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>> No.13104362 [View]
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13104362

>>13104145
While I'm not going to give up as easily as all that (that won't happen for at least a day or two) I will admit I overlooked the most obvious thing: the browser itself will in time potentially be more pervasive than any individual game is and therefor be a better marketing platform than an individual game could ever be on its own-so why would Brendan or Brave want to have anything to do with a sleeper project with no guarantee (if even it has a chance at all) of success? I do think the idea of seeing characters in a game setting using BAT in their everyday lives and passively educating the audience about the subject of BAT and electronic currency in general in the process without being overbearing could lead to more conversions per capita than just spamming in-browser notifications or whatever would.

It's uh...what's it called...reverse marketing or something. People will want to seek out and use BAT because the cartoon booby girl or whoever their favorite character might be does-and they can too. For fun I could tie the ingame value of BAT to its current fiat value in real time like the browser does and adjust the inflation rate in game accordingly (which I believe would just take a few simple equations to do, I'm not trying to get ahead of myself like a lot of individuals or small teams do and start daydreaming about a game that couldn't possibly be made).

If all else fails though, speaking of what you were referring to I do have at least one website idea that probably wouldn't need me to quit my day job to get done, but I'd rather do something fun and risky than dull and derivative like copying "x" website and just adding BAT support.

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