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>> No.11692154 [View]
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11692154

>>11679113
>>11682278
In my research. The highest ROI is making a comic. Because the barrier for entry is low-ish.

>You DON'T need to be good at art. Your art WILL improve.
Successful art should APPEAL TO NORMIES. Not other artists. If your fans are just other artists, you have a problem.
While having skill gets people to look. That's not enough to get people to stay.
Some of the strongest living artists get completely forgotten. That facebook post got 1M views? The normies don't remember it after 15 seconds!
>btw
If you're actually good at just art, your ROI is potentially better as an illustrator.

>You can publish your work on a site like Webtoons
Webtoons already has a comic loving audience caked in. Your potential readers will already be on there. You don't have to drive traffic to your comic website. You can just focus on your weekly updates.

>Your comic is an intellectual property
Think about some of the big hits. Garfield, Dilbert, Dragonball, One Piece. These are all by sole creators who adapted their work to tv, film. They made merchandise, prints, games, toys, apparel, etc. Meaning there are many paths. Don't be stuck making smut.

Anyway it's a lot harder than all this of course. If success is "luck." Then you have a great degree of control over luck. You grind for years. You engage with fans, improved the comic, promoted on social media, and stay consistent with updates. Jake Parker has the best information about treating art as a business and social media marketing.

Speaking of social media. Be careful. The art world is currently in an SJW bubble. Your leads are VIPs in this industry and they are mega SJWs. They can speed up or slow down your momentum.

Oh, and I'm not gunning to be an artist anymore. MJ Demarco and /entg/ opened my eyes. I'm getting older and I've been a selfish individual. I didn't work hard enough at it while I was younger and had the time. Now I'm paying the price, I'll be focusing on something else. I didn't make it. :(

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