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/3/ - 3DCG

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>> No.424669 [View]

>>424665
Do you work at dreamworks

>> No.424667 [View]

>>424665
Yeah but what if you are a liar trying to shut down my chances at pixar.

>> No.424661 [View]

>>424655
So with linear work flow do I need to gamma correct materials with textures on them?

Or just materials with no textures on them?

>> No.424652 [View]
File: 70 KB, 440x734, ss (2014-05-25 at 04.35.25).jpg [View same] [iqdb] [saucenao] [google]
424652

We did it, nigga we made it.

I want to stop and take this moment and thank all of /3/ for their hard work and mine. Especially my hard work leading up to this moment. Oh gosh I said I wouldnt cry.

>> No.424102 [View]

>>424096
That money is spent on advertising I believe.

>> No.424093 [View]

>>424056
>>424057
>>424058
>>424061
>>424068
Maya here lads, perhaps suicide is the only option now.

>> No.424054 [View]
File: 27 KB, 582x523, ss (2014-05-21 at 03.44.48).jpg [View same] [iqdb] [saucenao] [google]
424054

I decided to texture the headbecause i dont know shut thefuck up leave me alone dad.

When I go to make the body how do I preserve my precious uvs?

>> No.422621 [View]

What am I supposed to be searching for in order to find cloud like fog? Like thick fog thats kinda clumpy? Where can I learn about this for maya?

>> No.422536 [View]

>>422531
Its your shadows. Increase your quality in the render settings

>> No.422515 [View]
File: 40 KB, 756x525, ss (2014-05-09 at 04.50.12).jpg [View same] [iqdb] [saucenao] [google]
422515

Learning about mental ray n shit.

Simply scrumptious.

>> No.421209 [View]
File: 27 KB, 678x358, ss (2014-04-29 at 01.45.58).jpg [View same] [iqdb] [saucenao] [google]
421209

>>421208
Whawhoops forgot the image

>> No.421208 [View]

Aight so how can I make a plexi glass type windshield and a more car paint like metal?

>> No.420973 [View]
File: 22 KB, 530x492, ss (2014-04-27 at 06.27.36).jpg [View same] [iqdb] [saucenao] [google]
420973

So how do I make my renders fancy? I always see people with the stock material but they always take pics with really nice shading. Whats the key words i should be researching on this topic

>> No.420514 [View]

>>420512
This is some bs nobody makes stuff like this in two weeks stop lying

>> No.420498 [View]

>>420461
not a good idea to make your ref at an angle

>> No.420201 [View]

Bro if you go along the way you are going you are gonna get a square leg when you 3.

Just use what you have now as a ref and start over with a cyl and start from the top and extrude your way down to the feet.

>> No.420083 [View]

>>420079
Maya user here

>> No.420066 [View]
File: 47 KB, 828x522, ss (2014-04-20 at 11.57.22).jpg [View same] [iqdb] [saucenao] [google]
420066

ive been trying to fucking fix this and my skeleton wont attach because of this. I split it down the middle delete half. Hold x to match the verts right down the line and the mirror geometry I mean what the fuck is not working here? Its driving me up the bananas

>> No.419742 [View]

>>419740
Any clue on the fix?

Im gonna slice him like a watermelon and try again but I dont think its gonna match up right.

>> No.419710 [View]

>>419656
Ty,

I would like to rig him and have real cloth dynamics. From the tutorials I checked out they tell you all about transform constraints and such but they only used a flag as an example.

I really just want to run a few frames to get those wrinkles in rather than modeling it myself but Im not sure how to hold up the shirt because it jsut drops all crazy like.

>> No.419652 [View]
File: 40 KB, 502x686, ss (2014-04-18 at 06.56.24).jpg [View same] [iqdb] [saucenao] [google]
419652

Got my n cloth attached but what is the best way to put some tiny wrinkles in the t shirt?

When I play in the timeline it doesnt really create any. I tried some wind but it didnt work.

>> No.419488 [View]

>>419487
Yup, im actually running through a full tutorial on ncloth right now. Gonna Try and make a shirt once I get it down.

>> No.419240 [View]

>>419224
I was looking in to ncloth but when i make it the stanard meter size instead of centimeter the cloth drops at a really slow rate as if the gravity has been set to the moon or some shit.

Anything I should be adjusting for larger cloth size? In the tutorial theirs drops right away...

>> No.419183 [View]
File: 45 KB, 1068x732, ss (2014-04-14 at 03.36.15).png [View same] [iqdb] [saucenao] [google]
419183

So for clothing do most people texture it or is it its own layer?

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