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>> No.463112 [View]
File: 48 KB, 505x462, 237469-546.jpg [View same] [iqdb] [saucenao] [google]
463112

>>463109
I'd agree with you there. Wasn't aiming for it to be aesthetically perfect though, as a lot of people in the world aren't, which is where a lot of games and such come apart imo, or fall into the uncanny valley.
I should tone those things down though.

>> No.463107 [View]

>>463106
thank you!

>> No.463105 [View]

>>463099
Thanks for the advice. Could you specify on what parts of the anatomy need work on?

>> No.463092 [View]
File: 719 KB, 949x960, oldcuntface.png [View same] [iqdb] [saucenao] [google]
463092

A low quality gif:
http://i.gyazo.com/ae5471ddf80b8d77e3b621ed75927667.gif

>> No.463090 [View]
File: 708 KB, 1920x1080, redfellow.png [View same] [iqdb] [saucenao] [google]
463090

Rate my 1st model?

I've used Autodesk inventor for a while, and sculpted irl before.
Pretty much only know the basics, changing pen, add and sub, pen intensity and stuff like that.

>Beginners General

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