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/3/ - 3DCG

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>> No.441236 [View]

>>441235
I've tried opening it with maya too, will try again

>> No.441228 [View]

>>441219
Thank you for that, I'll give it a try. You've saved me a lot of time if this works

>> No.412506 [DELETED]  [View]

test

>> No.394398 [View]

>>394193
This

Also you've made two threads now, I know /3/ has nothing much else to talk about but seriously one thread is enough

>> No.389413 [View]

>>389411
Thanks bro

>>388597
That'll be $120

>> No.389395 [View]
File: 254 KB, 1481x855, wireframe.jpg [View same] [iqdb] [saucenao] [google]
389395

Here's the low poly wireframe

>> No.389393 [View]
File: 107 KB, 1467x859, 1000 hours in blender.jpg [View same] [iqdb] [saucenao] [google]
389393

Here you go OP

>> No.384458 [View]

>>383402
Looks like flipped normals. Select your invisible faces and flip the normals on them. Hope that helps

>> No.384457 [View]

>>383509
EDN here, we would never fuck up this bad. Sorry to the OP by the way but I'm assuming this is a troll thread. I had no idea anyone outside of /k/ really new about this

>> No.382828 [View]

>>382825
Why?

>> No.382782 [View]

>>382781
Monodevelop does this gay ass thing where it gets errors from scripts that have nothing to do with what you are working with. Also the errors are wrong and the code works fine without it. For example, all of unity's stock image effect scripts get errors and still work fine. Also have you got a link that explains how to change tips for np++? That would really help out, thanks bro

>> No.382769 [View]

>>381325
What else is there that I can use for unity that has as good features? I know it's slow but there's not really many other options

>> No.380973 [View]

>>380919
>fragmotion

eerrr

>> No.377251 [View]

>>377056
Funny thing happened. I read this post and minimised the thread to test my unity project and realised the bullet casings were sitting bellow the ground. Such timing

>> No.376995 [View]

>>376936
Fellow unity developer here. You aren't telling the rigidbody to do anything within an if statement are you?

>> No.376757 [View]

>>376755
That wasn't even the funny part. He didn't realise that the asset was made by a guy that does work for us

>> No.376751 [View]

I'm also curious. Some guy that's trying to join our game development group posted this as his work today. We are pretty sure it's not his as he posted another asset that wasn't his to us previously.

>> No.373524 [View]

>>373320
Sup blackmantis

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