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>> No.657901 [View]
File: 445 KB, 1364x1171, blender.png [View same] [iqdb] [saucenao] [google]
657901

>>656711
still tedious to create hair this way (curly hair is hard no matter what, i guess)
but better than having to model it 'manually'
>>656730
the horns do seem convenient
>>656856
impressive
>>657561
oh hey, you're lurking here?
love your work

>> No.656636 [View]
File: 339 KB, 2552x2708, face2_4x.jpg [View same] [iqdb] [saucenao] [google]
656636

>>656629

>> No.656629 [View]
File: 221 KB, 1799x1047, norasukos-style.jpg [View same] [iqdb] [saucenao] [google]
656629

>>655105
i noticed the eyes where to big, so i tried this doing this style, turned out pretty well i think
although lips are a pain in the ass
>>655660
can you explain what you mean by 2d uv swapping?

>> No.656625 [View]
File: 116 KB, 1050x590, Code-Vein-Scans_04-19-17_007.jpg [View same] [iqdb] [saucenao] [google]
656625

>>656011
this one?

>> No.656623 [View]
File: 309 KB, 716x890, inverse_shell.png [View same] [iqdb] [saucenao] [google]
656623

>>656609
kairuhentai/kairunoburogu
>>652992
meh. i never liked that rendering technique, it only seems to work for simple convex models.
I think you could write a screen space post process shader which places lines along depth changes might work better
>>655088
you redid the hair? I really struggle with hair and eyelashes, since sculpting does not seem like the right tool, and i suck at polygonal modelling

>> No.652953 [View]

>>652952
man, an alpha mask in the hair texture would work wonders for this model

>> No.652949 [View]

>>652943
nice work on the hair and fur, is that done in blender?

>> No.652948 [View]
File: 18 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
652948

>>652943
i guess i was thinking more of this kind of style
a bit more realistic than most anime

>> No.652939 [View]

>>652929
i find that MMD models often have wierd faces that only look good because of shadeless shading

>> No.652921 [View]

>>652920
I'll experiment with that later.

>> No.652919 [View]
File: 399 KB, 2016x1652, succubus_02.jpg [View same] [iqdb] [saucenao] [google]
652919

>> No.652918 [View]
File: 149 KB, 1371x757, succubus.jpg [View same] [iqdb] [saucenao] [google]
652918

Any Tips for translating anime style to 3d?
Should i continue working on the sculpt or try painting some proper textures?

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