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>> No.391985 [View]

>>391983

i have no idea, probably depending on how complex do you want them to be (changing over time/space, looping, actual length and so on)

here are the short loops i mentioned before, pulled in maybe one hour as we had little time (i don't recommend making a 3d game in 7 days if there is only two of you)

http://www39.zippyshare.com/v/43188244/file.html
http://www66.zippyshare.com/v/47399883/file.html
http://www15.zippyshare.com/v/47452225/file.html
http://www19.zippyshare.com/v/47743072/file.html

>> No.391976 [View]

>>391968

it's a hobbyst-level drum and bass demo so don't expect pro level shit (we are not targeting AAA quality mod anyway, right) but here it is
http://www12.zippyshare.com/v/8703660/file.html

i have some soundtrackish music loops i used for my udk projects, i'll post them if you will be interested (have to find them on my hdd first)

>>391967
it doesn't matter what you use, it matters how you use it. i couldn't care less about other programs when I'm comfortable with fls. also i'm not a complete faggot to get a mac so no logic.

and don't compare FL to anything else like you do with blender versus actual 3d modelling programs
>nobody uses blender professionally
>people use fls professionally (avicii for example)

>> No.391964 [View]

i can be 'sound anon'

7 years in fl studio
1,5 year in udk

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