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>> No.22941012 [View]
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22941012

>>22940615
If we can establish a new baseline for poverty, one that gives people what they need and maintains a status quo then "work" as we know it will also adjust.
I really hate to use this example, because it is kind of obscure and throws people off, however its great for explaining "new work".
>Dwarf Fortress
If my Dwarfs have alcohol, beds, aren't sick, etc then they're pretty easy to keep happy and they won't run off into the woods. But work in the fortress itself needs to be done. In a game world, They're happy creatures of industry who'll run over and collect boulders or wood and put them in a pile if I need them to work on a project. As long as they're happy in the fortress and aren't busy running mad eating raw rabbits outside.

In the real world, you would have to pay people to do that. Well, if their needs are covered then it is totally up to the individual how much they'll do. Much like how in Dwarf Fortress, some miners will mine more, and some less. Things like Microsoft's Patent and outcome based payments mean that people, or dwarves, could be paid "by the boulder", how much they weight, the material they're made out of, etc. Jobs themselves become a series of tasks that are largely, in a world of automation, optional.

Some people don't like this, but its a side effect of a more prosperous society. Where there isn't real work, people will find surrogate activates that need doing that'll pay just as well. If you don't know about it, check out things like opensea.io to see how in this example, there aren't just "physical boulders" to be moved, but new "digital boulders" being created too.

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