[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.716345 [View]

>>716323
Thanks for the tip, that would just be boring for me though. I prefer to just keep working on bigger projects and improve everything over time on my own. Don't really care how long it takes but eventually I'll make every aspect of it amazing on my own. I know I'm alone in this, since everyone in computer animation likes to either focus on just one frame or model for weeks on end when they are working on their own or like you said, focus on making one minute great. I just will never see myself doing something like that. I'm always pushing to make grander and grander projects. As for them not being memorable, I don't really create animations for them to be remembered, or for others, I create them for myself, they are the things I would like to see animated, the stuff that I enjoy making. If people like it that's awesome, if they don't, it doesn't really matter to me. I make them for the fun and joy that these projects bring to me.

>> No.714695 [View]

>>714687
Art is never objective, it is inherently subjective. No one looks at art objectively, it is impossible. Everyone brings their own interpretation to it, and their own meaning to it. And takes from it what they will. I'm allowed to say whatever I want, so are you. There is no rule-book for this stuff. You ever see Directors, or Costume Designers go out and say, yeah my work is shit. Of course they think their work is great and most of the time they say so.
As for looking at something critically that's another matter. If I could never look at my work critically then I would never improve, which is clearly not the case if you look at my past work.
I know studios cut corners, and I don't blame them, they are mostly overworked and underpaid and hardly praised. But studios still deliver some of the most amazing vfx shots and animations in the world that I would say are indeed perfect. But there will always be the ones who take a risk to create something and the ones who won't, whose only recourse is to try and bring down those who do. But you can keep on replying to your heart's content, the amount of traffic that is being driven from this site to the animation is great, so at the end of the day you are all helping me out a ton, thanks for that!

>> No.714656 [View]

I was taught animation by Tom Sito, not sure who he is? He was one of the key animators of all the Disney renaissance films of the 90's. I showed the animation to him and he said it was fantastic and incredibly well done, especially the action scenes and fighting. I'm not saying 100 percent of the animation is perfect, but a large part of it is damn good and some sections look incredible. But I'm aware of the reputation of this site. In fact some of you have criticized even the best of CGI. I thank those who took the time to write out their criticisms and those who enjoyed watching it. I know some of you must actually be incredibly talented and I thank you for watching the animation. There is always room to improve and I will improve with every animation I make. Check out Spider-Man Ultimate 4 and then 7 and you can see the difference.

>> No.714454 [View]

>>714450
Just as I thought, nothing to show for yourself. Too bad. And others on this thread have actually offered criticism, you offered a whine in caps.

>> No.714448 [View]

>>714444
I'd love to see your amazing work.

>> No.714442 [View]

>>714441
Yeah it's truly a piece of shit hahaha.

>> No.714437 [View]

>>714399
Thanks! I do the voice of Spider-Man and Carnage, my brother does Venom.

>> No.714436 [View]

>>714400
I start out most scenes with storyboards just to get going. I'd say about half of it was storyboarded the rest was improvised.

>> No.714431 [View]

>>714398
Thanks! Takes a lot out of me but hopefully it is entertaining.

>> No.714430 [View]

>>714388
I have gotten that comment a lot actually. People think I use mocap, I wish I could actually it would save me lots of time. But no, none of it is motion captured it is all keyframed. The tentacles are a blend of keyframed animation and passive simulation. And thanks!

>> No.714354 [View]

Thanks for all the comments! Glad you could all find the time to watch. I'll let you know when I make something else. And hopefully it will be better than the last. Thanks again!

>> No.714107 [View]

>>714101
Thank you!!

>> No.714106 [View]

I used Maya, Nuke and then Premiere to edit it.

>> No.714096 [View]

11 months, from start to finish, including sound effects and editing at the end which I also did.

>> No.714086 [View]
File: 1.24 MB, 1280x720, SpidermanWallpaperLQspidermanultimate7.png [View same] [iqdb] [saucenao] [google]
714086

Here is an animation I made, it features a Spider-Man and Venom team up against Carnage, as well as a fight between Venom and Carnage at the start. Everything you see I created entirely on my own from scratch, all modeling, rigging, lighting, animation, ncloth, simulations and rendering. The project was rendered using Vray. The voice of Spider-Man and Carnage are my own and my brother voices Venom. Hope you all like it!

https://www.youtube.com/watch?v=HsSrFgrDkRA

Navigation
View posts[+24][+48][+96]