[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.602136 [View]
File: 72 KB, 250x147, WIP.jpg [View same] [iqdb] [saucenao] [google]
602136

Chromatic Abberation Edition

>> No.602074 [View]

>>602026
zbrush

>> No.522224 [View]

>>522180
>>522209
That's what the game looks like through a vr headset. It's got distortion to correct vr lenses as well as some CA. You're not really supposed to cross your eyes for those. It hurts my eyes to try.

>> No.522169 [View]

>>522168
hah, cool. You can pull that screenshot over to your rift or vr set, zoom in enough, and it looks just like the game

>> No.522168 [View]
File: 539 KB, 1896x3209, vr.jpg [View same] [iqdb] [saucenao] [google]
522168

>>522167
lol I was just about to post something to tumblr. I'm dicking around with the VR integration right now. Performance is shit atm on my 2500k/4.4ghz. Odd because bge is not using all of my GPU or CPU usage.

I'm hoping to make a demo soon though

>>522086
I think it looks cool

>> No.520123 [View]

>>520109
awww shit son! I'm glad you're still at it. Whenever I notice old fags drop off from this board, I feel like they've given up the hobby. I'm sure they're off doing something somewhere else, but I really wonder what they're up to.

>>520019
Being called a samefag, claiming I stole work from daz, and just some general rudeness.

It's not really anything too complicated. I just used a shrinkwrap modifier to form the clothes. Once I'm close to finished, I use a data transfer modifier to copy the weight groups of the skin onto the cloth. I wrote a python script to automate the process a bit in case I want to make changes later. Marvelous designer is really cool but I've had a hard time adapting the cloth over to a usable state in blender.

>> No.520014 [View]

>>520010
It will be gameplay. I'm going for something similar to those illusion games (playclub, sexy beach, etc)

It will be VR, though I'm gonna have to do some work on that. I think I saw a blender game VR project but didnt have much success with using it on the current blender build.

Yeah, I just dont like the way the export from blender to other engines works. I have to worry about constraints not working anymore, bone segments don't export, and the mesh needs to be smoothed realtime to look good. This stuff is all very difficult for me to do in unity. Unreal, I'm not familiar enough with.

>>519978
I'd rather not share that. You guys are all pretty spiffy, but I've run into a few really hostile people online with this project.

>>519991
>>519960
Thanks anon :)

>> No.519953 [View]

>>519951
Jesus that sounds awful. Maybe someone should put us to sleep.

>> No.519950 [View]
File: 2.98 MB, 960x540, Desktop 18.APR.2016 - 16.38.18.04.webm [View same] [iqdb] [saucenao] [google]
519950

Animation of a girl testing the durability of her new box spring rails.

I'm thinking of using the blender game engine for this project but I'm starting to get ptsd from my awful blengine days.

>> No.519948 [View]
File: 1.34 MB, 1500x882, 1350970326383.jpg [View same] [iqdb] [saucenao] [google]
519948

This place dead now or?

>> No.516504 [View]

>>516408
Its not my fault. I have a bf4 addiction

>>516485
He's pretty cute. I'd try to make him run faster and at some point of the cylcle have all 4 legs off the ground. It'll make it look liek he's skipping along merrily. Oh and jiggly antennae!

>> No.516401 [View]
File: 2.10 MB, 1920x1080, Desktop 21.MAR.2016 - 18.00.43.03.webm [View same] [iqdb] [saucenao] [google]
516401

I made an animation of a human female trying to get the last portion of barbecue sauce out of it's container.

>> No.516177 [View]

>>516174
but for what purpose??

>> No.516173 [View]
File: 391 KB, 2048x2048, vrthing.png [View same] [iqdb] [saucenao] [google]
516173

This thing

>> No.516167 [View]
File: 339 KB, 1204x832, pwywo.jpg [View same] [iqdb] [saucenao] [google]
516167

Last thread is sinking into the internet >>514290

>> No.492653 [View]
File: 38 KB, 475x272, tetrapods.jpg [View same] [iqdb] [saucenao] [google]
492653

>>492650
tetrapods

>> No.492639 [View]
File: 1.41 MB, 960x960, untitled.png [View same] [iqdb] [saucenao] [google]
492639

mine

>> No.492638 [View]
File: 34 KB, 306x350, article-1246130-00146DB900000258-335_306x350.jpg [View same] [iqdb] [saucenao] [google]
492638

old one 3 hunna

Couldn't find the wip thread pic, sorry

>> No.467521 [View]
File: 1.27 MB, 1500x882, wip.jpg [View same] [iqdb] [saucenao] [google]
467521

Monster additions.

Ye Olde Thread: >>465667

>> No.465667 [View]
File: 2.14 MB, 1500x882, lurk.png [View same] [iqdb] [saucenao] [google]
465667

Lurking in the dark edition

Last Thread: >>463421

>> No.461658 [View]
File: 2.13 MB, 1500x882, wip.png [View same] [iqdb] [saucenao] [google]
461658

We recycle now edition

Last thread: >>459766

>> No.459766 [View]
File: 16 KB, 67x34, wip thread.jpg [View same] [iqdb] [saucenao] [google]
459766

What is this? a WIP for ants? edition

old thread: >>458134

>> No.458134 [View]
File: 51 KB, 250x126, 1419863429897.png [View same] [iqdb] [saucenao] [google]
458134

We thumbnail now edition

>> No.412922 [View]

>>412921
I am, he's talking about this Op: >>412875 as you may already have discovered.

Navigation
View posts[+24][+48][+96]