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2023-11: Warosu is now out of extended maintenance.

/biz/ - Business & Finance


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16570353 No.16570353 [Reply] [Original]

I’m living in my car and I need a job

>> No.16570416

>>16570353
Just play cryptogames, anon. i make more than minimum wage just from a few hours a day at 0xuniverse, and occasionally sell some bread on caesar's triumph, to buy real breads.

>> No.16570430

>>16570416
what country?

>> No.16570432

>>16570416
bullshit

>> No.16570480
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16570480

>>16570416
how do i get started

>> No.16570507
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16570507

>>16570432
Why? Each epic planet with a legendary (purple) resource, sells for about 0.1eth at current (low) market values (better to buy at this rate, if you have the eth, since these should pump with next update. Easy 2x) and I find one of those for every 30-50 launches, depending on if I'm launching from new or old accounts. (old accounts usually have better ships.) IE I can find one an hour, launching manually at full speed. This alone puts me above min wage in most countries.
>>16570430
USA
>>16570432
Back to this...
>bullshit
This does not include all the other planets I find. i've been hoarding them, and now have several thousand, but even the shitty ones will sell for 0.01 eth if matured (minimum) which takes about 100 days from what I can tell. The matured epics go for more, around 0.025eth and the matured epics with legendary resources, go for around 0.15+ eth right now. I'd expect those to be going for closer to 0.35eth in the near future.
Oh, and that's just one game, faggot. I'm also playing kingdomsbeyond (alpha, so no idea of gains, since i don't know what my epic items do yet.) blocklords.io (getting ready for 2.0 launch on eth.) and... i should probably check back into some of the others and see if I made any eth. Hoping 0xwarriors takes off soon.

>> No.16570517

>>16570507
Okay, maybe it's true. How do they hook the game into the blockchain? Do they just set prices for the planets and subsidize the cost? I don't see why anyone would buy a planet except if you were already invested in the game itself. Surely you paid something to join, it won't let me make an account otherwise. Unless you got in for free, on which I understand why you're telling me to join then.

>> No.16570523

>>16570480
go to 0xuniverse.io, make account, get a planet and start launching ships. The cost for common planets is ROCK BOTTOM right now (though they're working on a burn mechanism, which will destroy common planets in exchange for special resources.) and start launching ships. Ships are most likely to land in sectors that have the lowest population. This isn't very important unless you're trying to isolate your found planets in specific sectors... which as of now is pointless, but could offer some amusement. Ships with only 1 engine strength, can ONLY land in the sector in which they are launched from. So, i suggest launching all of those from the same sector, in hopes that owning a majority share of planets in a sector, will be of financial value in the future. (I suggest the inner ring or outer ring, for this.) This part is raw speculation, but there is literally nothing to lose by isolating the area that you're finding planets in.

>> No.16570560
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16570560

>>16570432
Almost forgot.
Stay poor.

>> No.16570567

>>16570560
You still didnt answer me question nerd.

>> No.16570569

>>16570560
enjoy your worthless cryptokitties lol

>> No.16570589

>>16570517
Oh. All the launching is done on the ethereum blockchain. The planets themselves are NFTs that are either traded on the in-game marketplace, or on opensea.io and possibly elsewhere. The devs take a small listing fee (pennies) upon planet sale, though not to list from what I can tell. The players set the sales price of the planets.
>got in for free
If you're too poor to to risk 0.2 eth going into a new game, go onto their discord server and say you're new and somebody will probably fling a common planet at you to try the game with. Most oldfags playing this game, have acquired at least a thousand common planets, that they use to launch ships from... after that point, they don't even look at commons when they find them, or at least I don't. You can most likely get a planet for free. If not, just buy some at what looks like low prices, launch ship (pay gas fee for launch. Fails are way less than shown in metamask. ) and then sell the good planets and keep the commons and rares for launching ships. Oh, and try to keep your gas fees as low as possible. I wouldn't launch at higher than 1.02 if trying to make profits.

>> No.16570599

What's a good play on opensea.io? Art? Games?

>> No.16570608
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16570608

>>16570567
I'm multitasking here. I have to launch planets, pack bowl, smoke bowl, respond to post, blow shotgun to wifeanon, and fucking repeat.

>> No.16570622

>>16570589
okay i generated a little eth from my cdp to fuck around with. how much should i spend on my first planet? i see two new ones for 0.1 eth each, im gonna spend 0.25~ total on this shit for fun.

>> No.16570630

>>16570353
I'm living in a tent in the woods and I have a job

>> No.16570671

>>16570599 (check'd)
>what play?
GAMES! Everything else is just raw gambling, mostly overly convoluted hot potatoes.
I'll be honest. The only game I will state that has 100% (do not fucking buy too much unless you're trying to flip planets like it's a property market. You'll quickly have at least 30 planets on one account and then can make 5 more out of that. About 25% of launches find a planet.) assure a profit from playing it.
The next wave of Cryptogames is about to hit us though. Kingdomsbeyond is essentially runescape with tactics style battles, but is still in an alpha version. This one has heroes that are backed by eth (IE you can burn your assets to get a portion back. Essentially a stoploss at roughly a minimum of 33%, if buying assets in the pre-sale chests ) so it's a safer bet than others. This might pay out, but you're gambling with your time more so than your eth.
Blocklords.io is claiming to be making a MMO game sort of like Crusader Kings... which would be incredible if they pull it off, and likely make good gains, but I can't say that they will succeed.
CryptoSpaceCommand looks like a possible win, and has some market traction already on opensea. I have yet to play it though, but I'll give it a shot soon.
Caesar'striumph.... that one made me a lot of eth over time, but the playerbase is small and the resource market is mostly diluted. That said, if the devs bring shit back up to par (rumor is that 2 different companies are looking to buy them out, here's hoping.) then there's chance for gains. The marketplace just got active again over the past week, after being pretty stagnant for a month or two after a letdown update, so... not sure.

>> No.16570683

>>16570622
Set to list them by cheapest. You're looking for common planets that have over 1k population/resources and cost less than 0.005 for an idea buy in to get started. Make sure you have 0.1 of that eth left over for launching ships. (I normally make a solid return before burning through 0.05eth in launches, but it's still a roll of the dice.)
>>16570630
>tent
Why not a shack?

>> No.16570691

>>16570671

"The only game I will state that has 100%.."
was there supposed to be something after that because you went on a parentheses tangent and i think you forgot to finish that sentence

>> No.16570695

>>16570671
Maybe RS1, not RS2 nerd. Why do all blockchain games look 2D and not 3D? I still don't see why anyone would buy into the game? It's based upon imaginary resources and other peoples time, which by the way, can't really be used to an objective means. It pretty much resembles the housing market, without the houses. Sorry if I'm being harsh, but I don't see why these games matter, they don't look fun to play, which is the #1 priority to a game, or at least it should be.

>> No.16570704
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16570704

OxWallet or Arkane wallet?

>> No.16570719

>>16570691
Probably. It's likely the point where the weed kicked in. Anyhow, reglardless, 0xuniverse is probably the best to get started on, since the market moves fast and you will make money once you stop buying things and start selling them. There will be some slow points where you run out of pop/resources in the early game, but I built up by 30+ accounts with 50+ planets from maybe 5-10 at most, and it didn't take that long, and I was cashing out the whole time.

>> No.16570804

>>16570719
Yes, but why are you cashing out, you have no actual assets, they're just based on imaginary worth, or at most, minimal worth.

>> No.16570817

>>16570683
Too lazy to build it

>> No.16570830

>>16570704
0xwallet is completely new. I use metamask, don't really know much about the other options since I don't change until needed...

>> No.16570856

>>16570804
>oy vey anon, you're trading assets that aren't based on anything
A lot more than your sheckels, eh, rabbi? At least I can launch more ships with these NFTs to generate more NFTs. Really faggot, how new are you to /biz/ to not understand that the ENTIRE WORLD'S FINANCIAL SYSTEM is based on nothing but speculation based trading and methods of manipulating the markets, and not to do with actual usage or scarcity thereof.
>>16570817
You could get a portable shack that's 10x16 for maybe $150/mo or 2k down.

>> No.16570883

>>16570856
The entire worlds financial system is based on war, anon. Crypto is already shaky in value, but a crypto game where you collect planets with ten other people online for the entire 24 concurrent cycle is sort of cringe. I suppose it doesn't matter if you're making money, but it seems like a bubble.

>> No.16570935

>>16570883
>there's only ten other people anon!
average minimum of 500players/day
>crypto is shaky anon
Volatility = gains
>cryptogames aren't real anon!
Check that volume
Your nose is showing.
dappradar.com/app/644/0xuniverse

>> No.16570957

>>16570935
Don't call me a jew, nerd. My point is that it's a short term thing, not long term. 500 players a day is like saying "we have five hundred hobos coming in for free coffee every day. They had to pay 50c for access but they have lifetime access now and can make their own coffee to sell to other hobos in the store." Maybe hot chocolate would be a better analogy but what happens when all the hobos in the city are in the shop? There's no new hobos to buy them back out, and when all is said and done they become hobos once more.

>> No.16571026

>>16570957
It's been going strong for over a year now, and that's where it's barely been a game. Actual gameplay updates are being added in soon, and the planets are gaining use. Further, they've added cross-functionality with other profitable games, such as axies (fucking hate those stupid cutsey collectibles, but they bring money.) and i honestly forgot the others. Next we'll be looking at competition from the war of corporations and then integration of the planets into 0xbattleships. In other words, launching ships builds the assets on the blockchain for future games, which as we all know here, update = pump (regardless of if the update was even good, as long as it's not a complete failure and pisses off the players.)
>new hobos
This game is populated by fucking whales, not hobos. Fuck, spig paid 96 fucking eth, for a god damned "block hole" with NO EXPLANATION of wtf the NFT does (other than flavor text) or even a statement on the scarcity of such things!

>> No.16571060

>>16571026
Fair enough, that seems interesting that they're pairing with other games. Are the games owned by other devs or it's the same company? Though I don't know if assets are a good thing for the blockchain when CryptoKitties crashed ETH into oblivion. Though I suppose it's an interesting premise and I appreciate you giving information.

One final question though, is the games currency programmed into the chain or is it also the movement, data, and etc?

>> No.16571106
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16571106

>>16571060
0x devs own all the games that start wit 0x, such as 0xuniverse/0xracers/0xwarriors and eventually 0xbattleships. It was supposed to have launched by now, but there were problems and they replaced the team for that one, from what I can tell.
>game's currency
It uses ethereum, there's no special currency. Closest thing to a special currency would be the population/resources on planets. I'm not actually sure if that's on chain or not... The resource count that is.
>fair enough
I'm mostly pushing this one, because I know that if anyone fucks it up, they shouldn't be playing these or trading crypto in the first place. Also, cryptogame markets are usually easier for people to get into, if they have gaming experience. Also, the gains are good enough on bad days, to sustain a person in poverty. On the best days, they're better than a week's wages at a wagecuck's mcjob.

Oh, also cryptogames are a good way for whales to keep their crypto gains maturing without risking getting taxed when buying physical assets. Doesn't mean they're safu, but it can pay off.

>> No.16571123

>>16571106
Interesting. Since you already know about this space, I again, have one more final question - in five years, will blockchain games whether on ETH or other networks, be anywhere close to owning a serious market share of video games? Or are these moreso prototypes/thesis projects to have Youtube (or otherwise) videos be made about them in ten or twenty years?

>> No.16571296
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16571296

>>16571123
I'm already betting that they will entirely replace them in some arenas. Realistically, it just needs to reach the normie gamer markets with games that are WORTH PLAYING. Then, crypto will at first replace the microtransaction methods (way cheaper than credit cards for small transactions) and then the rest will be history. The real holdbacks are that the primary cryptogame players are cryptocurrency traders... which means that fun isn't as important as chance for ROI. Th other part is that the devs don't think about the normie players enough. They don't ask "Would anyone play this, if they couldn't win money?" before launching. The VAST majority right now, are more about gambling than gaming. Then the good fun ones tend to have devs with no grasp of economics and fuck their economy from day 1. So, this is why I was mentioning games like cryptospacecommand, blocklords.io and kingdomsbeyond. Those are games that people will play, even if they couldn't make profit off of them. I've already bought into Kingdomsbeyond and got 1 character in blocklords.io before the big eth chain launch, to test the waters. I haven't tried CSC yet (2.7gb download, and need muh bandwidth right now.) but it looks like the same sort of thing. I expect the first two to boom if the devs pull their weight, but they're both too young to bet on too deep.
>are these
Most are fucking rehashed games from the glory days of the internet, but monetized so we can gamble playing shit that we used to play in the early 2000s. Those ones though, are pretty much all dried up at this point, and now we're entering stage 2, where people are actually finishing the real projects. 0xuniverse is sort of a bastard child of the first stage, attempting to mature into the 2nd stage.

>> No.16571337
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16571337

>>16571106
I was just lurking through this thread when I saw your 0xuniverse breakdown and I'm really excited as I too am poor, not jobless but paycheck to paycheck and broke for the rest of the fortnight.

To get started where should I go to post my wallet address (0x5461A3988546D0033300938C799d252d9530736f) and my "Will succ for planets" sign?

>> No.16571382
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16571382

>>16571337
Their discord sever. You still need eth to launch ships though, for the transaction costs. Generally speaking, 0.05eth is more than enough to be sure you'll get a return before running out of eth. (really it should be far far less, maybe 0.02, but luck is a factor. )

>> No.16571425
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16571425

>>16571382
Thanks man, I'll try my hand at telling people on the discord if I'm loaned 0.05eth, I'll pay it back with interest as I play through my day, for today is my day off and I shall neet.

Cheers and I hope you have a good day.

>> No.16571535

>>16570353
Thank Heaven you have a car, my friend. A temp agency should give you enough to survive. In your spare time apply for better jobs. Obviously apply for the best you can get, but there's no shame in temporarily working at something like fastfood just so you can get an apartment and such in order before moving up to another job. I've heard that delivering pizzas is a pretty good job. Might be dangerous because you're SOL if your car dies, though.

>> No.16571569

>>16571382
at what point do you start seeing returns? ive been sending rank 2 ships and gotten zero back, probably down 0.1 eth at this point

>> No.16571668
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16571668

>>16571535
>temp agency
>job
>getting another job
>no shame in wagecucking
Do you know where you are?

>> No.16571675

>>16571569
Just keep launching and keep your gas settings low. 1.0121 seems to be a sweet spot today.

>> No.16571681

>>16571675
ive been setting my gas to 3 gwei, that's too high? i put it at the default gwei and it said it would take 8 hours..

>> No.16571711

>>16571681
That's WAY too high! You won't make a profit paying that much, or if so, just barely. It will go through at 1.0121 You'll eventually want to have a dozen accounts to launch from though, once you have enough planets. That way you will have far more ships being generated and can cycle through them to launch, so that even if it takes 5-10mins for a launch to go through, you'll be spitting them out constantly. (I have over 30 accounts now...)

>> No.16572552

Yeah

>> No.16572589
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16572589

>>16570353
wtf

>> No.16573553
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16573553

>>16571711
Thanks homie, I've gone to the discord and been given a starter pack of planets from the niggas themselves as a taste. I got 3 commons, a rare and an epic and have been inventing ships all afternoon.

Thank you anon, screenshot this post as soon you will see BantaPudu take over the 0xUniverse.

>> No.16573577

>>16570353
security guard. Easy as fuck to do and get hired. If you have a pulse, theyll hire you. Go to an allied universal job fair. Easier to get hired in job fairs.