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2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

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>> No.715661 [View]
File: 1.22 MB, 1088x727, spaceWitchBoobsDetails.png [View same] [iqdb] [saucenao] [google]
715661

>>715583
Thanks, I've since updated the triangle pattern and working out some lava/rock shader for the rest of the body.

This is all done in Maya, with a mix of native and Arnold nodes.

>> No.715243 [View]

>>715242
Because she is dying but it could have been prevented if her family called 1-800-99 LAW USA today.

I repeat, her family could have saved her by calling 1-800-99 LAW USA today.

>> No.715241 [View]
File: 2.29 MB, 1080x1920, grillRender.0022.png [View same] [iqdb] [saucenao] [google]
715241

Starting this off with an image I'm currently working on. Tweaking the shading so the triangle tessellation works right. In the final render, she'll be around clouds in space, all mighty and stuff.

>> No.715240 [View]
File: 128 KB, 1500x882, mirror_mirror_HSVmirrored_wipFinal_v02.jpg [View same] [iqdb] [saucenao] [google]
715240

Mirrored in the HSV dimension edition

Last bread: >>708276

THIS IS NOT THE THREAD TO ASK FOR HELP. If you need any assistance in your work, visit: >>>/3/questions/

List of free resources (textures, assets, etc.): https://pastebin.com/vU7P8Vmi (embed)

If you’d like to add more links, post them here: >>637415 (Cross-thread)

>> No.602136 [View]
File: 72 KB, 250x147, WIP.jpg [View same] [iqdb] [saucenao] [google]
602136

Chromatic Abberation Edition

>> No.602074 [View]

>>602026
zbrush

>> No.599544 [View]
File: 331 KB, 872x703, unknown.png [View same] [iqdb] [saucenao] [google]
599544

Here's a little something I started. I lack practice with the female form.

>> No.599543 [View]
File: 7 KB, 250x147, 1423094294437s.jpg [View same] [iqdb] [saucenao] [google]
599543

Happy new year edition!

Previous thread: >>597180

>> No.569188 [View]

>>569176
why the fuck do youpost this on /3?
you should go to fucking /b
and this is not weed, maybe it's salvia. hit only one big hit.

>> No.569183 [View]

>>569181
>mouth its pretty hard to do when concept art is 2d drawing
what? wtf concept has to do with badly modeled/sculpted mouth?

>> No.569179 [View]

>>568215
ROFL anon
dat easter eg dou

>> No.569177 [View]

>>569165
I like it much, as criticue goes, I also do stylized shit, but I can not judge anime that much, because I don't do anime nor pixar.. if I'll do anime I'll do cell shaded look. or stylize much more somehow.
kinda lips coulld use some work. and that jacket is kinda out of place on that corsett/dress. but again it's anime ))

oh and for 15 hours it's very good. I'm trying to speed up my workflow :v
PS can you post some more angles, etc?

>> No.569169 [View]

>>569079
I have not watched tutorial or something, I creased some outlines with pinch brush and flattened somep laces with trim dynamic, and used Orb brushes for detailing
I suggest Orb brushes very much (search you'll get find it) I think they are 101 for this kind of stylized shit

>> No.569153 [View]

>>569145
and I think this is from Andrew Hikinbottom or either Dylan Ekren's sketch.. now I see it..
I have not seen this tut from redbeard btw, I think it's old one.
>>569146
I am that guy who replied )) but I'm not the one who sculpted it, this is dude's first try to sculpt something... he's not a copycat if he followed a tutorial.

>> No.569135 [View]

>>569130
I can say that he did not. oh and you are jealous that you could not follow it? pathetic cunt

>> No.569043 [View]
File: 434 KB, 837x797, SkullBPR_Render1 (5).png [View same] [iqdb] [saucenao] [google]
569043

>>567949

>> No.569041 [View]

>>569006

it autocorrects from "TB H" to Desu. first time it happened to me I was terrified . I thought I lost it. this time I just forgot..

>> No.569038 [View]

>>568993
wow man this looks awesome!!!
kinda has retro feel to it, like from early 2000's agressive sci-fi shooters )) Unreal Tournament to be speciffic

>> No.568996 [View]

>>568988
oh I just watched the video..
congratz. you've done /b tier shit, bit I think it's even too cheesy for /b

DESU I liked it, and it's music stuck in my head -_-

>> No.568984 [View]

>>568983
is this poser?
I'm not troling BTW

>> No.568980 [View]

>>568969
depends how you use kitbashing. if you kitbash 100 % and leave it like that, it'll look like shit, other than that, it's good to kitbash and it buys much time in prototyping process, you must detile your work afterwards, or otherwise... it'll look like shit

>>568973
wtf are you even saying?

>> No.568970 [View]

>>568966
I have not posted this for r8
and this is just a sketching phase of a character, but why would I want it to look less "silly", or better.. tell me how will less spikes make it less "silly"?

>> No.568949 [View]

>>568947
use IMM brushes for hands and feet.

>> No.568939 [View]
File: 196 KB, 1916x1076, Capture.jpg [View same] [iqdb] [saucenao] [google]
568939

>>568938
oh and there is Morror and Weld under Morror, I opened some demo project for screenshot and somehow it's not there.
here this is correct versioin

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