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>> No.54094453 [View]
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54094453

ideas for you that can cut down on a number of usual animation efforts - less total joints involved and facial animations plus likelihood of pre-made assets existing
>Scramble Simulator
In the midst of a surprise attack you attempt to get pilots fueled, armed and checked for take-off.
A military airfield requires assets you can surely find pre-made (if you want to be that economical/not create your own aesthetic i.e. retro, voxel, B&W film, etc.)
You can make this more complex by making some of the pilots advanced interceptor A.I., have some come back around to help defend the airfield once a perimeter is cleared, metrics like how well equipped you decided to launch them in the hurry, even a squad and relevant mechanics.
Last bit is that it's an alien attack which gives you flexibility for deranged and odd strategies compared to human assailants. Mostly they'll be sending throwaway grunts at the airfield (aside from the odd craft that gets by to strafe the airfield) which pose a threat to the take-off operation.
>aerial refueling concept
You're near the combat zone but ultimately being treated to incredible sights far out (ability to zoom) and frightening scenes lit up by explosions yet obscured by clouds, all while being in control of refueling aircraft for the fight. You have to clear them, check for pilot stability before allowing them in (i.e. it's hopeless I might as well take this tanker out so my fellows aren't forced to keep fighting), even suspicion of assimilated craft that seek to attack or get clearance (enough fuel) to go back to base and deal damage. Can even up the complexity (if only in updates/DLC) about being a more uniquely armed tanker which has the option to go help closer to the battle to rescue pilots in trouble.

most of all pace yourself because if you burn out all the work is for nothing - oh and keep an eye on Certain Affinity if you do have/end up acquiring skills/builds to show as they're ramping up over time to launch their first IP

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