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/3/ - 3DCG

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>> No.515995 [View]

>>515983
>>515990
I see samfag troll who doesnt understand the word sarcasm.

>> No.515932 [View]

>>515923
Lol, that is all I can get... sorry...

>> No.515931 [View]
File: 51 KB, 722x411, Capture.jpg [View same] [iqdb] [saucenao] [google]
515931

>>515883
His eyes are different already... I have a serious defect, I cannot weight paint, ever... Its either a problem in the workflow or there should be some easier way to do it, because weight painting is both boring and time taking.... Anyways thanks for your 'constructive comments', gotta love /teapots/

>> No.515812 [View]

Thank me later

http://static.tf3dm.com/models/cwogdacv6fi8-Elsa.rar

>> No.515804 [View]
File: 875 KB, 1366x768, RICKY-TICKY-TAVI.png [View same] [iqdb] [saucenao] [google]
515804

https://sketchfab.com/models/ad5fd15ab0cd46bea74ea56241dd37fe

>> No.503072 [View]

>>503026
Lol, I used the superSize function from unity you dumb fuck.

>> No.503006 [View]
File: 420 KB, 1212x528, 1.656702.png [View same] [iqdb] [saucenao] [google]
503006

>>500868
Making a mobile 3d anatomy education app..

Software used:
Zbrush
Cinema 4d
Unity 3d

Realtime render, Creative comments are welcome..

>> No.492553 [View]
File: 40 KB, 800x600, 49.jpg [View same] [iqdb] [saucenao] [google]
492553

>>492540
I did this.

>> No.492514 [View]
File: 1.37 MB, 1920x1080, HOUSE.webm [View same] [iqdb] [saucenao] [google]
492514

>>491322
>>491638
>>492114

>> No.492114 [View]
File: 375 KB, 1920x1200, HouseMD_New.jpg [View same] [iqdb] [saucenao] [google]
492114

>>491638
>>491642
>>491659
Thanks for suggestions....I re-did the suit...

>> No.491997 [View]

>>491981
why not use sketchfab or p3d.in?

>> No.491859 [View]

>>491856
>>491857
Sorry, wrong file I guess,

https://mega.nz/#!LAl2RBjK!AN5sXOnywPXTm3--00PWls1FrSj2bwLzjPf4Ksv32vk

>> No.491855 [View]
File: 27 KB, 800x600, sayThankYou.jpg [View same] [iqdb] [saucenao] [google]
491855

>>491854
https://mega.nz/#!6EdHWQiT!Lsp1-FU9wr96LWCwuDb1HyBEf5pcgTzhXtslJp7xZFA

>> No.491656 [View]

>>491638
>>491642
>>491650
Thought I'd go for cartoony proportions for the body, but I dont know, should I re do the body?

>> No.491638 [View]
File: 540 KB, 4096x4096, HouseMDAnimated.jpg [View same] [iqdb] [saucenao] [google]
491638

>>491322
Trying to make an ultra cheap, low budget continuation of legendary House series, which picks up after Wilson's death and how Dr. House does his work as a doctor as a 'not doctor'.

In my dreams because I cant rig for shit.

>> No.491316 [View]

>>491314
Yeah, I think I should paint scalp black colored....

>> No.491313 [View]

>>491311
>hair look more realistic
I CANNOT

>> No.491303 [View]
File: 780 KB, 1920x1200, NewEYEHouse.jpg [View same] [iqdb] [saucenao] [google]
491303

>>491301
cinema 4d render

>> No.491301 [View]
File: 288 KB, 948x590, new eyes.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>491298
okay, so I've worked on the eyes a bit now, how does it look?

>> No.491293 [View]
File: 283 KB, 1920x1200, noSSS.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>491292

>> No.491292 [View]
File: 275 KB, 1920x1200, flat.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>491271
>>491285
Here is a flat map, I think that the ears are big enough already?
What about the eyes?

>> No.491250 [View]
File: 912 KB, 1920x1200, Dr_House_MD.jpg [View same] [iqdb] [saucenao] [google]
491250

>>489182
>>490022
>>490024
>>491194
Thanks for your suggestions, I added a bit of hair and changed the textures now, how does it look now?

>> No.491109 [View]

>>491106
k, what about hair?

>> No.491087 [View]
File: 385 KB, 1920x1200, BaldHouse.jpg [View same] [iqdb] [saucenao] [google]
491087

>>489182
Should I make the hair using fibermesh or creating a subtool and add clay? which is better? Which is easier to do? also I need to be able to render it easily, so I need low polys....

Also I dont know which house hairstyle will be better, but I'd love to go to the hairstyle in last season if it can be managed with just bump, normal and texture maps....

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