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>> No.379180 [View]
File: 753 KB, 1158x1096, ak.jpg [View same] [iqdb] [saucenao] [google]
379180

finishing this up. its been a fun one

>> No.379044 [View]
File: 506 KB, 1280x850, ak.jpg [View same] [iqdb] [saucenao] [google]
379044

I'm racecar45

>> No.378805 [View]

>>378803
>>378804

stop bully plz :c

>> No.378800 [View]
File: 524 KB, 1280x850, ak47.jpg [View same] [iqdb] [saucenao] [google]
378800

Started texturing a friend's AK. Worked mostly on the wood, haven't touched metal. disregard grip plz

>> No.378160 [View]
File: 668 KB, 1385x1133, mossberg.jpg [View same] [iqdb] [saucenao] [google]
378160

hey guys who wants to have a pasta party

>> No.378058 [View]
File: 357 KB, 1385x691, mossberg.jpg [View same] [iqdb] [saucenao] [google]
378058

Illuminoopy on patrol

>> No.377394 [View]
File: 397 KB, 1280x720, mossberg.jpg [View same] [iqdb] [saucenao] [google]
377394

>>377393
fuck

>> No.377393 [View]

Hi guys, I am milelnia

>> No.375579 [View]
File: 59 KB, 271x715, shgrn.jpg [View same] [iqdb] [saucenao] [google]
375579

base materials down. meh

>> No.367304 [View]
File: 124 KB, 483x520, flamethrower.jpg [View same] [iqdb] [saucenao] [google]
367304

RTS flamethrower (part of it)

>> No.365728 [View]
File: 550 KB, 1628x787, tankthing.jpg [View same] [iqdb] [saucenao] [google]
365728

more progress

>> No.365534 [View]
File: 284 KB, 844x661, tankthing.jpg [View same] [iqdb] [saucenao] [google]
365534

>>365533
I should probably post it huhh

>> No.365533 [View]

Started workin' on an armored car thing for a cartoony project. Been aa while since I've made something

>> No.354324 [View]

I Just don't understand why ddo is a thing. Nowadays on polycount it feels like anyone texturing something themselves and not using ddo is becoming a version of john henry and the steam engine.

>> No.353548 [View]

>>353530
AHHAAH no op, post your texture maps. the things you are drawing on.

>> No.353532 [View]
File: 1.14 MB, 1280x720, housecrit.jpg [View same] [iqdb] [saucenao] [google]
353532

Here are some crits op, mainly a lot of these problems come from your lighting. I think you'd really benefit from getting that down in a separate scene.

>> No.353526 [View]

>>353508
post your textures OP

>> No.353524 [View]

>>353180
Hey OP, can't believe no one has posted this but one of the industry pros does exactly what you're looking for. His website is poopinmymouth com (not a joke) You'll find a lot of stuff there to help you out. he's a great artist.

>> No.353438 [View]
File: 346 KB, 1280x720, rocketlauncher.jpg [View same] [iqdb] [saucenao] [google]
353438

>> No.353283 [View]
File: 292 KB, 1280x720, rockettex.jpg [View same] [iqdb] [saucenao] [google]
353283

moar progress

>> No.353261 [View]

>>353257
>>353253
>>353249
>>353246
no.

>> No.353243 [View]
File: 338 KB, 1280x720, rockettex.jpg [View same] [iqdb] [saucenao] [google]
353243

texture progress. need to add a lot more

>> No.353109 [View]

>>352962
post pictures of your texture map

>> No.353108 [View]
File: 288 KB, 1280x720, rocketbase.jpg [View same] [iqdb] [saucenao] [google]
353108

requested wires + base materials. 4k tris

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