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>> No.694673 [View]

>>694622
You should know RebelWay extensively watermarks their videos with account specific identifiers. If you buy any of their products, keep them to yourself.

I do highly recommend their content. There's a level 2 pyro course that's $1,499 that I can't wait to get when I have the money. I know it will be worth.

Saber Jlassi (https://vimeo.com/sabervfx)) is one of the founders of RebelWay and really has put a lot of work into their products. He was an instructor at CGMA and of all the classes and probably one of the best and definitely my favorite. He just has really good pacing and focuses on the right things.

I can say confidently that there's things you'll learn from their content that you'd have a hard time learning anywhere else outside of the industry.

CGMA makes it difficult to download their videos. Still, I used OBS to back everything up for personal reference.

Honestly, all the of stuff I learned from the CGMA courses could be learned from a collection of much cheaper tutorials from Steben Knipping (and I know a lot of his stuff has made it out there for better or worse) and free content from SideFX on YouTube - and you'll probably learn a lot more in the process of piecing it all together.

>> No.694529 [View]
File: 1019 KB, 2560x1378, houdini_02.png [View same] [iqdb] [saucenao] [google]
694529

>>694519
Houdini Apprentice.

Be aware that the apprentice/non-commercial version will save HIP-NC files instead of HIP files like the commercial versions.

You can open both HIP-NC and HIP in all versions BUT if you open a HIP-NC file (file created in apprentice) a in commercial version it will down-grade that instance of Houdini to apprentice while that HIP-NC file is loaded.

Apparently SideFX used to offer a service for converting HIP-NC files to HIP files for commercial users on a case by case basis but I don't think it's still a thing - I definitely wouldn't count on that and there's no tool or anything that I'm aware of that can do this.

I had to rebuild a lot of useful networks I made in apprentice version when I upgraded to commercial.

There's a student license of Arnold btw. When I took a RebelWay class (Mastering PyroFX - Level 1) it included a student license of Arnold. I think it was for a year-long license.

>> No.694419 [DELETED]  [View]
File: 113 KB, 1051x1208, wedge.png [View same] [iqdb] [saucenao] [google]
694419

>>694417
Arnold? Houdini?

The sphere was from an Entagma tutorial - minus the shader. The crystal and spring work is my own.

The screenshots are me reusing a base setup I built following a tutorial (also purchased).

>> No.694415 [View]
File: 797 KB, 2552x1374, houdini_01.png [View same] [iqdb] [saucenao] [google]
694415

>>694411
Same. I took a bunch of art classes in high-school but never felt like I could get passionate about a career that's 100% artistic. Then I took programming classes in college but never felt like I could go 100% that way either. Modeling and sculpting still didn't feel technical enough to specialize in but Houdini is just right.

>> No.694408 [View]
File: 26 KB, 455x231, 4cffd8181735eac22b6266358948091d.jpg [View same] [iqdb] [saucenao] [google]
694408

>>693822
Blender is communism made manifest so that statement checks out.

>> No.694406 [View]
File: 1.86 MB, 1069x1069, noisy_sphere_full.png [View same] [iqdb] [saucenao] [google]
694406

Procedural spheroid with curvature shader.

>> No.694405 [View]
File: 1.58 MB, 1095x1035, procedural_crystal.png [View same] [iqdb] [saucenao] [google]
694405

Starting to work with procedural crystals. There's a lot of work to be done but it's a start.

>> No.694404 [View]
File: 2.30 MB, 2560x1440, spiral.arnold1.0001_black.png [View same] [iqdb] [saucenao] [google]
694404

Spring generator I built yesterday.

>> No.694403 [DELETED]  [View]
File: 653 KB, 1386x1108, noiser.png [View same] [iqdb] [saucenao] [google]
694403

procedural spheroid

>> No.694402 [View]
File: 858 KB, 2558x1374, houdini_00.png [View same] [iqdb] [saucenao] [google]
694402

I took an intro, destructions and VEX course from CGMA. I've also taken an advanced pyro course from RebelWay as well as their volumes/fire intro and Mantra rendering intro courses. I recommend both these resources.

CGCircuit has some okay stuff. Steven Knipping's tutorials are great. Entagma has a lot of good free tutorials. Stay up to date with Houdini news on their YouTube. They've been putting out some great stuff lately. Their Masterclass videos are really good and Jeff Wagner is probably my favorite presenters.

Houdini requires a blend of artistic and programming expertise. I'm good with programming so I pick up VEX easily. This was my first CG program and the learning curve was a bit steep. Worth it. There's a lot of power in Houdini's procedural workflow.

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