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>> No.53459349 [View]
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53459349

>>53457919
I've never liked the claim of verifying video games in real time. The use case doesn't seem to be there. Either it's basically a keylogger for replays or it's supposed to somehow run the game's input through the hashgraph?
Videogames need to be responsive, and a 3 second (hbar finality being what it is) input delay just seems unplayable, where you need input delay in the miliseconds. Is the hashgraph just showing Koreadude0451 really did hit e and left click 1000 times over 2 seconds to spawn zerglings?
Pretty much every other usecase makes sense to me, except this one. I play a lot of videogames, so this claim (which always seems to be a last minute throw in) always made me confused. And worried that if there are holes I can punch into a thing I understand, then maybe someone with knowledge about other things hbar people talk about could punch similar holes in those things that I don't understand.

The only games I've been able to come up with where this would actually be worthwhile is gambling turn based games, where you need the algorithm to be fair and simple enough to run on a smart contract, with stakes high enough to warrant it.

Funnily enough, if you took jake paul's crypto zoo thing, turned it into a pokemon style turn based rpg battle thing, and used AI to create the art, you could probably make a mildly successful title on a budget. Set it up where you buy into getting your mons and set minimum bets on battling, and the house takes a cut from all winnings (something small, if you want it to grow, like 1%), and if it's successful that thing could print money for a while.

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