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>> No.27537378 [View]
File: 38 KB, 429x421, 1595589322281.jpg [View same] [iqdb] [saucenao] [google]
27537378

Ah yes.. I'm certain the whales will come pump your degenerate gambling coin instead of 9x leveraged 400% yield farms. LOL.

>> No.27411894 [View]
File: 38 KB, 429x421, 1607217396960.jpg [View same] [iqdb] [saucenao] [google]
27411894

>>27408462
>>27408176
Actual answer here:
Look at similar games on steam to what you are imagining. Look at the number of reviews. Multiply by 30 to get the approximate number of sales on steam.

There are also additional metrics you should use, like wishlists to total sales. I don't remember exactly what it is, but using wishlists I think the conversion is for every wishlist you can actually expect that many sales (this has nothing to do with actual wishlist conversions which are like 20%)

Based on your conservative estimates, see if your game could even potentially succeed based on competitor analysis with their steam reviews (forget about consoles for now). Calculate a burn rate. Make a design doc, and even a demo if you can. Not sure about the hiring part myself, but you have to do at least that much.

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