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>> No.478125 [DELETED]  [View]

>>478106
sketchup supports v-ray

>> No.477621 [View]
File: 191 KB, 1035x778, daftpunk.jpg [View same] [iqdb] [saucenao] [google]
477621

>>477525
Degrees are useless in this field when not viewed with scorn.

Get some actual experience, even if it's a personal project. Work on stuff. Make it good. Do it faster. Get better.

>> No.477620 [View]
File: 38 KB, 420x272, middlefinger.jpg [View same] [iqdb] [saucenao] [google]
477620

Here is the most useless piece of tutorial I have ever seen in my life

https://www.youtube.com/playlist?list=PLJHtayLGTyCGKTQR1FZ6aKS34Vg4dsPRw

> can't model for shit
> spend 3 minutes chamfering a cube
> does not know you can extrude faces independently
> tries to get precise results with the size of his extrusions, uses neither numeric imputs nor snapping. fails miserably. fixes by hand.
> KEEPS SINGING
> uses ray calculator to bake because it's supposedly more accurate than a cage
> mfw
> does not synchronize xnormals with the mikk algorythm used in UE4
> uses handplane, synced normals for... UE3
> results still look quite clean because the lowpoly cube has chamfered borders, would look like shit otherwise. Author is completely oblivious to any of this.
> OK GUYS THIS IS HOW IT'S DONE
> keeps singing

>> No.477569 [View]

>>477554
Alioto

>> No.477063 [View]

>>477062
Often, but if you can do it with less geo you can get a lighter mesh. There are specific tutorials and resources online if you want to learn all about hard surfaces modeling

>> No.477056 [View]

>>477055
(and of course you can't add loop manually and expect clean results. Loops must be part of the original sphere geometry, this way they have equal distance and angle with all other loops, which is what avoids pinching in curved surfaces)
This also means, the sharper the angle, the denser the geo must be.
You can partially reduce the problem with a (very time consuming) approach that involves this technique:
>>476248
>>476249
I wouldn't suggest that though.
The fastest way to do this nowadays is to do it in zbrush. Take a sphere, cut away 4 slices, done. Bake if you must.

>> No.477055 [View]
File: 1.08 MB, 1272x1876, learntopology17.jpg [View same] [iqdb] [saucenao] [google]
477055

>>477045
You need more geometry

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