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>> No.578543 [View]

Well what about Voy... Hes pretty good?

>> No.578542 [View]
File: 80 KB, 960x540, Voy.png [View same] [iqdb] [saucenao] [google]
578542

LOL

>> No.578540 [View]
File: 360 KB, 1366x705, Strom-Trooper-Helmet.blend3.png [View same] [iqdb] [saucenao] [google]
578540

Storm Trooper Helmet

>> No.578539 [DELETED]  [View]
File: 299 KB, 1366x768, Boba-Fett-Helmetwire.blend.png [View same] [iqdb] [saucenao] [google]
578539

Hey I made these Jango and Storm trooper helmets 1 year and half ago. What do you guys think?

I just started back using blender a month ago.
Do you guys think im good?

>> No.578495 [View]

Bump

>> No.578494 [View]

The topology is okay but must be shaped up better.
As far as box modeling vs sculpting.
It depends on if you are going for realism or stylized.

If you are going for realism you should use material based textures, then you should sculpt your head, then retopologize for realism, then bake textures and place on low topology head.

If you are going to hand paint your textures then you can box model your head.

Sculpting will give a more realistic head.
Box-modeling will give a more stylized topology and head.
Both can be hand painted and both can use materials.

>> No.578491 [View]
File: 306 KB, 1700x800, gimp-logo-1.png [View same] [iqdb] [saucenao] [google]
578491

Is it me or do all agree Gimp is pretty hard to use and is not straightforward?

>> No.578195 [View]

The game is meant too look terrible.
I am trying to emphasize gameplay over 3d graphics... Like minecraft

>> No.578159 [View]
File: 1.56 MB, 1920x1080, Cartoonboy.png [View same] [iqdb] [saucenao] [google]
578159

Here is the multicultural one!

>> No.578158 [View]
File: 80 KB, 960x540, Voy.png [View same] [iqdb] [saucenao] [google]
578158

I have been working hard on this. I am making a game. Do you guys like my characters?

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