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2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

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>> No.651511 [View]

>>651499
Problem is, I'm using Blender. I'll use this video just to get the idea on what's going on.

>> No.651510 [View]

>>651481
Kinda depends on how complicated your model is. Right now, this cat had <90k tris. The one rabbit character I did was less than a thousand tris, and that's a bit easier to cope with, since she doesn't have separate clothing models, apart from one which is the main body.

>> No.651480 [View]
File: 145 KB, 1200x478, Cats can&#039;t sit.png [View same] [iqdb] [saucenao] [google]
651480

>>651456
Weight painting is a lot more complicated than I thought it would be.

>> No.651456 [View]
File: 72 KB, 640x480, Crude ears.webm [View same] [iqdb] [saucenao] [google]
651456

Just started rigging the cat. Weight painting is a bitch, and even worse when attempting to apply on clothes. So enjoy a 90-frame crude ear animation.

>> No.651263 [View]
File: 159 KB, 613x586, E.png [View same] [iqdb] [saucenao] [google]
651263

So how's my rig, guys?

>> No.651202 [View]
File: 159 KB, 613x586, E.png [View same] [iqdb] [saucenao] [google]
651202

>>650930
Rate my rigged hand & fingers.

>> No.651092 [View]

>>650274
The aftermath when a Twisted Metal match took place.

>> No.650930 [View]
File: 137 KB, 1000x920, 32 - LEGS.png [View same] [iqdb] [saucenao] [google]
650930

>>650663
>>650664
Now on this story: Furry legs. Don't mind the rudimentary panties (since I'm gonna use her as mostly a reference model anyways), but my gripe here are the foot-claws. I dunno, should I ditch them or find a good reference in the unholy cringy hell of furries?

>> No.650664 [View]

>>650663
in case you're wondering why I haven't show off her legs is because they're not even textured. Next time, I'll get to that.

>> No.650663 [View]
File: 392 KB, 1024x1020, 31 - Updated details.png [View same] [iqdb] [saucenao] [google]
650663

>>650306
Just barely started rigging. Just gonna show off some updates like the vertex shading, refined modeling, and some detailed textures.

Reminder: Vertex painting is likely prone to crash when attempting to undo. Really hated that shit.

>> No.650518 [View]

>>650463
Jokes on you, there's only just 4. Hilariously, it also takes place in the Machete universe, too.

>> No.650306 [View]
File: 69 KB, 664x461, Her fingers are shreeded to bits.png [View same] [iqdb] [saucenao] [google]
650306

>>649229
So it's been a while, but thats' mostly because I was doing some /3/ unrelated things. So the cat lady was frickin' wasted one night, and had her fingers shredded by a blender. All that's left is somehow her fingertips. Relax, I could afford this procedure. We have the technology.

>> No.649229 [View]
File: 87 KB, 496x572, 28 - Body texture (barely started).png [View same] [iqdb] [saucenao] [google]
649229

>>649150
Well, I had sufsurf on, but the screencap says it's off.

>>649157
>>649202
If you think this is bad, take a gander on the last one.

>> No.649143 [View]
File: 37 KB, 606x456, 29 - Tiddies rebuilt.png [View same] [iqdb] [saucenao] [google]
649143

>>648987
Just restructured the breasts... Well, breast since it's mirrored. In the process, I also readjusted the shirt (shrinkwrapped, symmetrize, and remap some sections of her shirt), removed the placeholder vertex painted bra with a textured one, and adjusted some places.

>> No.648987 [View]
File: 87 KB, 496x572, 28 - Body texture (barely started).png [View same] [iqdb] [saucenao] [google]
648987

>>648532
Y'know... I should really, really, REALLY fix the breast section. Oh, and I just started the "big texture," which is for the main section (body, arms and legs).

Also, some updates:
-Readjusted the eyes
-Restructured her face
-Added textures for ears

>> No.648532 [View]
File: 170 KB, 585x592, 26 - Joke shirt.png [View same] [iqdb] [saucenao] [google]
648532

>>648093
Personal blog, right here. Currently working on various textures, so here's a joke variant, because I was playing Deltarune.

>> No.648093 [View]
File: 85 KB, 591x590, 23 - Face.png [View same] [iqdb] [saucenao] [google]
648093

>>647939
Took me this long to give her a mouth and it's half-assed. Also, I applied textures for her hair. I just used a single hair texture and spammed it to death while the Multiply blend is applied.

I think I'll make a separate material for her mouth like I did to Viv's, but with an expanded set of expressions.

>> No.647939 [View]
File: 2.19 MB, 4800x2700, 21 - Super Hi Rez Render.png [View same] [iqdb] [saucenao] [google]
647939

>>647824
Here's a Super-H-Rez pic of the updated model. I've yet to do some hair textures, but I just redid her head, along with redoing her ears and tweaked her hair, too.

Her ears are much slimmer than her previous ones, although I think I need to tweak it further, to avoid making it resemble like dog ears.

The head is the biggest change. I had to retool her head, since it was messy, so I had to redo that with a fresher one. Along that, I had to readjust the eyes, which is frustrating, because if I set it too close, it looks weird, or set it too far, it looks like an alien. Luckily, I got a perfect reference of a cute cat girl that matches her, and I got the head done.

Now, what's with the shadows? I just set the lamp dead center, at a 45 degree angle, and it gives her clothes some weird shapes, but I attempt to make some gaussian shadows, but the end result is pixellated. I'll work on that, when I got the other shit done.

>> No.647824 [View]
File: 104 KB, 434x485, 20 Head Restructuring.png [View same] [iqdb] [saucenao] [google]
647824

>>647641
So basically, the transparent hair textures aren't working out, due to the lighting being a dick. So I decide to scrap the transparent hair texture, repaint the vertex surfaces (usually, the vertex colors are merely placeholders), and restructure her hair with subdivision surface.

Then, as you look at pic related, I started to replace the "Chrome Dome" with a fresher one. Now known as "cHROME dOME 2.0" because Caps Lock, it feels a bit off, sort of speak. Although this is just before I started moving things around, tilted the cat ears a bit back, and eventually, get things right.

The reason being is that I was originally going to make this model with little than 4000-5000 tris on it, but I decided go beyond that. Apparently, the current amount of polys I have on right now is just over 75000.

>> No.647732 [View]

>>647683
So you've eaten a shitty salad on top of a pizza? Don't say pineapples, because that meme died.

>> No.647649 [View]
File: 222 KB, 850x635, pan-taco.jpg [View same] [iqdb] [saucenao] [google]
647649

>>647643
Well, I hope you like Panago's "Beef Taco" pizza, then. I tried that shit, and I could mostly taste the lettuce & sour cream.

>> No.647641 [View]
File: 45 KB, 521x598, 19 - Texture update.png [View same] [iqdb] [saucenao] [google]
647641

>>647513
Textures currenly working on: Hair. The bottom part of her hair will be transparent, although there might be some setbacks.

...Anyways, I've updated the shorts to give it more depth & stitches, the sandals have a dark edge on the straps, and made the shirt lighter & with lettering.

>> No.647513 [View]
File: 407 KB, 1024x1024, 18 Texturized part 3.png [View same] [iqdb] [saucenao] [google]
647513

>>647380
Updated the fuck outta the sandals & shorts. The sandals are pretty much the more finished part, btw.

>> No.647380 [View]
File: 96 KB, 600x597, Bring on the ASUZA&#039;s.png [View same] [iqdb] [saucenao] [google]
647380

>>647227
Sandal textures. I came up with a fake designer's brand, ASUZA because I need to keep shit symmetrical. Done this type of thing for a while, and saves space on the textures. Coincidentally, there IS a Californian city of AZUSA which I never heard of until now. A bit fitting, honestly.

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