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>> No.947844 [View]
File: 1.11 MB, 1024x5825, vidGames04.png [View same] [iqdb] [saucenao] [google]
947844

>>947572

more people over the age of 50 play vidya than people under the age of 18.

>>947630

a combination of most.

most of the money is in online shit that caters to the 25+ crowd.

the beauty is that there are frameworks to port games between IOS, android, windows & web. I personally don't think there is a lot of money to be made through steam, unless you already have a captive audience or successfully finance yourself via crowdfunding.

caveat: I am not an expert in this shit. I specialize in B2B "games".

>-----------------------------

source: ESRB

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