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/biz/ - Business & Finance

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>> No.2878705 [View]
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2878705

>>2877436
yes brother. /masterrace/

>> No.2828551 [View]
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2828551

>>2828543
it motherfucking better

>> No.2821110 [View]
File: 228 KB, 700x700, 1500259047743.png [View same] [iqdb] [saucenao] [google]
2821110

>>2821080
honestly your biggest problems would be:

1. using land you don't own as a part of your business model

2. working out the percentages of "treasure" vs what the hunters pay for clues. the problem is that the way its designed people paying 'a little' would probably get fuck all in the way of having a shot at finding it, which means basically that it would be an auction for treasure (people would pay the most for the almost-guaranteed info to find it)

but taking it further, it doesnt make much sense because you need to profit so you'd be giving out less treasure than they paid for, so someone would need to want to pay extra money for gold they could get cheaper without the "treasure hunt experience"....

the closest example I can think of is those "mystery boxes" that 1 in 20 or so have a valuable gem probably the size of a pinhead inside, or 1 in 1000000 have a 50 dollar bill inside, or some other retarded ratio that I have no idea how people buy into it other than the mentioned "treasure hunt experience", also see instant lottery. paying for a "chance"

>> No.2803048 [View]
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2803048

>>2803029
what was that sonny?

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