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>> No.55716102 [View]
File: 912 KB, 1459x881, comparisonJiemi.png [View same] [iqdb] [saucenao] [google]
55716102

>>55715959
It depends on what model/SD you're using.

For my Jiemis I use Counterfeit v30 model that can be found at CivitAI and I run it on NMKD diffuser. (Automatic 1111/Dreambooth/MidJourney will probably give you a better result but NMKD was easier to set up and run locally imo)

For more realistic renders I use HasanBlend and realisticVision v30 (yeah I'm a coomer) but these will render realistic faces/bodies extremely well so long as you're not getting to crazy with prompts.

For fixing eyes/face make sure to select the CFPGAN/Codeformer setting under post-processing. On NMKD this setting is top right as a little wand icon. I set my face restoration strength to .45-.5 and play with it depending on just how fucked up the original render is. If you're doing realistic renders but still getting butterfaces I recommend working ontop of an existing image or placing a real image ontop of your sketch.

Hands/Toes/Limbs are a bit harder. In picrel if you compare the Jiemis you can see how I colored in her outfit, eyes, and even hands. For Not Flat Jiemi, her hand had to be slowly redrawn in PS and then running the diffuser with prompts like [fingers, perfect, soft skin, skin] etc. NGL hands are frustrating to deal with, sometimes you'll get lucky and the render gives you near perfect hands you can just smooth out but more often than not it's a marathon of small improvements. (same goes for eyes)

For eyes, usually one eye is near perfect. What I'll do is copy that and place ontop of the wonky eye and smooth it over and I get a better output.

For an initial render I do anywhere from 3-20 images at 512 x 512. Euler Ancestral, CFG: 12, Steps: 30. I tend to get a really good foundation and scale up and build from here. This works with Counterfeit model and even Hasan/realisticVision

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