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>> No.27411263 [View]
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27411263

Everyone should feel content knowing we're going to make it. We're all still so early to what this will become. It'll grow exponentially every single year. Most coins shilled on biz will be using The Graph. The fees will only increase. The token supply will go down when tokens are burned as fees and when more and more people delegate.

>> No.27190896 [View]
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27190896

I love reading all of your desperate posts pleading for this meme coin to pump. You lost your money. Sell and move on. You're all retarded. Congrats

>> No.27185061 [View]
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27185061

Bought my dad a 25k retirement stack

>> No.27173331 [View]
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27173331

70 cents waiting room

>> No.27163555 [View]
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27163555

The problem is big. It's solvable without The Graph, but it's a huge pain. It involves writing a lot of complicated, custom code, which takes time and effort, and introduces the risk of making a mistake somewhere along the way. It's "boilerplate" code that shouldn't have to be rewritten for every single project!

The Graph removes an entire layer of writing decentralized apps. I think of it like what game engines did for the games industry. Years ago, before game engines like Unreal and Unity existed, game programmers had a lot more tedious work to do. They needed to write custom graphics code themselves to do something as simple as rendering a cube on the screen. They had to write complex code that would interact with the sound card, just to play audio. But then game engines came along and said...

Hey game programmers, you all keep writing this same complicated stuff over and over again! Why don't we bundle all that complex functionality together into a tool that you can easily reuse for all your games? That way you focus your time on writing the code that's actually specific to your game.

What did that do for the games industry? It resulted in an explosion of new developers and better games. Suddenly, it was so much easier for indie software developers to make full-fledged games, without having to spend weeks just trying to get a damn cube shown on the screen. People who would have never dreamed of making a game were able to get involved.

The Graph does something similar for decentralized apps. With it, developers can spend less time writing the complicated but common stuff. They can spend more time on the app itself. In terms of functionality, of course, it's nothing like a game engine -- nothing to do with audio, rendering, etc.

>> No.27152661 [View]
File: 2.65 MB, 2048x2045, Screenshot_20210129-104755.png [View same] [iqdb] [saucenao] [google]
27152661

The problem is big. It's solvable without The Graph, but it's a huge pain. It involves writing a lot of complicated, custom code, which takes time and effort, and introduces the risk of making a mistake somewhere along the way. It's "boilerplate" code that shouldn't have to be rewritten for every single project!

The Graph removes an entire layer of writing decentralized apps. I think of it like what game engines did for the games industry. Years ago, before game engines like Unreal and Unity existed, game programmers had a lot more tedious work to do. They needed to write custom graphics code themselves to do something as simple as rendering a cube on the screen. They had to write complex code that would interact with the sound card, just to play audio. But then game engines came along and said...

Hey game programmers, you all keep writing this same complicated stuff over and over again! Why don't we bundle all that complex functionality together into a tool that you can easily reuse for all your games? That way you focus your time on writing the code that's actually specific to your game.

What did that do for the games industry? It resulted in an explosion of new developers and better games. Suddenly, it was so much easier for indie software developers to make full-fledged games, without having to spend weeks just trying to get a damn cube shown on the screen. People who would have never dreamed of making a game were able to get involved.

The Graph does something similar for decentralized apps. With it, developers can spend less time writing the complicated but common stuff. They can spend more time on the app itself. In terms of functionality, of course, it's nothing like a game engine -- nothing to do with audio, rendering, etc.

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