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2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

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>> No.553262 [View]
File: 737 KB, 1068x750, test11left.png [View same] [iqdb] [saucenao] [google]
553262

>>547376
#11

>> No.551984 [View]
File: 104 KB, 859x747, test11ad.jpg [View same] [iqdb] [saucenao] [google]
551984

>>547376
#10

>> No.550457 [View]

>>549828
>>>548352
>But DAZ/Poser isnt CG art.
>It IS virtual photography

That is what I was trying to suggest in my otherwise poorly received post. Thanks for making the statement I was trying to make. (Except for the butthurt part.)

>> No.548050 [View]

>>548044
>the thing that's different is you posted it on a forum for making 3d models

I had already written up a hilarious response to what I thought you were going to say, but then you derailed this whole thread with your "bring it back to reality" (OP put this in the wrong forum) approach to the conversation. So I guess you don't get to see it. This is why we can't have nice things.

>> No.548043 [View]

>>548040
>>look at this fully rigged and textured model that I posed

You know that professional photographers hold the copyright on images that they create when they are posing other real-life humans, right? They did not make those humans from scratch. Sometimes the pose is the art. I'm not sure how anything I do is different than that, except I don't claim copyright. #FeelingSmug #MaybeIWillBuyAPrius.

>> No.547973 [View]

>>547922
>LMAO is this a troll??
>you're basically asking people to critique your skyrim character

No, it was not a troll. Why do people keep asking me that? My skyrim character rules, btw, and requires no critique.

I am serious about this stuff, I just don't have any talent for modeling, and I made a bet with a Maya expert that I probably should not have. I won, by the way, but he kinda phoned it in on his half of the bet. That's $100 he won't see again.

>> No.547896 [View]
File: 380 KB, 1100x880, render.jpg [View same] [iqdb] [saucenao] [google]
547896

>>547843
>What am I looking at exactly? You said you "made" these in Daz?

Yes I did. It took forever because math is a big deal. Did I make the model from zero, like how hydrogen was produced from nothingness? No. Did I find all the stuff on the internet to make it? Yes. Do I ask questions so that I can answer them, just to make a point? Also yes.

>> No.547813 [View]
File: 81 KB, 720x531, CloseEnough.jpg [View same] [iqdb] [saucenao] [google]
547813

>>547747, >>547807
Ima get that poster when its published.

>> No.547718 [View]
File: 163 KB, 995x674, test11w.jpg [View same] [iqdb] [saucenao] [google]
547718

>>547711
Oh, I don't know. Maybe because it actually IS important to people and they don't want to get their feelings hurt? And "faget" is not a word, btw.

>> No.547693 [View]
File: 153 KB, 1068x881, test11u.jpg [View same] [iqdb] [saucenao] [google]
547693

>>547486
#9

>> No.547584 [View]
File: 58 KB, 694x881, test11r.jpg [View same] [iqdb] [saucenao] [google]
547584

>>547549
Thank you, I was pretty happy with this one originally as well. Here's another in a nearly identical pose, but with the arms moved a bit. Note: I know the bikini is terrible. The only clothes I have are the things that daz comes with. I changed the textures but it still looks wrong.
Note #2: I think the muscle definition looks good, but a real life friend of mine says it looks too exaggerated.

>> No.547572 [View]

>>547565
I don't a good displacement map for the skin. I'm trying to do this for free, but I agree, the skin needs to be more "weathered" in a sense. I'll remove the shininess in Photoshop.

>> No.547570 [View]

>>547564
This is one of the stock poses that comes with daz, but now that you mention it the hand does not look natural, posed like that. Thanks for the feedback.

>> No.547486 [View]
File: 131 KB, 989x881, test11q.jpg [View same] [iqdb] [saucenao] [google]
547486

>>547477
LOL so whacky

>> No.547485 [View]

>>547477
Dude, that was some inspiring post. You are right, I should do my best. Also, you should lay off crack or wherever you are getting your energy from 'cuz you are hard-core in my face about something that means almost nothing. But I actually do appreciate your sentiment.

>> No.547463 [View]
File: 100 KB, 989x881, test11k.jpg [View same] [iqdb] [saucenao] [google]
547463

>>547460
Thanks.

#6. I realize that the hair does not appear to be concerned with the law of gravity, but this took 53 minutes to render so here we are.

>> No.547457 [View]
File: 111 KB, 989x881, test11i.jpg [View same] [iqdb] [saucenao] [google]
547457

#5

>> No.547384 [View]

>>547382
Neither. There is no reason for me to do either of those. Just hobby stuff.

>> No.547381 [View]

>>547380
Thank-you kind sir.

>> No.547379 [View]
File: 60 KB, 459x532, test11a.jpg [View same] [iqdb] [saucenao] [google]
547379

#4

>> No.547378 [View]
File: 57 KB, 459x532, test11b.jpg [View same] [iqdb] [saucenao] [google]
547378

#3

>> No.547377 [View]
File: 44 KB, 459x532, test11c.jpg [View same] [iqdb] [saucenao] [google]
547377

#2

>> No.547376 [View]
File: 50 KB, 459x532, test11.jpg [View same] [iqdb] [saucenao] [google]
547376

Threw this together super fast in daz on a bet. Please let me know which one is closest to looking realistic, or how I can fix one really soon.

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