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>> No.464157 [View]

>>464154
> using booleans

>> No.464146 [View]

Rigging is great, apart from when it's not and I want to rip out my brain from my nose.

I feel like I'm making a puppet or something, it's even better when you have an animator who will just make amazing animations from your rig.

>> No.464141 [View]

>>464139
I'm not copying the scan, I started on everything about it way before, I'm using the ref to get the topology right, then I'm going to take it into Zbrush and do whatever to it.

>> No.464132 [View]

>>464128
I'm not copying it. I'm using it as anatomy reference to make it easier to do correct muscle topology.

>> No.464127 [View]
File: 366 KB, 2048x2048, isthisgoingtobeadickgirlidonotknowyet2.png [View same] [iqdb] [saucenao] [google]
464127

>>464126
Here's it from the other side, I'm going to take it into Zbrush again when I'm done with topology. I've barely started on her limbs and extremities, never mind her whole face and hair area.

>> No.464126 [View]
File: 823 KB, 2048x2048, isthisgoingtobeadickgirlidonotknowyet.png [View same] [iqdb] [saucenao] [google]
464126

>>463586
Still a lot of work to do before I can get this in-game. The crazy green model on the right is just a 3D scan I was using for reference; the ramp shader helps me see the muscles better.
Fun fact: I accidentally typo'd, "in-gabe" to begin with. Tell that do your friends.

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