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2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

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>> No.512632 [View]

>>512629
i didnt pick it, many people decided on it.
you dont have to work on the project if you dont want to

>> No.512628 [View]
File: 2.28 MB, 1600x1416, unspecified.png [View same] [iqdb] [saucenao] [google]
512628

>>512626
this is what it looks like now, even though theres like 2-3 people that havnt decided which part they want yet

>> No.512626 [View]

>>512598
>>512601
>>512608
>>512610
>>512614
>>512624
we already have a concept and people are already working. join the discord, we are in the game dev tab.

were doing this concept atm
>>512134

discord
>https://discord.gg/0Y4utWZT6cwRXFYz

>> No.512587 [View]

>naming convention for the project

obj files
l_cgm_meeters_uv_ver1.obj

orientaion on the screen (l, r, c)
your name
name of object
does it have uvs? if not put "nu" instead of "uv"
version, go up to 9 then back to 1. i dont see us needing more than 10 versions at a time

textures
n_4k_cgm_clockFace_ver1_u1_v1.exr

type of map (n - normal, s - spec, d-diffuse, b-bump, t-transparency, r-reflectiivity,g-gloss)
texture size
your name
name of object
version
uv coordiates

if you need to export animation, do it as a fbx and follow the same type of naming convention. there shouldnt be too many animations if any at all so it wont be a problem if they arnt all the same.

>> No.512238 [View]

>>512227
you can do the same for anything at MIT but the people who actually go to MIT get hired more often dont they

>> No.512237 [View]
File: 293 KB, 622x494, b98.png [View same] [iqdb] [saucenao] [google]
512237

>>511953

>anybody looking to work on this project. join the discord.
https://discord.gg/0Y4utWZT6cvX4otq

we will be in the game_development_general tab

>> No.510360 [View]

>>510306
Where are you working now if you dont mind me asking. Not trying to edge. Actually curious

>> No.500601 [View]

>>500594
No, unless you are going for that one face that looks like that in a video game. Then its stylized, so its all opinions at that point

>> No.500598 [View]

>>500596
How many times do people have to say to just call them and get it figured out. Obiously something went wrong. You are wasting time by sitting here.

>> No.500561 [View]

>>500556
they dont always make the schedule more than a week out.
some of the teachers haven't confirmed, since they dont know if they can teach. it sucks, but its the best and the worst thing that all the teachers are working.

i get my schedule 2 weeks before class, max.
even after that, classes can change in week 1.

i always talk to Brian Bradford or Paullina Weeks

>> No.500443 [View]

>>500439
>>500423

its from here
http://christopheronciu.deviantart.com/art/enemy-creature-design-405875803

>> No.500428 [View]

>>500421
links

>> No.500365 [View]
File: 1.10 MB, 1805x1228, b19f203659e31d183715c04a5547046e.png [View same] [iqdb] [saucenao] [google]
500365

>>500360
getting this statue is helping me out, being able to feel the transitions is making it easier to understand

>>499695
>>500328

>> No.500360 [View]
File: 2.49 MB, 4128x2322, 20151101_001454.jpg [View same] [iqdb] [saucenao] [google]
500360

Picked up this guy to use anatomy

>> No.500348 [View]

>>500347
please guys
>>500298

its been over and irrelevant for over 2 weeks

>> No.500345 [View]

>>500338
is there a current build of the game, or is it still a blockout?

>> No.500300 [View]

>>500276
your sculpt has been added to my ref page for mine.

>> No.499823 [View]

>>499822
yeah, i was just talking about not doing symmetry it with cloth wrinkles.

>> No.499820 [View]
File: 935 KB, 1115x1175, e76667967c4ba22d01734c9447cd1734.png [View same] [iqdb] [saucenao] [google]
499820

>>499809
your hard surface stuff looks nice, but all of the cloth needs work.
i looks like you sculpted the shit and scarf without the other pieces ontop, which would make it almost imposible to make wrinkles that look like they are interacting with the other objects.

i just grabbed some reference off of google really quick

theres like compression folds where you shove the cloth together ( like the elbows ) then stress fold where your chestplate if connected, and a pinch where the armpit is.
>BUT
dont use symmetry, it will look so much better if you dont do that when sculpting cloth..

then how thick is the scarf on his neck? it feels like a canvas type deal.

http://cgvilla.com/wp-content/uploads/2014/09/Cloth-Fold-Sculpting.jpg

https://s-media-cache-ak0.pinimg.com/736x/9b/6f/a7/9b6fa701a2cbdb3177868eef7ec55762.jpg

https://s-media-cache-ak0.pinimg.com/736x/c1/50/7e/c1507e74569114ba7a457b874ca4e4fe.jpg

http://g03.a.alicdn.com/kf/HTB1YaPZHVXXXXbgXFXXq6xXFXXXI/Elite-font-b-Army-b-font-ACU-Tactical-font-b-Combat-b-font-Set-Kit-font.jpg

http://sphotos-a.ak.fbcdn.net/hphotos-ak-frc1/884317_445009525573575_1778426468_o.jpg

https://i.imgur.com/d7qQiEz.jpg

>> No.499812 [View]

>>499811
can we see it

>> No.499810 [View]

>>499809
is there a concept or are you just doing it all willy-nilly

>> No.499727 [View]

>>499720
try to get a side and a top view of the gun. put them as a camera projection from the top and side camera. make a cube and try to match the shape from 1 angle, then move to the next and move all the points you made for the other view to match the reference

this might help
https://www.youtube.com/watch?v=OeEu-b4VIMM

>> No.499725 [View]

>>499723
>>499724
well shit. i had no idea

>> No.499722 [View]

>>499718
> reference on how to attach the tail muscle-wise

but thanks for the regular muscle reference, i add it to my ref page

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