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/3/ - 3DCG

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>> No.707079 [View]
File: 2.21 MB, 320x240, trolchan.gif [View same] [iqdb] [saucenao] [google]
707079

>>707014
here, it moves

>> No.640563 [View]

>>640553
>"motion designer"
An incompetent faggot who can´t into 3D character animation, but boy does he make nice spinning shoes and flying letters.

>> No.636526 [View]
File: 1.32 MB, 320x240, helen scratches.webm [View same] [iqdb] [saucenao] [google]
636526

>>636437
Nah, he has his own style, wouldn´t want to hold him back.

>> No.636412 [View]
File: 875 KB, 320x240, helen runs(1).webm [View same] [iqdb] [saucenao] [google]
636412

>>636392
I remember when i made her on that thread here.

>> No.633923 [View]
File: 71 KB, 681x824, Whysoserious.jpg [View same] [iqdb] [saucenao] [google]
633923

>>633718
No.
She´s stays like that.
Kiss it.

>> No.633616 [View]

>>633590
>>633505
>>633498
I have fans here?

>> No.633480 [View]

>>633454
>I fucking hate this guy cant model for shit and keeps fucking posting here
You could model better and post, why aren´t you?

>> No.633380 [View]
File: 33 KB, 339x793, Koopeach appears.jpg [View same] [iqdb] [saucenao] [google]
633380

>>632100
Here she is, Anons.
Koopeach will live incredible adventures as a completely still image rendered once for this thread and completely forgotten for years until the Zbrush file is irremediably deleted by a windows crash or somesuch.
Please enjoy.

>> No.632100 [View]
File: 54 KB, 830x857, KoopaPeach step one.jpg [View same] [iqdb] [saucenao] [google]
632100

Aww, is this a challenge thread?
Cool! Let´s all make a Koopa Peach and animate looots of pornographic lewds for everybody on /3/!

>> No.609287 [DELETED]  [View]
File: 293 KB, 1887x974, WTF.jpg [View same] [iqdb] [saucenao] [google]
609287

ALERT
ALL 10 LURKERS OF /3/
SOMETHING IS GOING ON IN /V/

>> No.609220 [View]
File: 80 KB, 1477x864, Helen Parr zbrush 03.jpg [View same] [iqdb] [saucenao] [google]
609220

>>609137
Made her with the uniform first for accuracy (or the closest resemblance), since this is the only type of reference available in the internet.

>> No.609137 [View]
File: 27 KB, 843x799, Helen Parr zbrush 02.jpg [View same] [iqdb] [saucenao] [google]
609137

>>609098
I´m wonder if i should go for a T pose instead of a Davinci one?
Anyway, another early screenshot. Tomorrow i´ll finish her.

>> No.609098 [View]
File: 373 KB, 780x2859, Helen Parr zbrush 01.jpg [View same] [iqdb] [saucenao] [google]
609098

>>607073
>You have a place to start /3/
I think i´ll start with a poly sphere, it will be faster in my own pipeline.

>> No.589210 [View]
File: 121 KB, 1448x932, STEP13.jpg [View same] [iqdb] [saucenao] [google]
589210

>>589081
Now, let´s give her skin a bit of color sempai.
We´ll polypaint and turn it into a texture back into zbrush, and even throw the bitmap back and forth between xbrush and photoshop to add a gaussian blur to the texture. We just want some slight changes of color tone, too much and she might end up like a Ganguro... eekkk!

>> No.589081 [View]
File: 53 KB, 640x480, STEP12.jpg [View same] [iqdb] [saucenao] [google]
589081

>>589080
Now, teeth and tongue would be nice.
A simple half sphere for the teeths, and a deformed surface spline for the tongue.
Its all in the style, onichan.

>> No.589003 [View]
File: 217 KB, 1875x977, STEP10.jpg [View same] [iqdb] [saucenao] [google]
589003

>>588716
Back to the hair, let´s make the basic toupee.
Clumped scaled lofts are a way to make them solid hair strands, differently from using flat mapped shapes or a hair system thingie.
In any of those options, it will take time and work to get noticed by sempai.

>> No.588716 [View]
File: 250 KB, 1691x877, STEP09.jpg [View same] [iqdb] [saucenao] [google]
588716

>>588678
Now, it´s important to NOT rush, especially in the eyelids.
We´ll be polymodelling her on top of the quick automatic retopology export, and avoiding throwing her back to Zbrush like the plague to avoid messing up with the lowpoly solutions we´ll be making here.
Face by face, vertex by vertex, we´ll be extruding the eyelids on top of her round eyes.
We´ll detail the eyelashes later, following the reference.

>> No.588678 [View]
File: 110 KB, 1693x842, STEP08b.jpg [View same] [iqdb] [saucenao] [google]
588678

>>588670
Ok, hair. We better throw that for 3dsmax to solve.
A mouth in a 'O' expression is the ideal to create the base, and we need to have a placeholder for the eyes before doing the eyelids.

>> No.588670 [View]
File: 131 KB, 1919x1057, STEP08jpg.jpg [View same] [iqdb] [saucenao] [google]
588670

>>588662
let´s get the hair base outta the way, since we´ll have to guess the ear too: paint-select over the mesh, subtool/Extract. A scale of 0,01 gives the best thickness. Perfect to make the base for dresses, armor, bras and panties, fake tits, you name it.

>> No.588662 [View]
File: 587 KB, 1920x1055, STEP07jpg.jpg [View same] [iqdb] [saucenao] [google]
588662

>>588657
As for the feet, well, uh... let´s just put a sock on it.

>> No.588657 [View]
File: 785 KB, 1920x1058, STEP06jpg.jpg [View same] [iqdb] [saucenao] [google]
588657

>>588656
The face now! But oh, the eyes don´t match?
In this case, let´s try and approach it as much as we can to what looks best.

>> No.588656 [View]
File: 229 KB, 1893x1055, STEP05jpg.jpg [View same] [iqdb] [saucenao] [google]
588656

>>588639
Seriously now, finger time.
The hands are all guess, since we don´t have the side reference for it. Do NOT pose the fingers - this models is to be exported for bonning later. She will get bonned, get it? hahaha.

>> No.588651 [View]
File: 658 KB, 1920x1059, STEP04Bjpg.jpg [View same] [iqdb] [saucenao] [google]
588651

>>588639
It will take a... bit of time to "guess" her 3/4 anatomy without a reference, but remember that we´re following directions here! Too late to think that her design on ankles or feet are weird, it´s a style! Hohohohoho!

>> No.588639 [View]
File: 180 KB, 1894x1058, STEP04.jpg [View same] [iqdb] [saucenao] [google]
588639

>>588637
i strongly suggest to NOT turn on any symmetry until we have the main limbs stretched out. We´re basically using only MOVE TOPOLOGICAL and INFLATE tools for this step.
Don´t worry about the 3/4 view, we´ll fix it later. Isnt´it FUUUUUuuuunnnn?

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