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/3/ - 3DCG

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>> No.494765 [View]
File: 256 KB, 1259x1046, chimera.jpg [View same] [iqdb] [saucenao] [google]
494765

>>494445
Is that a chimera?

>> No.493753 [View]

>>491467
By anatomically correct do you mean for a surgically altered human being?

>> No.493752 [View]
File: 2.50 MB, 800x674, inb4criticsmadethislikeayearago.webm [View same] [iqdb] [saucenao] [google]
493752

>>490912
>>491726
What kind of renderer are you guys creating? gonna get around to adding radiance caching etc soon. Any materials on it?

>> No.493750 [View]

>>490913
>Use Unity.
lel

Browse agdg more anon

If you know what shaders are are already this will be an easy explanation
The GL3+ order is typically

glGenTextures()-you need to make containers for the displacement map
optional:glTexParameterXXX
glTexImage2D-load your data using this and probably a library like DevIL

glGenBuffers-make containers for all of the positions normals tangents etc each face has

glBindTexture(s)
glGenVertexArrays-one per mesh contains all those containers, represents the mesh pretty much in every way but the textures
glBindVertexArray-so you can do stuff with it
glVertexAttribFormat- so the container knows how you set up the buffers
glBindBuffer-do something with those buffers
glBufferData-what we are gonna do is set some data
glBindVertexBuffer-tell it the format of the buffer you are giving it-should be the same

glUniformXXX-do whatever with data for the whole mesh i.e. world position/rotation
glBindTexture(s)-use textures
glBindBuffer(GL_ARRAY_BUFFER,buffer)
glDrawElements/glDrawArrays

eightchyn has a thread about this that would be more helpful or you could look at a few GL4 tutorials

>> No.493746 [View]

>>493296
>because I can't afford Zbrush
Really not seeing how the fuck you people can afford to be on 4chan. Have trouble with tech or is it moral values?

>> No.493717 [View]

>>493709
lrn3torrent

>> No.481324 [View]
File: 42 KB, 652x358, diseno-de-coches-con-microsoft-hololens-201519809_1[1].jpg [View same] [iqdb] [saucenao] [google]
481324

So how much easier will animation and modeling be with holographic augmented reality?
Is it even necessary to learn all of these weird ass keybindings and hotkeys anymore?

Autodesk is already planning on providing support on all of their products

>> No.453592 [View]

>>442853
Any, as long as you read the docs.

>> No.433031 [View]

>>433003
2 textures with the main color grittily textured and moving.

>> No.431177 [View]

>>431175
It was slow paced and the CG was so uncanny it just wasn't worth it.
I've heard the manga was nice but was so offput by the anime I don't think I can give it a chance.
The CG is fucking terrible and is some of the worst I've seen in anime...and this is saying alot, seriously...just download a sub to save yourself from the hype

>> No.431173 [View]

>>428640
>4. I WANT TO DO THAT!
Why? Anon, why?
>Shader
Also this shit was unbearable and dropped as shit.

>> No.423833 [View]

>>423641
>an axe is a lever and wedge
>a wedge ideally has a blunt edge
Now what the fuck am I reading?

>> No.421095 [View]

>>419233
Why not just use OGRE?

>> No.420985 [View]

>>418959
Jesus this shit is gaudy and plain at the same time..
What the fuck is this?
>muh grain

>> No.420934 [View]

>>420280
Use sculptris, the easiest you will get

>> No.385130 [View]

>>383540
New fleshlight? Or dildo?

The Bullet™
Now in .45 ACP

>> No.373758 [View]

>>373742
>implying I didn't just apply arctic silver on my laptop recently
>/sci/ here

Thermal paste isn't globbed on there for a reason you know? Its simply used because air is much less conductive then the paste...and tiny air gaps exist between the cpu and gpu contacts and heatsinks. Glob too much of that shit on there and it actually becomes less efficient, because the paste is still less conductive than copper

>> No.373583 [View]

>>372581
>Thin fins will heat up far too quick and won't be effective in a low airflow environment, that's a fact of physics.
Mech Eng. major here. If this were true, you should simply lay your motherboard on a metal desk and save monies.

>> No.373581 [View]

>>372510
>Heat sink
More surface area never hurts

>> No.372221 [View]

>>371886
Thx bro will check out.>>372012
>>372012
Thanks for the encouragement, not too worried about the trolls, even nice art gets shitted on by 4chan...I just wan't to get on the level of /3/ eventually.

>> No.372218 [View]

>>372008
Of course not, I just come here for tips. I'd really like to be introduced to Zbrush though.

>> No.371788 [View]

>>371772
>Go to MakeHuman.org download the software, create a rough approximation of the figure you want with that software THEN load it into Sculptris and do you final detailed sculpt with that.
Thanks bro, DLing now.

>> No.371785 [View]
File: 25 KB, 259x468, a-cauc.b-negroid.c-mongoloid.forensic-site.e.jpg [View same] [iqdb] [saucenao] [google]
371785

>>371781
Not trying to be /pol/, but there are few differences in skull shape.

>> No.371778 [View]

>>371775
I was going with the skull profile of his character and his references.

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