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File: 328 KB, 1131x889, auto shade smooth.png [View same] [iqdb] [saucenao] [google]
986320 No.986320 [Reply] [Original]

me when i try to learn blender

>> No.986322

is this just 1 object?
in 3D you need a uniform topology (spread equally) in quads.

oh and welcome to blender

>> No.986323
File: 140 KB, 949x730, normals heh.png [View same] [iqdb] [saucenao] [google]
986323

>>986322
yeah, i wanted a smooth shaded bevel from the flat side to the pipe. seems wasteful that i need a bunch of quads just to get the shading to look kind of right when it looks normal in flat shading. i guess that's how it is

>> No.986325

>>986323
It depends which blender you are in
If it's the last one you need to use a modifier like max

>> No.986389
File: 142 KB, 1055x767, trapezoidandpipe.png [View same] [iqdb] [saucenao] [google]
986389

i tried using proper topology and it's a lot better now

>> No.986393

>>986322
>in 3D you need a uniform topology (spread equally) in quads.
Why would you need that? Sounds ridiculous

>> No.986627

>>986393
for the normals. Just look at OP. THAT is why.