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>> No.532207 [View]

>>532184

Both actually... its because i just dont know how to explain. For example, imagine two people arguing, and then they began a fight. One of them punchs the eye of the other one.

So i want to make that eye area of my character hurted, like you know, purple color around that eye, showing that its damaged.

So basically, i need for this character 2 textures? One with the eye ok, and another texture just for the damaged eye?

>> No.532176 [View]
File: 1.70 MB, 1421x583, blood animation.png [View same] [iqdb] [saucenao] [google]
532176

Hello gods of 3D. I was wondering how can you do something like the image? It's a animation where the blood drop is going down, and as the blood is moving, it leaves a trail behind. How this trail of blood is made? After Effects?

How can you change the character texture in real time?

>> No.530444 [View]
File: 12 KB, 384x384, images.jpg [View same] [iqdb] [saucenao] [google]
530444

Hello gods of 3D. I want to discuss about working at home, being your own boss and shit. Whats your experience about this?

People quit their full time jobs to work with an idea, and this idea turns out to be really good to work with. Giving even more money than a full time job.

I want to work, but at the same time i want to be my own boss, you know? Doing my own animations, models, and going further and further in this. Kickstater, patreon, youtube, is this being the future??

>> No.529394 [View]

>>529391

This is an old tech, or bump map is old?

>>529390

I dont have the map yet of my model, but i already searched for a bump map in marmoset, and i coundt find a clue... only displacement. But the displacement map will affect directly my mesh, wich i do not want...

>> No.529385 [View]
File: 15 KB, 512x288, images.jpg [View same] [iqdb] [saucenao] [google]
529385

Hello gods of 3D. I want to know if theres a way to apply my bump map in Marmoset Toolbag?? I searched about it, but theres no metion avout bumps, only normals, albedo(diffuse), displacement, and reflections map....

>> No.528508 [View]

>528488

Wow thanks for those info man.. Really appreciate it

>> No.528486 [View]
File: 84 KB, 559x353, geisha_uv.jpg [View same] [iqdb] [saucenao] [google]
528486

Hey gods of 3D, i want to know whats your workflow when youre going to do a texture, using Photoshop.

You first do the diffuse, then bump/displacenment, then the reflections maps, and so on...

or you set a 3 Points Lightining setup in the scene and sees the reflection of the materials first, and then goes to Photoshop and do the painting stuff...

Whats the most efficient workflow way to do Textures?

>> No.526855 [View]
File: 35 KB, 378x389, images.jpg [View same] [iqdb] [saucenao] [google]
526855

Hello masters of 3D. I want some advice/help wih Photoshop and painting uv with it. Does anyone here knows a video or a lesson for free or paid, about using photoshop to paint Maps like Diffuse, reflection, specular, bump....???

I searched for a while, and all i could find is either a timelapse video, or a video like "hiiii guuuuyssss, itss meee, and todaaay i diiiid thiass inn photoshoooop"

Pls help

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