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/3/ - 3DCG

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>> No.481008 [View]

>>480996
you obviously didnt read what I wrote. I'm talking about the atlasing UV option as opposed to planar/flatten/cylindrical... mapping

>> No.481006 [View]

>>480999
I just painted over the original in photoshop honestly lol
I just wanted to change the color scheme and see how the game ticked and how it reads textures so it was just a little exercise. borderlands reads this diffuse with nothing in the alpha and then they have a seperate 1024 that they cut in half and use each RGB channel for different material instancing and effects

>> No.480992 [View]

Show me a studio that uses blender and I'll show you an indie studio filled with untrained hobbyists.
BUT
Blender is AWESOME for people who are just getting into 3D and dont want to buy/pirate a copy of MAYA/MAX/MODO. it isnt pointless using blender, its there for a reason which is to learn the basics about 3D and what goes into making a model. learn about topology and practice the most efficient ways of building something from nothing.
>"if all the other artists are using maya you will need to learn it and use it"
This is not always the case depending on where you go and what experience you have. No, they will not buy you MODO if you are an intern or junior artist. your still new and will just have to mold yourself to a new package. Some studios may actually be different tho. I work at a studio now and I am the only one who uses 3DS Max so there is some hope out there. I dont have a ton of experience but I talked to my project manager during the interview and asked if they could get me max and they looked into it. I was lucky as hell because I loath modeling in maya lmao but yeah, there is always some hope out there and you wont know unless you ask. As long as you can spit out a file that fits in their pipeline and doesnt get fucked up along the way you should be good

>> No.480990 [View]
File: 3.07 MB, 2048x2048, BORDERLANDSPRESEQUEL.EXE_0xC24C65A0.jpg [View same] [iqdb] [saucenao] [google]
480990

the best way to do this in max is to delete all but 1 of what you want to re use before you UV. So say you have 2 arms on a character - delete one. You have 6 lug nuts holding your wheel on your car - delete 5. Delete half of your face if you want that mirrored but be careful because you will get a very noticeable butterfly effect. anything down the center of a character can be problematic because it will look like a rorschach test. you can fix this by adding any extra object and shove it in there to break the pattern.
After you have Deleted all but 1 of what you want to mirror/duplicate then go ahead and UV it. when you are done and go to duplicate your objects the UV's will be directly on top of each other and you wont have to fuck with them or get them to line up. Doing this also helps to give you as much space as you possible can in your UV layout
The pic is a mod I did on Nisha from BorderLands. notice how they cut down the back of her body and kept it whole to reduce the butterfly effect but they still duplicate the arms/legs/feet and any accessories
I would suggest doing it this way if you are making a model for any newer gen but games like LOL and DOTA2 you pretty much have to cut the entire model in half because they dont allow anything above 512

>> No.480989 [View]
File: 31 KB, 994x270, Concave.jpg [View same] [iqdb] [saucenao] [google]
480989

>>478872
its not ideal because you cant control how it will behave unless you create your own cut and make it into tri's. I took a standard cube and moved 1 vert towards the opposite vert and moved it down into the cube. In the image the dotted lines are the triangles that are created behind the scenes so to say. you have no control over them unless you cut your own or go and flip them yourself if your software allows that.
>>480652
2 different terms I've heard
designating a certain amount of pixels for each element of an object and keeping the same texel density
or
Atlasing a model is the fastest/shittiest way of breaking down the UV's. its great if your in vfx and are going to polypaint in ZBrush or us MARI and just bake a quick texture cuz fuck it but it is horrible for game engines because it creates a lot of UV islands and is impossible to paint on using photoshop . . . which is pretty much the standard for game dev. also it will show every seam if you use a normal map and good fucking luck fixing that in engine
>>480808
traditional art definitely comes into play and helps. whether your modeling and sculpting a human form or looking for the best composition in post, a lot of knowledge you gain from a traditional medium can help train your eye when creating 3D art. Personally I'm not strong in any tradition art medium. I cant draw, paint or sculpt in clay for shit but I have learned what I need to know while training in 3D packages.
tldr ; you can learn both but it is not necessary

>> No.477732 [View]

Learn UE4
ITS FREE NIGGA
> learn how to do blueprints
> make something simple yet useful
> upload to barren market place that will take off in 2 years
>????????
> profit

>> No.409724 [View]

>>409720
it was a model put together via photograph scanning that i had to retopo

>> No.409712 [View]

hands are pinched, try to redo them
head and ears look ok
hair is totally off, looks like shes a rasta
overall body proportion is off but to each his own, do what ya want as long as it doesnt look too dramatic
rock size as well but again as stated above
it would be cool to have that pink crystal coming out of it though

>> No.409628 [View]
File: 519 KB, 1363x955, retopo.png [View same] [iqdb] [saucenao] [google]
409628

bit of retopo in modo
modo retopo tools are amazing

>> No.409441 [View]
File: 56 KB, 600x584, 1392103191201.jpg [View same] [iqdb] [saucenao] [google]
409441

meakrob I MISS YOU

>> No.409424 [View]
File: 103 KB, 637x542, cheese (2).png [View same] [iqdb] [saucenao] [google]
409424

good times man

>> No.409423 [View]
File: 31 KB, 720x486, cheese.jpg [View same] [iqdb] [saucenao] [google]
409423

memories man

>> No.409397 [View]
File: 139 KB, 479x361, 1295055796333.png [View same] [iqdb] [saucenao] [google]
409397

chat, model, stream
you know the drill
lets see if any of you oldfags are still here

>> No.408857 [DELETED]  [View]
File: 413 KB, 1607x1129, why the fuck not.jpg [View same] [iqdb] [saucenao] [google]
408857

2 am and not tired
why the fuck not, havent been here in a while

>> No.408854 [View]

is it tileable

>> No.408666 [View]

too smooth, detail neck, arms, torso like clavicles and what not
stomach buldges out forward but not to the sides, make it full
larger hips
check out the clickers from the last of us for detail ref

>> No.408310 [View]

not bad for a beginner, not try to retopo it
http://www.youtube.com/watch?v=-Fdog0y9jVQ
you will actually get more detail out of your model when you do it right and you will be able to uv it for real mapping

>> No.408309 [View]

this was a common problem with zbrush 4r5
the original crack didnt work properly
go to thepiratebay and look for zbrush 4r5 and get the patch fix

>> No.406112 [View]

ive run into this shit before
protip: try bringing it into photoshop and invert the green channel

>> No.400607 [View]

>>400178
go on the pixologic website and check out all user made alphas for download
they have scale alphas and shit your looking for

>> No.379002 [View]
File: 103 KB, 637x542, cheese.png [View same] [iqdb] [saucenao] [google]
379002

I honestly remember at least 80% of these models
I miss the tinychat, staying up till 4am with others just crunching away at models

>> No.369274 [View]

make sure you have your money all set out and ready to go

i made that mistake and got accepted to VANARTS . . . needless to say i spent the time and money trying to get there with no avail

there are NO loans in the united sates (assuming your in USA) that will help you out of country. sallie mae loans used to help and thats what i banked on but they pulled out of that about 3 years ago because they were losing money to untrusting people.
honestly listen to >>367704
idk how much experience he has but he has the right mindset to go about it

all the luck man, and if you find any loans or grants let me know so i can get the hell out of here.

>> No.363834 [View]
File: 716 KB, 1920x1200, ZBrush ScreenGrab01.jpg [View same] [iqdb] [saucenao] [google]
363834

cptn merca

>> No.358196 [View]
File: 247 KB, 1618x1013, marrowkhan3.jpg [View same] [iqdb] [saucenao] [google]
358196

pokemon fusion of marowak and khan

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