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>> No.605114 [View]
File: 122 KB, 1080x1080, 18011706_1836137906638880_5654299371164925952_n.jpg [View same] [iqdb] [saucenao] [google]
605114

>>605113
Trying to model this fella btw
Planning to build him a skeleton and all

>> No.605113 [View]
File: 70 KB, 1051x642, how do.png [View same] [iqdb] [saucenao] [google]
605113

So I'm kinda sucking at topology right now (pic related)
For this piece in particular it's not much of a deal since it's meant to be flat and all, but I know if I were to apply a smooth shader or subdivide it, I'd get a funky mess.

If anyone could help me figure out how to deal with models with many holes that'd be great

>> No.452424 [View]
File: 556 KB, 2048x1229, 241008_873623809344362_5639262466362506421_o (1).jpg [View same] [iqdb] [saucenao] [google]
452424

>> No.452423 [View]

I know for sure it suppose to look like this but dont know how to do it lel

>> No.452422 [View]
File: 271 KB, 1985x1484, 1277775_873610062679070_7656364445178877700_o (1).jpg [View same] [iqdb] [saucenao] [google]
452422

Help me guys. How the fuck would i do this and whats the name this exercise so I could type it in google. Do you have any youtube Tutorials for this ?? Thanks :D

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