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>> No.518087 [View]

>>518086
yeah, i guess ill make a new shader

>> No.518080 [View]
File: 1009 KB, 1600x700, Art_level_02_Concept_03.jpg [View same] [iqdb] [saucenao] [google]
518080

>>518055
Yeah its supposed to be water. Have a crit?
Concept attatched, I posted a link to a 3D render in the previous post.

>> No.518079 [View]
File: 8 KB, 100x100, Ragnar.gif [View same] [iqdb] [saucenao] [google]
518079

>>518052
try looking for Journeyful on steam then. My icon is a little gray lizard.

Lets also not hijack this guy's thread

>> No.518049 [View]

>>518042
steam = neolightl
unity = neolightl

>> No.518037 [View]
File: 3.96 MB, 1100x602, bitsburgh2.gif [View same] [iqdb] [saucenao] [google]
518037

Working on this city for a robot fighting game.

Here's the concept as well https://dl.dropboxusercontent.com/u/3225495/BladeBallet/bitsburgh_static_3.jpg

>> No.518036 [View]

>>518027
ugh i'm so fucking sorry dude i meant to post in what you're working on. Utter fail.

Great bot tho

>> No.518027 [View]
File: 3.96 MB, 1100x602, bitsburgh2.gif [View same] [iqdb] [saucenao] [google]
518027

Working on this City level in Unity for a robot fighting game.

Here's the concept as well
https://dl.dropboxusercontent.com/u/3225495/BladeBallet/Art_level_02_Concept_03.jpg

>> No.517413 [View]

>>517412
someone could probably make some $ on a resturaunt that has dishes that are comedically half-assed but actually still taste good

>> No.517210 [View]
File: 317 KB, 1337x709, 20140318091005!Triplanar_mapping.png [View same] [iqdb] [saucenao] [google]
517210

>>517182
Here's a triplanar setup for your reference in shaderforge. I dont know what you've done on your end.

>> No.517165 [View]
File: 539 KB, 1871x908, 21597-nblend.png [View same] [iqdb] [saucenao] [google]
517165

>>517141
You say you're just trying to overlay a custom baked normal map on top of your triplanar, effect.

Can't you just plug your triplanar normals into an "add" node and then socket your other normal map after multiplying the three-vector like on the left of this image here?

You would do the same with your custom diffuse by just multiplying it with your triplanar diffuse.

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