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>> No.10755857 [View]
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10755857

>>10745161
I don't like video games but I made a very basic vulkan rendering engine a few months ago. It was meant for realtime rendering of volume (3-dimensional) textures, unfortunately I couldn't get it under ~15ms for a 256x256x256 texture and that was before compressing it into a set of 2D textures (run-length encoding). I know people had some success with CUDA but I couldn't find similar performance with just vulkan compute shaders.

The idea was to reduce hard disk usage by generating meshes 'on the fly' on the GPU, and while it worked it was pretty slow on an RX 570, which is waaay better than what most people have. You also have to compress and decompress the 3D texture which would still take tens to hundreds of megabytes on the GPU memory.

I never got textures working because, again, too slow to continue. I still have the shaders and a basic interface for combining basic shapes (sphere, cube and perlin noise) so I could snap a picture of what it was capable of if anyone's interested

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