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>> No.578811 [View]

Thanks for those tips guys, i'm going to try using curves now. I suck because my mind is not open. I lack to remenber and i dont try or combine workflows, because for me right now its a lot of tools and operations and workflows that i get kinda confused. Yes i'm doing it in Maya, and i actually never did a hard surface gun model before. This is the second time i guess i'm doing it. And i'm thinking about animation aswell, so i'm tryin to understand a gun, how it works, what parts moves and how they move, etc..

One question though, about topology, if a certain area of the gun is 100% flat, that means i can put triangles in there, so i have less polygons right? But then i gota be careful with the borders, so it can smooth properly, is that it?

>> No.578715 [View]

>>578703

Yep, i'm trying to think this way more often. But still... Its funny because i learned how to model, but still knowledge isnt everything. Its like you gotta create a technique to allow your knowledge to flow. Its crazy but thats how i'm seeing Hard Surface modelling now

>> No.578714 [View]

>>578668
yes as far as i know, you can bring your textures into SP and do your stuff there with your maps..

>> No.578675 [View]
File: 1.58 MB, 1510x898, side.png [View same] [iqdb] [saucenao] [google]
578675

pic related of what that part need to do. Well, the only thing how i was able to do it, was doing this part as a separated object. But then... after doing it, its really a pain to adjust it into the gun. You can't see it but its kinda mess topology. Some vertices are in front of others, its just not working properly. I'm really lacking out of ideas. The guy who did this is a god

>> No.578672 [View]
File: 826 KB, 826x1030, back.png [View same] [iqdb] [saucenao] [google]
578672

>>578663

i forgot to mention that the back of this piece, is differente. One side is flat, while the other side is kinda a Cylinder shape. And another thing is, that this cylinder shape side, will move in a animation. In order to reload the gun, this piece needs to go out to the left.

>> No.578662 [View]
File: 44 KB, 562x628, reality.png [View same] [iqdb] [saucenao] [google]
578662

>> No.578661 [View]
File: 727 KB, 661x806, fuck.png [View same] [iqdb] [saucenao] [google]
578661

How the hell do i model this part in red? I've been trying and trying a lot, poly by poly, box modelling (the best but still weird result) but cant get good results, i will post what ive done in the comments below

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