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>> No.358476 [View]

For games, mostly.
and high poly for renders, but mainly game asset/characters.

>> No.357414 [View]

Ah, alright.
Well that's some useful info. thanks alot :)

>> No.357353 [View]
File: 93 KB, 983x937, ZBrush4_logo_stacked.jpg [View same] [iqdb] [saucenao] [google]
357353

I need a decent and easy workflow (for beginners) for ZBrush, I've seen a few but they are always missing a few parts that I want to know.
Could anyone share theirs in detail so I can learn and understand the program better? that would be very nice :)

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