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>> No.682897 [View]

>>682896
Fixed. Apparently nothing you do in blender matters until you CTRL-A and apply it

>> No.682896 [View]

>>682891
>>682893
Somehow fixed all of it by playing with import and export settings, but any rotation I do now at all aren't saved. Appears with the same rotation in unity no matter what I do to it.

>> No.682893 [View]

>>682891
it also isn't centered

>> No.682891 [View]

this is even harder than I would have imagined.

I open blender, delete everything in the scene (camera, etc), import an FBX. I rotate it 90 degrees the way I want it, export again. Nothing else done to it.

When I open it in my game again, it's fucked up:
1) The size is way off
2) It's rotated so it's laying down instead of the rotation I did in blender
3) inspecting the FBX in unity shows it now also contains a ball in addition to my mesh. There is no other mesh in it in blender, I deleted the default cube.

tl;dr just want to rotate my model 90 degrees in the mesh instead of in code or unity, but it fucks the entire FBX up

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