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>> No.55755811 [View]
File: 1.02 MB, 1826x714, unfinished zen Jiemi concept.png [View same] [iqdb] [saucenao] [google]
55755811

To the anon asking about how to inpaint clothing here's a rough example of my process.

>grab your foundation image and load on paint/PS
>layer in your colors. If using PS set your opacity to a good level where you can see the original line work. Some renders you don't have to inpaint because the opacity layer already looks better than what SD can render. An alternative method is to do a composite of other images but I find this to be a bit more time intensive although it works a bit better for things like hands/faces.
>Load on SD and inpaint *SPECIFIC* parts of her outfit. SD sucks when redoing the whole thing. For this unfinished concept I "redrew" her outfit in PS, didn't bother with opacity cause the original render was not a good fit.
>From here I slowly redid parts in SD via inpainting. her shirt, her collar, her skin, etc.
>Repeat this process until you've got a good final output. Each repeat I set my image strength higher and higher to avoid wildly different changes. When I start inpainting I start at .45-.55 and go up from there. This particular Jiemi I'll have to start from scratch again or scrap it because SD cannot do hands right.

I'm not lying when I say sometimes these renders will take a few hours to a day to do right but I think I'm getting the hang of it where I have a good process to generate Jiemis at a faster rate with better quality.

Hedgies, all you had to do was let me keep my job or let me get hired but now I'm a neet with all the time in the world making Jiemis...

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