I quite like that.

Who is she anyway so I can check if she has an OF

>> No.54089051

>>54088323
so Outer Worlds?

>> No.54089132

>>54083139
I love the smell of corporate waste in the morning

>> No.54089162

>>54089051
I’m surprised more people don’t try to make a Skyrim. Other than our worlds I can’t think of a single game that has even attempted it. It’s a game that prints money and nobody has even attempted it.

I mean there are other fantasy games with missions. But nothing like Skyrim.

>> No.54089178

>>54089051
9/10 times a guy has "a super special video game idea that people will steal" on /vg/agdg or /v/how's your game or /g/gamedev, it's basically outer worlds

>> No.54089269

>>54084957
>Her of is @runabutt

>opens an incognito tab
Like I'm going to trust 4chan with a non Troon link

>> No.54089337

>>54084957
>>54089269
Accept a thousand apologies for my doubt in you anon. Now.... I have something "important" to get on with

>> No.54089351

>>54087450
Please be baiting

>> No.54089355

>>54089162
red dead, fallout, kingdom come deliverance, there are too many to count I think you mean.

>> No.54089489
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54089489

>>54088627
I live in botswana, wanna link up? I can't code either but I like to do nothing all day and play videogames. I can be the tester/gimp.

>> No.54089488

>>54084957
>>54085118
I think it's runabyt as well
She does have an anal video, what a surprise

What's more surprising is she's filmed in portrait mode on her phone despite being a dev who should know the phone needs to be horizontal. But she ain't there for deving. We'll, games anyway.

>> No.54089534

>>54089355
Red dead is nothing like it. Fallout is but they are the same company, but sure. And even fallout has moved away from a realistic world and moves towards action.

Red dead is like a Chinese knock off. It appears to be like it. A rich open world. But the quests allow for zero creativity. There’s essentially 1 npc in the whole world. The environment is essentially dead. There’s nothing to find. The only aspect of it slightly like Skyrim is the hunting. I would say even that is totally wrecked by requiring like 9000 pelts to make a belt.

>> No.54089564

>>54083139
Imagine fucking her in the office and cumming in her pussy. She is quivering and your cum dribbles out of her pussy all over the deflated Snorlax. Then some balding ginger faggot basedjak she works with comes in and sits down in your cum while drinking a bottle of Huel and browsing Twitter on his phone. LMAO

>> No.54089714

>>54084141
Bing bing wahoo is for children

>> No.54089722

>>54084957
>@runabutt
hahah blown out vagina. lol ew. rekt. this girl has had more degenerate sex than any of us will ever have. it's literally over for her. will never be married and in love and have children. I know MOMs who have had MULTIPLE children who don't have as loose of a pusspuss.

>> No.54089913
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54089913

>>54088997


First one of you fags that is actually guessing correctly. Hopefully it doesn't take millions to make. It's a pretty simple game, but that Multiplayer is the main part of it/all of it. PvE, but also PvP. I got stoned and made a 30 page PowerPoint about it actually. Only showed a friend tho. Idk if I trust you anon fucks

>>54089178
Outer Worlds is fucking gay, and the general public doesn't want to play role playing gay shit like that. Games like that can do well, but not be a cultural phenomenon. It doesn't revolutionize the industry at all.

>> No.54090034
File: 3.53 MB, 520x293, 1667095949999357.gif [View same] [iqdb] [saucenao] [google]
54090034

>>54083139
>good
Is your game good? Even if not can you make one on the right niche and price so that it sells decently? Can you pace yourself and avoid burnout?
On a more fun note see /agdg/. They've put out games with varying levels of success. Board is /vg/. They can be chaotic but mostly are on-topic.

>> No.54090138

>>54083323
I realized that I need my regular job as part of my gamedev shit; the best ideas for my game come to me during the tedium of my everyday job, especially if I've had caffeine that day. If you're really serious about your game, you should already be implementing it during your free time, and only quit your regular job once you're about 40% done with the game.

>t. not even planning to retire anymore if I make it from crypto, but planning to start my own vidya company with the money instead

>> No.54090203

>>54086259
I don't think you understand how this works.

>> No.54090305

>>54084141
>Sorry Java devs at Wells Fargo, not even in the same realm
At this point, software "development" at large banks LARPing as if they're fintech companies is more of a people job than actually writing code, so you're correct. Probably 80% of the work is some kind of project management instead of software development, especially if you're unlucky enough for your employer to have fallen for the DevOps meme. Comparing SWE at a bank to SWE anywhere else is comparing apples and oranges.

>> No.54090345

>>54089913
Sounds like a game that would take dozens of millions of dollars to develop. NO ONE is going to steal a 4chan posters idea and risk dozens of millions of dollars on it.
and if more than 2/30 of those slides are about loot you need to kys

Here's a free idea that anyone can use because idgaf: you are a torch goblin and must keep the torches in a dungeon near the "hero" lit before they go out after 30 seconds. If the "hero" stumbled into an unlit room or sees you, you lose. You unlock abilities like torch arrows to light up torches from range, or summon monsters to stall the "hero". Top down, kind of feels like Pac-Man.
Bam. Easy game to make that anyone can steal.

>> No.54090434

>>54090138
Ya, I don't actually plan to quit to focus on it 100%. Like you said I'd want to have something solid first. Or like I've mentioned elsewhere in this thread I'm planning on starting a service business. If I get enough customers to sub to it, I'll quit my job. Then I'll just do the service and when I'm not working I'll develop.

>> No.54090455

>>54089913
Let me guess it’s a great toy mmorpg action rogue lite pvpve shooter soulslike Metroidvania with the best parts of all the games you like but none of the bad parts and you can make it for only 20.000 even tho a company like rockstar would probably need 5 years and +100 million to make something even similar
Go to kickstarter, you’re getting rich

>> No.54090456

>>54084732
>Like they'll spend 6 years becoming an engineer and cheat on every test. And then when it comes time build a bridge they'll just build something that collapses, they don't care.
It's the culture of the Mandarin, the everlasting Oriental bureaucratic class. An entire culture based around passing down the values of cheating on the test, to the point where the test gets taken over by the cheaters and is made completely useless and incomprehensible because all of the answers are designed to be memorized nonsense.

Indians do the exact same thing. Only Japan managed to avoid it, probably because they're so isolated

>> No.54090651

>>54085477
>did flash before mobile, those were the good days!
They were good as far as the quality of indie games went, but horrible for monetization since people could just steal Flash files from websites and reupload them on their own portals. Every shitty Flash games website you remember using during high school when trying to get around the parental blockers ran off of stolen content. People eventually managed to get ads running within Flash files themselves so it no longer mattered where the file was hosted, but by then mobile and spamming Gamemaker games on Steam were the new hotness.

>> No.54090710

>>54085131
Imagine the smell of their toilet when they are on their periods though

>> No.54090753

>>54090651
People blame big companies for not taking risks, but all the indie devs make the biggest piles of shit possible. Like the torch game above. Why on earth should someone make a game where you light torches for the hero. My god. Stardew valley is one of the only indie games I've ever seen where someone actually tried to do something worth doing.

I'm not saying animals won't play pig slop games. But I'm just saying, it's disgusting from all angles.

>> No.54090848

>>54083139
Make it a dao based gaming platform mod sandbox type of game and leverage the community to build the video game for you with the incentive of governance token rewards.

If I was a game dev this is what I’d do

>> No.54090942

>>54090753
Torch goblin is an example for someone who wants to get into gamedev, I wouldn't ever play it personally. Just a bit more interesting than remaking Tetris.

But the thing about indie vs AAA,
Indie releases 100,000 games a year. 0.1% of them are good. 10 good games a year
AAA releases 10 games a year. 10% of them are good. 1 good game a year.

>> No.54090999

>>54090753
I don't mind if someone makes a game like that, back during the Flash era games like that were made all the time. The part that gets me is that people expect to make money from something like that, and the even worse part is that a decade of conditioning gamers into overpaying for shit products they'll only play for two weeks to "support the industry" instead of pirating made it to where you actually could make money from a non-game like that. A lot of "early" indie games (indie games have always been around, but here I'm talking about their post-Flash boom in the early 2010's) were ports or copies of existing Flash games that were very simple, with Angry Birds being a great example.

>> No.54091005

>>54090942
oops. Meant 0.001% of indies are good

>> No.54091050

>>54084141
>Game dev should unironically be one of the higher paying dev jobs and should receive government funding, as its the fastest route to higher technological society. Sorry Java devs at Wells Fargo, not even in the same realm.
Unironically true in theory but in practice most devs just rehash the same shit over and over. The most innovation we see in gaming today generally equates to stealing and haphazardly smashing together mechanics from various other successful titles with no understanding of why those mechanics worked for those titles and what actually made the titles fun. I have a lot of ides that would actually be revolutionary but they'd all require a AAA budget. AI has the potential to help massive increase productivity though. Generating concept art, portraits, textures, and unique voices would be easy. No to mention unique waifus, being able to actually talk to NPCs of you want, lots of cool stuff like that. Eventually I think AI could end up becoming the final piece of the puzzle that makes the holy grail actually fun infinite procedurally generated content possible. I kind of doubt anyone will ever take the risk and investment necessary to see any of this potential realized though.

>> No.54091086

>>54090999
In fairness people like puzzles lol, It's something someone could do. And then be demoralized by how hard it actually is to make a game about a goblin who lights torches.

This thread made me think of a game. You get stuck on a desert island. The whole game is essentially 3 guilds from Oblivion. So all the gameplay is essentially talking to npc's and clearing out a couple caves or whatver. Take the assets from unity. All you have to do is write the dialogue. Create some npc routines. Even this simple concept that adds no new gamplay is probably out of reach for a solo dev. Would be a fun little simulator.

>> No.54091141

>>54091050
AI will probably revolutionize gaming just by being able to talk and have conversations. Imagine Oblivion or Skyrim with endless conversations. You could practically live your life in game.

>> No.54091243 [DELETED] 

>>54090753
Dude, who the fuck are you to judge anyone's ideas? That torch goblin game at least sounds like something that can entertain me for a few minutes and a one person can make it. An okay project for someone to start with and learn development.
You, however, have only a Powerpoint presentation and delusions of grandeur that your game is sure to make it to Fortnite level of fame. Yeah.

>>54091086
>be demoralized by how hard it actually is to make a game about a goblin who lights torches
Lazy fuck.
>Waah, game development is hard, I won't even try to learn and make a basic tech demo, it's hard! Can't someone else develop my million dollar game idea while I'll just bitch on 4chan? Preferably for free?

>> No.54091300
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54091300

>>54090345

One slide is about "looting" a dead body, but not in-game currency and loot boxes and shit like that. I'm not a zoomer faggot

>>54090455
I've never even heard of Metroidvania, but it looks kinda gay. My game focuses a lot more on multiplayer, and less on exploration (altho there is some exploration). It more about the rounds and how you play it with other players. Lots of mic chat and online shenanigans like old school CounterStrike Servers and Halo 2 Xbox live days. Although the gameplay is very different, the having a lot of fun with strangers on the internet and building communities on the server is still there.

I've actually thought about making a kickstarter for it, but I think I'd have to have a proto-type of it first. I think the one benefit I have going for me is I see the big picture of what the game is, and how the game will be built. Would love to get a kickstarter made. Definitely gotta build hype around it, since online multiplayer is what takes the game to the next level.

>> No.54091332
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54091332

>>54083139
>Is making your own video game a good business idea?

It can be.
pic related made a good buck by producing the same game for nearly 30 years now.

The trick is repeatability.
From frameworks to assets to marketing strategy, if you have any brains you can create a mold for a relatively successful little indie business and have a cushy life.

The opposite will happen if you believe you'll be the next Notch or whatever.

The key word in the video game business is repeatability which sooner or later translates into sustainability.

>> No.54091360
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54091360

>>54091243

That's not me. I'm the dude with the powerpoint. That's some other faggot.

>> No.54091386

>>54085269
That doesn't mean it wasn't spoken like Reddit.
I know; I interned for a game studio, made my own indie game, work for a FAANG now and spend my hobby time on computational science and CS theory. But that post was arrogant, wanting to look smart, bad character traits common of Reddit.

>> No.54091416

>>54091300
MetroidVania is not a game. It's two games. Metroid and Castevania. It's a way for people to describe a genre.

>> No.54091451
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54091451

>>54091332
Oh and by the way... this isn't just true for indie developers.

Look at Dark Souls/Elden Ring
Look at Bioshock
Look at Call of Duty
Look at Fifa
Look at Mario
Look at Zelda
Look at Might and Magic
Look at Final Fantasy

etc etc etc
Making a series is the key to success.
You don't even have to make games in the same "setting" as long as you can re-use your code and mechanical framework. Best example being Dark Souls and Sekiro.

>> No.54091450

>>54091300
Metroidvania is a genre where you wander around, see a gab you can't cross, wander around, find a double jump poweup, go back to the gap you couldn't cross, and cross it. Typically side scroller and you have a sword or blaster to kill enemies
Doesn't mix with multiplayer at all.

Engine recommendation: s&ndbox

>> No.54091472
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54091472

>>54091416

I know. I read the wikipedia article. I've never played Castlevania, but Metroid is cool, and I'm a big fan of old sidescrollers like DKC and SMW on the SNES.

Those are all cool games, but my game is very different. Mine focuses on large (100 player) multiplayer games played in rounds and less on the exploration and progression of your game/character.

>> No.54091539

>>54091472
Right, I think games like that suck ass. They were fine for kids in the 90's but idk why anyone would play that today.

What genre is your game, is it FPS? Third Person view, First Person view?

>> No.54091589

>>54091472
>Mine focuses on large (100 player) multiplayer games
Hurry up before zoomies jump into the next fad. BR is going down

>> No.54091766
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54091766

>>54091539

Side scrollers? I play through DKC 1 and 2 every year. That shit is timeless and you can fly through it in like 3 hours if you don't suck.

It's FPS most likely. Can do 3rd person since combat isn't as important, so seeing your character might make more enjoyment. A lot of game engines make it easy to switch between the two, so I might allow for both. It's not the most competitive game, so it's not like one gives you much more of an advantage over the other.

>>54091589
Help me make it then, faggot

>> No.54091851

>>54091766
Comparing DK to Metroid. Ngmi.

>> No.54091953
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54091953

>>54091851

They are both side scrolls, you dumbfuck. And DKC is leagues ahead of Metroid. I played through Super Metroid once and enjoyed it, but I play through DKC every year with a buddy and it never gets old. I hope you're not some Metroid faggot

>> No.54092020
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54092020

>>54084294

>> No.54092670

>>54090848
Nobody would play this

>> No.54092718
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54092718

Got a pretty decent stack going

>> No.54092808

Any RTS fans here? Id want to make a game focusing on 1700 to late 1800 warfare, maybe starting with seven yrs war and ending with russo japanese. Id like for it to have the visualization of total war but with the tactics and realism of steel division. Focus on battle only since paradox has the grand stratergy part basically figured out (eu4)

>> No.54092838

>>54083139
sex

>> No.54092871

>>54092808
Kinda like Anno 1800?

>> No.54092905

>>54084732
I run a Vietnamese software offshore firm and you're right. Memorization trumps understanding. The higher the university the worse it gets.
Thankfully you can pick out the trash by just talking with them for a bit. I rather hire dropouts than entitled bribing shits. Move someone up and they will be loyal to you

Everything is about face, even relationships. Hard to find someone here who cares more than just your white skin and bank account

>> No.54092942

>>54091953
They are nothing alike unless you view the world in a low resolution way.

“Mario and Skyrim are both games faggot! Same thing!”

Ok.

>> No.54092945

>>54092871
No, not a city sim. More napoleonic theory battle sim

>> No.54093023
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54093023

>>54092942

I'm talking about the SNES era, but they are both sidescrollers. You run left and right, jump up, or duck. The movement is exactly the same. The other parts of the game are obviously different, but the main genre is the same. Gaslight yourself some more faggot. You wanting to argue about everything is what ruins this board.

>> No.54093075

>>54083323
You can definitely do it on your own, look at Forager, that guy made bank.

>> No.54093279

>>54092905
Interesting post. Thanks.

>> No.54093338

>>54084957
>She sure does. Her of is @runabutt
>It's real
>A literal prostitute works as a game dev.
I never felt so demoralized in my whole life. Wake me up when we finally start hanging kikes.

>> No.54093355

>>54091472
>100 Players
You need the best netcode and will have high running costs. Also you need to find that many people play the game in the first place.
You could fake the multiplayer for most slots

>> No.54093721
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54093721

>>54093355

It could also be 16-20 players. I just think more players equals more chaos, which is more fun, but maybe it gets too big at a certain point. I don't think faking players is needed. I'd just want the ability to have that large of games, but its not necessary for every game to be that filled up. I think the large amount of players per server would make for a lot of clippable moments, and a lot of people on the mic, which would help create a community in-game, and hopefully on the internet in general.

The netcode is super important, and that's my one concern with the game. With so many players, and NPCs for players to interact with, it would need some awesome net coding, so I'd need some smart autistic dude to really nail that part of the game. Everything after that is easy not not very intensive.

>> No.54094131

>>54093338
Anyone can claim to be one. It's only once it's released and done decently people will recognize you for it though and they will check the credits to see what you've actually done if they don't like you.

>> No.54094270

>>54083139
Not at all. Making your own video game is a very poor business strategy. Look at the guys who made dwarf fortress. Their product floundered for years before it tasted any degree of success.

>> No.54094346

>>54094270
That's more down to the people behind it being retarded more than anything to do with the quality of the game.

>> No.54094453
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54094453

ideas for you that can cut down on a number of usual animation efforts - less total joints involved and facial animations plus likelihood of pre-made assets existing
>Scramble Simulator
In the midst of a surprise attack you attempt to get pilots fueled, armed and checked for take-off.
A military airfield requires assets you can surely find pre-made (if you want to be that economical/not create your own aesthetic i.e. retro, voxel, B&W film, etc.)
You can make this more complex by making some of the pilots advanced interceptor A.I., have some come back around to help defend the airfield once a perimeter is cleared, metrics like how well equipped you decided to launch them in the hurry, even a squad and relevant mechanics.
Last bit is that it's an alien attack which gives you flexibility for deranged and odd strategies compared to human assailants. Mostly they'll be sending throwaway grunts at the airfield (aside from the odd craft that gets by to strafe the airfield) which pose a threat to the take-off operation.
>aerial refueling concept
You're near the combat zone but ultimately being treated to incredible sights far out (ability to zoom) and frightening scenes lit up by explosions yet obscured by clouds, all while being in control of refueling aircraft for the fight. You have to clear them, check for pilot stability before allowing them in (i.e. it's hopeless I might as well take this tanker out so my fellows aren't forced to keep fighting), even suspicion of assimilated craft that seek to attack or get clearance (enough fuel) to go back to base and deal damage. Can even up the complexity (if only in updates/DLC) about being a more uniquely armed tanker which has the option to go help closer to the battle to rescue pilots in trouble.

most of all pace yourself because if you burn out all the work is for nothing - oh and keep an eye on Certain Affinity if you do have/end up acquiring skills/builds to show as they're ramping up over time to launch their first IP

>> No.54094566

>>54083139
So unique and random lolz

>> No.54094945

>>54083139
if you have what it takes to make a good game and get streamers/influencers in front of it, sure. probably not a good idea to blow your game budget on quirky amazon wall trinkets though

>> No.54094995

>>54083139
As a business? No too risky for a lot of work and hardware.
As a solo person? Maybe because the whole thing is all about discipline and persistence to create a product over team things. Biggest downfall will be time, money, distractions, etc at the risk of making no money at all.
I will eventually make a game, learning Unreal right now but I genuinely need a job in the meantime. I don't want to become 30 and have made nothing. I'm certainly not even drawing as much anymore because I'm trying to figure out the coding and structure side. Money would be nice but I've always struggled with it so I'm used to living as a poorfag so I can't be any more disappointed.

>> No.54095250

>>54089003
>check if she has an OF
@runabutt

>> No.54095287
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54095287

>>54085830
>>54087290
Mine took a year. Was my first game: had to learn unity (already knew programming), art (atleast to a mediocre/barely passable level), animation, game design, UI/UX, pretty much fucking everything.

https://stormtasty.itch.io/corruption-ranch

made a few thousand but the real value was the experience since I'm on my second game now and planning to continue making them.

>> No.54095357

>>54092670
It’s literally a decentralized game studio that makes games and content. Unlike regular dev teams it leverages the entire community to take part in the development process. Think how much effort modders put in for passion projects for free on games they like, now imagine that they could get paid in governance tokens for creating valuable content or a share in profit off the sales of their content if for example it was an expansion or something. This monetization will create much more incentives for free lance devs/users and modders to create content. You just need to give the community open source access to the tools that are used in the games you make and from there the community expands on the games they like, approved content that meets a set of quality standards and passes a dao vote is how it makes it into the game or on the marketplace. Dao game development will be the basis in which metaverses are created

>> No.54095358

>>54095287
Does itch allow h stuff? I thought it was like a banking no-no.

>> No.54095403

games are unironically art, especially the kind of game done by a solo developer

you don't get into art to make money, you will be miserable and poor forever

>> No.54095414

>>54095287
Porn games aren't comparable to traditional games aren't comparable to phone games

>> No.54095461

kek all the poltroons getting baited by 3 year old bait posts spammed here by another poltroon

>> No.54095664

>>54095358
yea theres alot of it on there. they have stripe and paypal processing. steam of course allows it too and its up on there as well

>>54095414
thats true m8. I wanted to make a pr0n game to get my chops up because the market is less saturated. Current game I'm working on is multi-player where the chat is accommodating towards 4chins types. Nobody getting banned for saying things someone doesnt like etc.

>> No.54095726

>>54095664
did you make more sales on steam or itch?

>> No.54095783

>>54083139
It can be if you are able to de-risk the project early i.e. if you can get a strong signal that enough people will buy it to make it worthwhile. How much money it needs to make of course depends on how much money you spend making it. When make an indie game, you're not a game developer but a small business owner and need to think accordingly

>> No.54095790

>>54083139
I want to personally strangle whoever psyopped women into wanting tattoos.

>> No.54095862

>>54095726
I'm going to assume steam

>> No.54095931

>>54083139
>>54083207
>game dev office
>no one is programming anything
>it's all just fashion symbols of things related to games
Women.

Seriously they LARP about having jobs but don't actually do them.

To answer OP's questions though -- it's a good business idea if you know what you're doing. I'd love to develop a game. I just have no other skills for it besides writing.

>> No.54095985

>>54095287
>https://stormtasty.itch.io/corruption-ranch
Lol that game looks awesome

>> No.54096052

>>54095726
>>54095862
yea almost triple on steam. steam is a lot more involved in order to get it released though. You have to pay them $100, follow a huge checklist of things, make marketing images specific for what they want etc

>> No.54096259

>>54095862
>>54095726
Steam is pretty strict with most of their marketing images, it cant be even remotely "adult", not even a hint of a side-boob. I had to redo my marketing images and resubmit them like five times till I finally said fuck it and just used silhouettes lol

>>54095985
Thanks! people seem to want me to work more on it since it is pretty short and some areas aren't completely filled out, I don't know if I really want to add another year onto it tho. It's really just supposed to be a quick fun littly h game

>> No.54096551

>>54085770
The biggest problem with blockchain games is that block chains are an idiotic datastructure for games. The developer *needs* to be a single source of truth for anything to reliably function, making a block chain just a significantly worse version than any other database.

It is idiotic to integrate a blockchain into your game, so only idiots do it.

>I'm saying, make games with turn based tactics that can validate moves with the server instead of making an FPS, you know what I mean?
Idiotic idea. If you remove the block chain it instantly becomes a hundred times more feasible.

If you are a central point of authority A BLOCK CHAIN HAS NO USE TO YOU.

>> No.54096715

>>54086755
>I honestly have such a good video game idea that could be the next Fortnite
All multiplayer mega hits started as an obscure Arma, WC3 or quake mod.
If you aren't developing an obscure mod that one day will make a billion dollat corporation a billion dollars your idea is shit.

Spoiler: Ideas are the cheapest thing in game dev. Programming a good game takes tens of thousands of hours, getting a good idea is as simple as stealing the idea of some modder.

>> No.54097645

>>54096715
Preserving a good idea through the development process and egomania is the real trick

>> No.54097721

>>54097645
Game design is actually hard, as it is about judging which ideas are good and how different mechanics interact. Implementing them and properly iterating is another big challenge.
But the ideas themselves are very, very cheap.

>> No.54097816

>>54096551
I was wondering about this. Even with the NFT theme of "it's yours" it would still only "be yours" on that one specific blockchain so yea why not just have a database and a marketplace like CS:GO? If there was only one single blockchain then Maybe NFT would mean something but there are countless blockchains

>> No.54097961
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54097961

>>54083139
Talking about this, I’m making a Zelda 1 inspired game, both in graphics and in gameplay but the big question right now is where to market it. I’m going to pay someone to edit a trailer and maybe I will put ads in YouTube but I just don’t know how effective it really is. I’m planning to release a demo around June-July, and need to give it some attention for it.

Any ideas about this? It’s probably one of the most discussed things but how to do you advertise it effectively?

>> No.54098351

>>54097721
If that's so, it's a shame how much trend-chasing happens. I guess corpos/devs are often just too quick to jump on without understanding why the thing they attempt to copy or ape is trending to begin with.

>> No.54098364

>>54097816
>like CS:GO?
CS:GO even shares a market place with other games.

The problem is that as a gamedev you *need* control over the assets in some way, your NFT can not have stats, since that makes balancing a game in the future impossible. So you are limited to cosmetics and collectibles, but even then there is no reason for you to put them onto a shared database.
How many people care that their collectible in game item is on a *shared* database instead of a game/platform specific one? Developers would have to implent other developers items into their game for this to have *any* use, which is obviously very unlikely. And even then how much would people actually care? And even then, if developers would want to share items betwen games why use a blockchain?

>> No.54098538

>>54090848
you haven't noticed how the gaming community don't really like anything that's got to do with blockchain based games?
sandbox is a good one regardless, one of the two gaming related projects I fancy. the other one being holoride.

>> No.54098554

>>54083323
>>54083139
AI will be able to make videogames in like 5 years so dont bother

>> No.54098587

>>54098554
>AI will be able to make videogames in like 5 years so dont bother
If AI can make video games your career in game dev is the last of your worries. Either we are soon dead or in the technosingularity.

>> No.54098632

>>54095931
relax it's just money laundering for her whore money

>> No.54098819

>>54098538
Simply because most of the existing on-chain games are shitty and not even fun to play
any reason you feel those two are different? I pretty much feel like the gaming hype might be dead

>> No.54098869

>>54098554
But can it save my favorite IP while being faithful to it? Maybe.

>> No.54099170

>>54098632
Isn't only fans legal?

>> No.54099226

>>54098587
In a way AI already partially makes game that have procedural generation. It's never going to completely take over abstract concepts, will always feel "soulless"

>> No.54099261

>>54083139
you need a very unique idea, lots of luck or lots of money for advertisement and decent networking.
market is oversaturated already

>> No.54099295

>>54098819
Not sure about anything else but I know holoride has a new and interesting narrative that makes it catchy, it's got this vr gaming thing and some solid partners too

>> No.54099431

>>54099226
>It's never going to completely take over abstract concepts, will always feel "soulless"
Complete cope.
AI has more creativity than 95% of artists.

>> No.54099829

>>54099261
Most importantly, focusing on uniqueness helps

>> No.54099838

>>54099431
AI is a long way off. Just because people started calling machine learning bots AI doesn't mean it's actually AI.

>> No.54099858

>>54099295
Audi, Porche etc
That's one of it's main selling point from observation

>> No.54100492

>>54099829
Yeah, no one will want to play a zelda or dark souls clone, specially when there is more polished stuff out already. Find something niche. Either something no one has made before, or something that hasn't been done in several decades.

>> No.54100513

>>54099838
>AI
Decision trees are AI.

Most artists are complete shit, modern NNs are already outdoing them very consistently.

>> No.54100754

>>54100513
a big chunk of big artists people have succesfully replicated with NNs are already generic as shit by thelseves. Everyone uses the same exact art style, same coloring and shading, and some of them just trace or paint over 3d render

>> No.54100775

>>54098554
>AI will be able to make videogames in like 5 years so dont bother
Niggers who repeat this like a broken machine, don't have a single idea of how AI works.

>> No.54100778

>>54100492
>Yeah, no one will want to play a zelda or dark souls clone
That's not true, people are starving for zelda or dark souls clones, problem is they have to be good. And making good games is hard.

>> No.54100785

>>54093338
Women live life on easymode.

>> No.54100824

>>54100785
>Women live life on easymode.
They are enabled by kikes. Kikes are the problem here, once the nose in the middle gets removed, we can start healing as a society.

>> No.54101225

>>54100778
That's the point, they have to be good, and that's were bigger teams a decent budgets give a big advantage most indie devs don't have.

>> No.54101254
File: 40 KB, 368x550, E39FFFB.jpg [View same] [iqdb] [saucenao] [google]
54101254

>>54093338
>>54084957
Porn hoes in gamedev isn't new, just look at Zoey Quinn. Before she got fat, anyways.

>> No.54101290

If you have the skills to do it, and you hit the right niche you can make pretty solid cash.

>> No.54101360

>>54101225
>and that's were bigger teams a decent budgets give a big advantage most indie devs don't have
Oh for sure, no argument there. Even 2-3 person teams have a huge advantage over a solo dev.

>> No.54101423

>>54083139
No and no.
Video games are like novels now.
GOOD LUCK GETTING SOMEONE TO SPEND $10 ON YOUR PARTICULAR FLASH GAME

I say this as a novelist and someone who has a game on Steam and have profited exactly $0 off the game and very little off my books

It's art
You do it because you love doing it
Great works of art are not made with the idea of making money

>> No.54101448

>>54101423
>Great works of art are not made with the idea of making money
Great works of art were made by artists and musicians living under the patronage of the wealthy. So no, they were made with the idea of pleasing the ego of the aristocrat that hired you. The idea of "just like make art" is very modern.

>> No.54101473

>>54101448
Exactly

I wouldn't be able to do the things I do without the support of my family

>> No.54101493

>>54101423
>You do it because you love doing it
Only sensible thing I have read here.
Learn from this anon.

>> No.54101548

>>54096259
Is your second game going to be in the same universe/genre, or something totally different.

>> No.54102115

>>54101423
>makes no money
>great art
no anon, that means it's not great. great art makes money, maybe not as much money as behemoth studio works due to their marketing. but still money.
why would you release your work on platforms that require people to purchase it if you don't want money? just keep it to yourself or post it for free. this sounds like an excuse for bad art. but yes, i agree, an artist creates because they love creating. that doesn't make their art "great" though.

>> No.54102241

>>54101473
So you won't be doing it much longer you're saying? Enjoy the crash

>> No.54102301

>>54084036
iv got some junk on kongergate and a few unfinished projects on my computer. for me Im confident its a time and energy issus. its just been sleep and work for many years now. The moment I dont have to im going to start making games and writing books.

>> No.54102344

>>54096551

>making a block chain just a significantly worse version than any other database

>The developer *needs* to be a single source of truth for anything to reliably function

I agree with this, but that single source of truth for gameplay mechanics can still use a blockchain to allow players to import assets from outside the game for instance, as an effort to bring in existing NFT assets as usable gameplay items. I think there's some value there. If you already own some digital stickers and you want to import it as a pokeman and battle against other digital sticker holders from other digital sticker ecosystems, theres some novelty there that might appeal to some sticker collectors.

>>54087947
True, we should probably make games that aren't vaporshovelware garbage to improve our appearance to the outsiders.

>>54087687
Nope, Im writing my own engine but I do hope more devs using Unity and whatnot make smarter client decisions.

>> No.54102386

>>54097961
small games live on itch.io

idk about marketing, but itch is the perfect place for a project like that. at the very least you can get feedback from other game devs if you can't crack the algo and find an organic audience there.

>> No.54102549
File: 615 KB, 638x624, 1606678798158.png [View same] [iqdb] [saucenao] [google]
54102549

>>54088703
kek
>>54083139
plenty of good games have been made by small teams.
unturned was made by one high schooler. not what I would say is highest quality but impressive considering circumstances.
phasmophobia is a small team
valheim is a small team
blade and sorcery
if you use chatgpt you can get a good format for coding. just need to know how to edit it to be simpler. most of coding is know how and what to google anyways.
AAA game studios don't want to take risks which leaves big opportunities for social games, because they are afraid of a fascist regime forming in their game since gaymergate.
>problem is:
unreal is a hot mess of code you need to specialize in
unity is like the firefox to chromium. the ceo is the former ceo of EA. Ironically, google has donated massive sums to firefox. Unity is the obvious answer, but is still held together by bubble yum.
goddot just released a new update. probably best competitor in next decade to the other two. Uses their own gdscript which is very similar to python.
cryengine is good, but no one uses it unless you like racist civil war games (war of rights) or are crytek (hunt showdown).
I can see source 2 working well as a dev kit if the garrys mod faggot ever releases garrys mod 2 (s&box). I can see this project being revolutionary.
still wouldn't say it is a good business idea. You need to align the stars for a project to work. genre has been going downhill creatively since 2007.

>> No.54102675

>>54083139
why the fuck do all tik toks have these bouncy AF motions, it triggers me

>> No.54102693

yea but it actually has to be good. thats why 15 year old games are still popular while other games 2 years old effectively dont exist

>> No.54102811

>>54083139
I'm already working on a fucking DANK game but it's very difficult even with tutorials and help on /agdg/
Turns out I have to learn C++
Hope I'm not retarded from the last decade of on and off pot use

>> No.54103162

>>54102549
based godot promoter.

godot is very nice and lightweight and what a game engine should probably look like.

unreal and unity are abominations. source 2 might be okay, we'll see.

>> No.54103184

>>54102811
a lot of game devs smoke weed, if you're retarded its probably something else. the only problem with writing code high is that you have no idea how it works, so you know, comment but even then... some real mystery shit comes out but at least it runs when I hit compile.

>> No.54103185

>>54098554
AI can't even make original art that hasn't been trained on other peoples works. AI vidya will just be breath of the wild and mortal combat clones x 100

>> No.54103189

>>54103162
Unreal is based
Godot is cringe basedlet

>> No.54103209

>>54103184
I quit to learn how to code on udemy a eurofren showed me how to do something in Unreal with blueprints but said that coding was necessary
I will probably smoke when making animations and models in blenders and just wrapping up some code but I not basically nothing about C++ which is apparently the hardest coding language

>> No.54103247

>>54103189
Unreal is very heavy.

It has some very good specific usecases for certain things, but its overused in a one-size-fits-all manner right now (like unity was in the middle of the mobile cycle) and the end result is a ton of games that all feel like the same game cause they're all running similar shaders and physics.

Its not the engine's fault, its a great engine and thats why people use it, and yada yada, but if you grew up in the golden age when every Playstation and N64 game wrote it's own physics and shaders these mega-engines feel like soulless monolith clone machines.

Again, its not the engines fault, I just... think Godot is what an engine should be. Less bullshit, very lightweight and portable. Less likely to spew out a bunch of games that look like the same game. Most importantly, open source and free.

>> No.54103275

>>54083139
This is who you just bailed out with 5% more inflation

>> No.54103289

>>54103185
lol can you make art without having been trained on other peoples art? How many blind painters are there.

>> No.54103291

>>54103209
Starting out game dev by learning C++ and Unreal 5 is like learning to fly by getting into a fighter jet.

You can poke around with stuff like Construct, GameMaker, and other lighter weight 2d engines before you go full Top Gun. There's no reason to dive into the deep end of the pool, and trying to do so is why so many people bounce off and never make a game.

>> No.54103328

>>54103247
Games in Unreal look good and definitely don't all look the same
Mordhau is one of a kind

>> No.54103343

>>54103275
is she even american? looks like a euro game dev office to me. could be canadian?

wherever it is, the CEO is a fucking super creep for hiring an OF girl to do office management and social media. classic game dev studio.

>> No.54103385

>>54103291
The blueprints and tutorials were a pretty seamless dive into game development for me. Some dude helped explain in detail how to make one of the key elements of my game with blueprints on /agdg/ and I have been following YouTube tutorials full of C++ for the other two elements of my game. I just want to learn C++ to make it absolutely perfect, but essentially it will be done soon. I also have experience with web development so I'm not new to code

>> No.54103401

>>54103289
you can define a style of art or create original recognizable pieces while taking inspiration/training from other artists yes.

>> No.54103407

>>54084518
>>And now I'm a bitter old man, my hair is unironically gray

Bro, I'm 31 and I'm busy studying up to be a blockchain engineer. Have been underemployed for 2 years now.

>> No.54103426

>>54103328
Yeah maybe its subjective, I probably only feel that way because I know what a shader is. I doubt any gamers care, it just looks nice and works fast, so they're happy. I do think UE5 downscales amazingly for low end machines compared to anything else in its category.

But regardless, I don't have a good enough GPU to really use it. That's the bottleneck for me as a dev. I make mobile/web quality stuff cause building high quality high end PC stuff requires high quality high end PCs :D

So when I say "unreal and unity are abominations" what I mean is, I'm too poor to afford a computer than can effectively develop with those tools. I do think they're bloated also tho.

>> No.54103440

>>54102549
>le unreal so hard
>shills godot

like clockwork

>> No.54103464

>>54103426
I think the combination of blender and unreal has a huge artistic potential
You could start a GoFundMe I guess. I might lol

>> No.54103488

>>54098554
no you monkey its just gonna make it easier for a team with less people to do a game much faster and cheaper

you could say that ai its gonna kill big studios of 300-400 people

>> No.54103509

>>54103464
Im already deep in a thing that doesn't rely on pixel pushing. I think high end fidelty is the realm of the publishers and innovative gameplay is the realm of the indies.

We should each play to our strengths for maximum efficiency. I'd be happy of course to have *higher* fidelity, but I'll focus on making a fun game at a base level and then over time I can make the graphics better, like the Dwarf Fortress model. They just finally got to 2d, maybe in 10 years they'll have a UE5 raytracing client :)

>> No.54103519

>>54103488
That's why the birthrate NEEDS to go down
Jews are mental

>> No.54103532

>>54103509
finally got to pixel art*, obviously the original text game was also 2d.

>> No.54103539

>>54103509
Man...normies don't play dwarf fortress

>> No.54103554

>>54083139
Most of that is actually pretty funny.

>> No.54103558

>>54103539
yeah but if you solo dev you dont need a normie audience to survive, you just need a couple hundred or ideally, a few thousand loyal fans and you're good to keep developing.

>> No.54103598

>>54103558
I would rather have a big bang and make a popular game and then retire
Maybe one more that takes a very long time out of passion but I want to make it

>> No.54103725

>>54103598
I mean, wouldn't we all. The only issue is that mass-appeal games are very crowded and niche games are much less crowded, so you get much better engagement with a niche thing on average as an indie.

A mass market effort that fails to breach the marketing threshold (hope you got a couple mil to dump into Google and Facebook) will on average produce poorer results than a niche thing you really understand marketed to a specific demographic who is underserved.

Everyone's trying to hit the video game lottery these days. It isn't like it was back when Notch dropped MC beta.

>> No.54103747

>>54084433
>t. started at 18 and now 26 and have made the equivalent of maybe 30k in total
Are you a programmer that makes shit games or a designer that can't code?

>> No.54103786
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54103786

>>54083139
>>54083323
Your best bet if your interest is making money is making a horror game mean to appeal to kid pic related is the current hottest shit mean to atract kid 14 and below, dev made second part like 2 months after the first one to keep the cash flow

>> No.54103801

>>54085143
Are you me.

>> No.54103970

It's not really a game but I'm working on an VN using Renpy, I have added REALLY simple minigames on it. After this I'm planning to learn Unity and C#, it'll a simple turn based 2D. It's not for profit I just want to make them for fun, for now.

>> No.54104117

>>54086755
>could be the next Fortnite
You don't. Fortnite was a flop, the only reason it amounted to anything is because they jumped on the BR brandwagon early and it was free. If COD had been first it would never have gone anywhere.

>> No.54104168

>>54101254
to hell with this ugly broad

>> No.54104187
File: 1.18 MB, 584x550, horse_dating_simulator.webm [View same] [iqdb] [saucenao] [google]
54104187

>>54103970
>renpy VN

How are you doing your character artwork? That's one of the areas of gamedev where AI might help if you're not an artist.

>> No.54104235

>>54090138
This guy knows it.
Eight hours of tedium is great for the imagination. Sometimes you just need thinking time away from the other people's thoughts

>> No.54104241

i think you can still be successful as a game maker but you have to put a lot of heart and soul into it

you can't just churn out a new candy crush or whatever

>> No.54104296

>>54083139
I should make a proposition to Sony to buy SOCOM 2 source code, upscale it to 4k resolution, then sell it to the goys at $20 a pop

>> No.54104341

>>54084433
I am an accountant who makes games.
This poster is wrong, because he neglects the fact that the process of creation is fun in and of itself.
Sure, once everyone has played it they move on, but that's no biggie, right? At least they DID play it.
What's more likely is that they don't, and you have spent a year of your life on something nobody cares about. In that respect, enjoying creating, and enjoying the final product you made with your own hands is a necessity. Being externally motivated can only lead to ruin, as people are whimsical

>> No.54104370

>>54104187
I can draw but AI would be great idea, people will complain that it steals other artists artwork but there is nothing to profit from this. My biggest weakness would be creating a coherent story lol so I'm going to make the VN fairly short.

>> No.54104374

>>54091766
>combat isn't as important,
>>54091300
>Lots of mic chat
Its an amongus clone isnt it, with some weird twist you think will make it work. Maybe some goatsimulator thrown in?

>> No.54104394

>>54104187
I'm so sick of the Jap perversion porn on /biz/.

>> No.54104397

I make most of my money as a Unity Contractor. Everyone wants you to make their games, and some people got deep pockets. I make 130k yearly (I do have long term contracts though which provide stability)

Theres a bunch of non-game related products out there too that while aren't games, use the same skills to produce.

>>54086755
good luck mate, read into the colorful failure of fortnite about all its roadblocks. If you are serious about how confident you are in your game, you dont need to be a game programmer to put together your idea in unity.

>> No.54104448

>>54104341
sage wisdom in this thread, I hope aspiring game devs are taking some of these posts to heart.

if you aren't enjoying the process, change your process until you do. if you make a game *you* like playing, its great if others validate it, but at least you made something for yourself even if they don't.

>> No.54104450

>>54104370
Artists hate AI for good reason. AI is capable of putting out some really great stuff at a fraction of the cost of hiring a real artist. That being said, theres a difference between "good art, vs usable art". I dont see any problem using AI to help with the art of the game while keeping it as a tool. Use it for base passes on concept art, look and feel and design language. Use it to generate character concepts. Then iterate on those designs to make them your own.

>> No.54104477

>>54104397
>Everyone wants you to make their games

This is very true. Particularly if you have "designer" in your title, don't expect to be doing much innovative design so much as approving your executives designs and then if they fail, it's your fault.

>> No.54104480

>>54092808
This really encapsulates what seems to be common among "I want to make a game" types. What you have is a setting. There is no gameplay, no mechanics (beyond battle only, not grand strat) and thats it. This is akin to wanting to write a book about 1700-late 1800s warfare from the perspective of a cook and of the general.

>> No.54104489

>>54090753
Sounds like you need to play more indie games. Cruelty Squad, Hypnospace Outlaw, The Citadel all do wacky fun shit, and they're fairly recent indie games

>> No.54104513

>>54083878
basically this^ you need investors and a marketing budget to get noticed or the amount of luck needed to buy a winning powerball ticket to even pay yourself minimum wage bc there's literally millions of competitors from some mouth breather in the basement to an office full of pajeets. glhf

>> No.54104547

>>54104513
yeah well 99% of games are shit
it's not like you're competing against prodigies
if you have talent and ambition, you can make it work

>> No.54104569

>>54104477
Designers are very much a really thing. The problem is that the barrier of being a "designer" is insanely low. I've worked with so many "idea guys" that I can sniff them a mile away and I can poke holes in their "brilliance".

That being said, a quality designer is really worth their weight. Any designer worth their salt has a solid understanding of human psychology, UX, and Gamification

There are so many people who like the idea of being a "game designer" opposed to actually walking the walk of one.

>> No.54104570

>>54103539
they do play rimworld tho

>> No.54104576

>>54083139
it is one of the worst business ideas you can possibly have
now tell me what an MVP matrix is

>> No.54104588

>>54104547
that's my point friendo. even a shit game can make it with a budget and/or luck. Also you are ngmi smmmooooovvveeeee brain

>> No.54104608

I'm not interested in designing games at all, but just looking through this thread, it looked so comfy back in the day compared to OP's extremely uncomfy cringey tiktok or whatever it is

what the fuck happened?

>> No.54104616

>>54084352
serena smello

>> No.54104628

>>54104341
One kid I seriously respect is Toby Fox, he did have enough of a background with homestuck to get his product off the ground, but now he is seriously living the dream making the game he wants to make without having to worry about starving.

as cringy as the community behind it is, undertale made that kid bank and now he gets to use that fuck you money to make the game he's dreamed about for years. The fact he releases every chapter for free so far has me convinced its going to be a free game because he's making it for him. Game development is insanely rewarding, but its not easy work

>> No.54104643

>>54104569
In my limited experience in mobile, designers are being replaced by product managers with a design title.

I think your assertation that designers should be proficient in gamification is not incorrect but thats not what they should be doing with their time. They should be exploring mechanics that provide better retention rather than sticking gimmicks onto products that they stole from some other product, because I think thats PM shit.

Anyway, idea guys are a real thing but I would argue, as a self proclaimed idea guy, that we should also be engineers who can at least PROTOTYPE said ideas, if not bring them fully market independently.

Anyway, there's not a ton of work for *us* right now, but that's fine. We can always just make our own shit.

>> No.54104646

>>54104394
same dude. this used to be a blue board once upon a time

>> No.54104668

>>54093721
>I'd need some smart autistic dude to really nail that part of the game
"Yeah, you can do the hard stuff. I'm the idea guy my job is coming up with cool ideas to make you do. Art? Music? Nah, I'll make somebody else do that"

>> No.54104675

>>54104608
money brought parasites.

>> No.54104684
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54104684

>>54103725
what if I combine all the best elements of the best games and add something unique as well?

>> No.54104686

>>54104643
>Anyway, idea guys are a real thing but I would argue, as a self proclaimed idea guy, that we should also be engineers who can at least PROTOTYPE said ideas, if not bring them fully market independently.
yes, being an idea guy is cool, but you need some practical skills as well. otherwise it's just masturbation

>> No.54104693

>>54104684
As soon as you get the funds to do that hit me up bro I'm trying to eat too.

>> No.54104697
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54104697

>>54084957
>>54093338
don't feel bad that bitch is fucking disgusting and soulless from head to toe

anyone who considers this disgusting roastie and her horrible tattoo rotted flesh attractive need to reevaluate their lives

>> No.54104717

>>54104686
agreed. and *everyone* can paper prototype, so there's no excuse there. I think if you want to be taken seriously as an "idea guy" you should be able to digitally prototype and draw pretty decently as well. Basically just be full stack. No one cares what you thought of unless you can show it.

>> No.54104718

>>54104643
>Anyway, idea guys are a real thing but I would argue, as a self proclaimed idea guy, that we should also be engineers who can at least PROTOTYPE said ideas, if not bring them fully market independently.
You have transcended the title of idea-guy! Congratulations! You would be surprised about the amount of people out there with the "next great idea" with not enough motivation to make any of it tangible.

>> No.54104720

>>54104684
>Saints row 3 exists

>> No.54104728

>>54083323
Just get a do-nothing job instead like I did. I edit videos at work now. The right agency with a given state government job and you’ll work like 4 hours a month

>> No.54104740

>>54104697
she is objectively a grotesque figure now. why would you do that to yourself?

>> No.54104743

>>54104718
oh shit I forgot to do my class change quest I hope it's not too late D:

>> No.54104757

>>54104728
how do i do your job? I literally dont have a resume and am unemployable.

>> No.54104763
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54104763

>>54104693
tutorials on YT are all I need and UNREALLLLLL
>>54104720
that's a normie game

>> No.54104824

>>54104757
Gat a few references and make shit up and fake your degree.

>> No.54104827

>>54104763
>youre a normie game

post an objectively more creative and replayable game here than saints row 3. ill wait bro. you better not post something lame as hell.

>> No.54104838

>>54104827
MELEEEEEEE

>> No.54104852

>>54104827
he's uh... trollin you there hoss, on account of it being 4chan.

also this thread is going to hit post limit, its been a good ride, hope someone learned something. more game dev threads on /biz/ until we all get rich pls.

>> No.54104862
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54104862

I found their website because im bitter
https://www.quantumcat.co.uk/

Without seeing what they;re produced its hard to determine the quality of them as a studio but looking at their bios it doesnt inspire a lot of confidence. Wish them the best, but imo you're asking for a lot of trouble as a professional when you mix your studio with your "brand". In the case of the two other people, id be embarrased to have my identity associated with someone so brazen with their porn account.

>> No.54104879
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54104879

>>54104852
who has time to fucking do a campaign of saints row 3 nowadays?
just jump in, have a game of melee and get back to work
that's what I say

>> No.54104920

>>54104838>>54104852
>>54104879

melee is based but gets old. saints row is based and doesnt get old. campaign is so goofy you can pick it up and leave every ten minutes. literally easy to pick up.

>> No.54104934

>>54104920
well, basically what I mean is that saint's row 3 isn't a fighting game, it doesn't have ALL the elements of the best games

>> No.54104935

>>54104862
That website is so atrociously designed I can safely disregard any piece of media they produce before even looking at it.

>> No.54104944

>>54104862
Its honestly way way way better that it's her company. She probably started it with the OF money. Good for her. I thought some dude had hired her, I was like "no gamerbros, not like this, we can't take the press."

Weird that all of her employees want to fuck her, but from a game design standpoint, probably lets her pay them lower salaries. I support this overall.

>> No.54104954

>>54104934
that is maybe fair but the dildo bat exists and that really doesnt get old.

>> No.54104962

>>54104954
what about elemental spells like in Elden Ring?
Elden Ring is the best game ever made imo

>> No.54105012

>>54104934

>> No.54105040

>>54104962
havent played it, looked frustrating, hate rogue games so much. I knpw, skill issue, but just not fun use of time to me.

>> No.54105063

>>54105040
it's epic dude
all about the BATTLE

>> No.54105087

>>54105040
elden ring is not a rogue-derivative, as those are typically games with generated procedural content.

though it has harsh/perma-death which is probably what you mean.

a real rogue-like uses RNG in its proc gen so that permadeath is more forgiving because you could get an easier seed. Elden Ring is it's own genre of Souls-like which borrows some ideas from Rogue (permadeath in particular) but pairs it mostly with non-random content as a skill-test obstacle course.

Elden Ring takes the obstacle course and makes it open world so you can do parts in different orders which I guess puts it closest to the original Zelda? Which to some degree had permadeath despite save states, so you could probably argue Elden Ring is in that genre.

Anyway, having autism is tricky. Sorry for this post.

>> No.54105195

>>54105087
>Elden Ring is it's own genre of Souls-like which borrows some ideas from Rogue (permadeath in particular)
ER has permadeath?

>> No.54105348

>>54104962
>spells
>elden ring
Jesus christ I feel sorry for you.
Little Witch Nobeta to does magic soulslikr combat leagues better than Elden Ring ever could, and they don't have a million dollar studio

>> No.54105360
File: 16 KB, 900x843, png-clipart-pepe-the-frog-pol-alt-right-frog-television-animals.png [View same] [iqdb] [saucenao] [google]
54105360

>>54105348

>> No.54105511

>>54105360
Pirate the game and see, oh noble frogposter

>> No.54105530
File: 4 KB, 388x413, 1674217946591880.png [View same] [iqdb] [saucenao] [google]
54105530

>>54105511
How am I, an adult male, expected to play a game about a little anime girl?

>> No.54105784
File: 10 KB, 400x298, 1251937537931.jpg [View same] [iqdb] [saucenao] [google]
54105784

>>54104374

Not at all, but nice try. Combat is actually somewhat important, but its pretty simple. Just needs to work, but doesn't need a ton of different weapons and stats/upgrades. Just a couple weapons for weapon sake. I definitely want the game built better than goat simulator lol. I do want the game to be a bit silly, but not quite to that degree.

>>54104341
I'm also an accountant who is looking into making games. Have a pretty cushiony chill job, so I've been looking into it in my free time. I hope you never had to suffer through Big 4 accounting like I did. Shit was brutal

>> No.54105809
File: 348 KB, 176x164, 4AOzH.gif [View same] [iqdb] [saucenao] [google]
54105809

>>54104397

Any tips for starting with Unity? I've been researching and watching Unity videos all day. Seems like that might be the platform I'd want to go with.

Wish 4chan was so fucking weird, cuz I'd love to talk to you in more detail about you making making the game for me. Or what it could cost. Maybe you could build part of it for me. Or a prototype. Do you have a portfolio?

>> No.54105853

>>54105809
>Any tips for starting with Unity?
Can you program already?

>> No.54105891
File: 152 KB, 1125x1110, 71ibzl28j4051.jpg [View same] [iqdb] [saucenao] [google]
54105891

>>54105853

Nope. I took a class with Visual Basic in 9th grade, and I've read a book on Python and did a few Excel programs with PyCharm, but I was pretty out of my element with that (had a friend help me out). I've also done a bit of JavaScript, and I make music in my free time and messed with Reaktor before, which has a lot of code-type elements to it.

I understand code though. The actual coding is where I'd get lost. Plus building a prototype for a game of my caliber is a huge task for a nub like myself. Still, I wanna start it and see what happens. Maybe my game programmer friend will join in and help. Or maybe I can make it look good enough for its own Kickstarter.

>> No.54106025

>>54105809
>>54105891
Learn C# but Unity just has so much free learning material you might as well jump in with whatever "get started making game for unity" tutorial series you want.

fwiw I think your idea is way too ambitious. Make something smaller and remember >>54096715. A good idea is simple and if you can't prove your idea in a modding sandbox like that it's probably not gonna work. That's a good thing! Ideas always look perfect in your head, they have to pushed out into the real world to see the flaws and limits.

>but netcode is super important

Good netcode is a pain in the ass to do

>> No.54106100

>>54105891
You should learn coding practices while also learning whatever platform you want to develop on.

>> No.54106512

>>54083139
I made 5 video games.
My first one made $300,000 pure profit for me.
The next 4 in a row FAILED.
Currently making my 5th but might stop.
I think I was just lucky the first time.

>> No.54106517

>>54084322
Although your game may be good, the plebian masses do not want "unique". They want the same shit over and over.

>> No.54106545

>>54084518
This Anon is right. His life story is almost identical to mine. My first game saw success. None afterwards did. I am a bitter old man now too, lost touch with what Zoomers even want in a game because it's not what my generation wanted in a game.

>> No.54106581

>>54106545
Every game my generation thought was good, Zoomers think is trash. and every game zoomers think is good, I think is trash. So I can't make a game that appeals to the current market. Zoomers only want globohomo lgbtq tranny black lives matter simulator FPS battle royale #927374234

>> No.54106602

>>54106581
Whereas I want more games like Rimworld, Space Station 13 (before the trannies destroyed it), Stardew Valley, Dwarf Fortress, Terraria, etc. All those games would go straight into the dumpster if they launched today.