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2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

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>> No.569188 [View]

>>569176
why the fuck do youpost this on /3?
you should go to fucking /b
and this is not weed, maybe it's salvia. hit only one big hit.

>> No.569183 [View]

>>569181
>mouth its pretty hard to do when concept art is 2d drawing
what? wtf concept has to do with badly modeled/sculpted mouth?

>> No.569179 [View]

>>568215
ROFL anon
dat easter eg dou

>> No.569177 [View]

>>569165
I like it much, as criticue goes, I also do stylized shit, but I can not judge anime that much, because I don't do anime nor pixar.. if I'll do anime I'll do cell shaded look. or stylize much more somehow.
kinda lips coulld use some work. and that jacket is kinda out of place on that corsett/dress. but again it's anime ))

oh and for 15 hours it's very good. I'm trying to speed up my workflow :v
PS can you post some more angles, etc?

>> No.569169 [View]

>>569079
I have not watched tutorial or something, I creased some outlines with pinch brush and flattened somep laces with trim dynamic, and used Orb brushes for detailing
I suggest Orb brushes very much (search you'll get find it) I think they are 101 for this kind of stylized shit

>> No.569153 [View]

>>569145
and I think this is from Andrew Hikinbottom or either Dylan Ekren's sketch.. now I see it..
I have not seen this tut from redbeard btw, I think it's old one.
>>569146
I am that guy who replied )) but I'm not the one who sculpted it, this is dude's first try to sculpt something... he's not a copycat if he followed a tutorial.

>> No.569135 [View]

>>569130
I can say that he did not. oh and you are jealous that you could not follow it? pathetic cunt

>> No.569043 [View]
File: 434 KB, 837x797, SkullBPR_Render1 (5).png [View same] [iqdb] [saucenao] [google]
569043

>>567949

>> No.569041 [View]

>>569006

it autocorrects from "TB H" to Desu. first time it happened to me I was terrified . I thought I lost it. this time I just forgot..

>> No.569038 [View]

>>568993
wow man this looks awesome!!!
kinda has retro feel to it, like from early 2000's agressive sci-fi shooters )) Unreal Tournament to be speciffic

>> No.568996 [View]

>>568988
oh I just watched the video..
congratz. you've done /b tier shit, bit I think it's even too cheesy for /b

DESU I liked it, and it's music stuck in my head -_-

>> No.568984 [View]

>>568983
is this poser?
I'm not troling BTW

>> No.568980 [View]

>>568969
depends how you use kitbashing. if you kitbash 100 % and leave it like that, it'll look like shit, other than that, it's good to kitbash and it buys much time in prototyping process, you must detile your work afterwards, or otherwise... it'll look like shit

>>568973
wtf are you even saying?

>> No.568970 [View]

>>568966
I have not posted this for r8
and this is just a sketching phase of a character, but why would I want it to look less "silly", or better.. tell me how will less spikes make it less "silly"?

>> No.568949 [View]

>>568947
use IMM brushes for hands and feet.

>> No.568939 [View]
File: 196 KB, 1916x1076, Capture.jpg [View same] [iqdb] [saucenao] [google]
568939

>>568938
oh and there is Morror and Weld under Morror, I opened some demo project for screenshot and somehow it's not there.
here this is correct versioin

>> No.568938 [View]
File: 299 KB, 1921x1080, capzz.png [View same] [iqdb] [saucenao] [google]
568938

>>568924
I meant screenshot is posted there
it's r7 though. and I'd bring some little changes to it if I done it now, but I use almost all of it
and there are couple of custom brushes also in there.

>> No.568745 [View]

>>568734
I talled you already.... don't reuse basemeshes. make couple more before you start reusing them.
but if you insist so muchon it, dynamesh it when you start, and when you'll get forms then you commit to remeshing, and then detile it. use polygroops when remeshing and you'll get amazing topo. as zremeshing goes.
>>568247 like this one

>> No.568741 [View]

>>568724
wow man this is really good!!! can you post wireframe? I thimk it was better without outline on lips, or make outline same color as lips just slightly darker. I also want to try this style out.


>>568626
>>568689
>>568540

dude your model looks very good, and as forst model it's really really good... I don't get why you want to make realistic hair wth this stye...
this hair does not look like shit, don't listen to /3
mean comments, they are most people who can'd do shit.
the biggest advice I can give, leave this bust as it is and start new one, because you are just overdoing it now, it is good!!! I know that it can be better, but everything can be better. I get what you are saying, I'm also gettig stucked very often, but when I start new ones it's always big big improvement and goes with much ease. you'll get these "smoothing" and "creasing" on the next one.

>> No.568501 [View]

>>568384
this looks like it's from devil may cry level design, or anor londo ;^)

>> No.568476 [View]

>>568451
I'm with this dude..
why people lost their shit when they saw raizen? it's like they really want intel to be worse than fucking AMD... because, muh corporations...
I swear feminism influences every weeb on earth... (I'm not even against it DESU)

>> No.568466 [View]

>>568463
I'd like to see your reactions when you find about new versions of autodesk products.

>> No.568428 [View]

>>568420
uhum

>> No.568383 [View]
File: 3.53 MB, 1499x822, BPR_Rende3r.png [View same] [iqdb] [saucenao] [google]
568383

>>568346

Sketched boots,and detailed body slightly :v

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